ah alright...sorry, didn't get a whole lot of time to look at it, was in a rush the other day. Thanks again.
Alexandus
ok on to my next question...sorry for all these noob questions..I used to know what I was doing with these mods! lol... been hunting around for an entity file editor, downloaded a couple but apparently are out of date...any suggestions?
Hey thanks for the info myfist0...appreciate it sir!
Hello everyone, it has been a good while since i've modded anything in sins...decided to make my own map for the latest version of Diplomacy, also have GalaxyForge3, but when i made my map, had about 50 planets in all (wanted to make a Star Wars Universe map that wasn't 300 planets+, also used vanilla planets, no addon planets) and loaded it, I would get a minidump for what I would think to be no reason at all...I can load some other maps fine, but there are a few (including the one i made) t
Ah, found it! I read that the files were supposed to be under Application Data/Local...but I found it under Local/Application Data...just a minor switch needed...thanks for making me dig deeper!
Tried the above fix, but didn't work...manually input the files and still not working...any suggestions? note: I'm using XP and have the most up to date version of Diplomacy
With diplomacy's release I'll most likely come back to playing SoASE, as that was the one element I felt the game was missing. This also brings my question with making a mod: One feature I never did like was how fast fighters went. To me it seemed "unrealistic" as far as the game mechanics were concerned. Has anyone dabbled in making the fighters move slower? What sort of effect does this then have on how fighters end up against other fighters and/or larger ships?
Yeah I saw that mod...i'll dl it and try to dig out the files for only increasing spawns..thanks for the reference though! [e digicons]:grin:[/e]
I've been rifling through the files to try and make one small mod that I've been wanting since I began playing (which was beta). I've been wanting to increase the amount of footsoldier grunts spawned from the very beginning by at least 3x...however looking at different files I've come up empty.. I've been able to increase the number of spawns able to be summoned by a General Demigod (even though I've run into an invisible barrier with that one, I think I was only able to spawn 12 mini
[quote who="planeswalker2001" reply="9" id="2063543"]Regulos would then utilise the good old annoying tactic of kiting [/quote] 'nuff said
It might get this way with larger battles..I just played a 3v3 on the Prison map with no issue...the gameplay overall seems to have been slowed down, if this was done by the devs, its a nice change...not too fast, not too unbearably slow...if this was an overall performance issue with my GeForce 7900GS..then its a welcome issue.
I know that just about ANYONE can map, but it seems that few are willing to actually do it...if you need someone to work on maps (and pay attention to detail) let me know! [e digicons]:grin:[/e]
nice maps! if you need a mapper or anything of the like let me know, drop me a PM
I know its tough to get a mod team together for sins, I've tried once before with freelancer to no avail, but Colony Wars was such a fun game I figured it was worth trying again.
bumping my own thread...would anyone be willing to work on this with me?
was a 3 game series for Playstation...look at the videos i posted links for and look at the related videos to see what it was all about... VERY short overview: The Imperial Navy was the Earth's military, expanding into the nearby star systems...the colonies didn't like the opression they received and rebelled, forming the League of Free Worlds...the first game goes thru the initial war that raged from the perspective of the League. The 2nd game picks up years later, from the p
almost forgot this display of Colony Wars 1 ships: http://www.youtube.com/watch?v=JxkZfQXrOik&feature=related
I know its a classic...but has anyone thought of throwing together a Colony Wars mod? I was thinking the ships from Colony Wars 1 would be simple, but at least Colony Wars 2 had essentially 3 sides (Navy, League of Free Worlds, The Watch) if anyone is interested I can do mapping + balancing Colony Wars 1 opening: http://www.youtube.com/watch?v=fd_6SYW2xwA Colony Wars 2 opening: http://www.youtube.com/watch?v=ChUKvROd26o <img src="http://www.csoon.com/is
I agree there need to be balancing issues for the melee demi's, but this was my first thought for oak...and besides, how is there no apparent downside in my idea for defensive mode? not doing as much dmg to an already weakend in dps oak would be a downside in itself...after they fix oak's current bug
good thought, forgot about that... *Made post in Ideas forum*
playing as oak 99% of the time i've been able to make a general strategy against almost every demigod..except regulus. The range alone kills me when going back and forth with him. One thing I thought about was adding "modes" to oak since he has a shield, a standard mode, and a defensive mode where he would be essentially "raising" his shield in combat more often to hold a flag or other strategic location. something like this: Defensiv
playing as oak 99% of the time i've been able to make a general strategy against almost every demigod..except regulus. The range alone kills me when going back and forth with him. One thing I thought about was adding "modes" to oak since he has a shield, a standard mode, and a defensive mode, specifically because he has a shield something like this: Defensive Mode: -Damage decreased by 30% -Chance to dodge increased by 15% -Chance to have shield
I'd rather see something like the following: *General's minions are 150% the strength of regular grunts -4 levels of minions that you can summon already: *lvl 1 minotaurs, archers, priests: summon 3 minions at a time, total of 6 available for each type *lvl 2 minotaurs, archers, priests: summon 3 minions at a time, total of 9 available for each type *lvl 3 minotaurs, archers, priests: summon 3 minions at a time, total of 12 available for each type
I was reading some posts about instant health recov. scrolls...imho wouldn't that make some classes op? *glaring at rook* he becomes tough enough to kill as it is later in a match, let alone letting him waste excess money on instant health regen scrolls, just bringing in a naysayer opinion for the possible addition.
actually now that i recall i have supcom just haven't played it in forever...(I forgot what supcom stood for, lol) the graphics are completely different, these are more detailed which on one hand is nice, but in the other hand like i said, I'd love to see more grunts on the field, plain and simple