[quote]I'm confused about buying with tokens and getting in the Beta. I thought the beta had closed. I've got several friends who might have gone ahead and bought it if they could get in. [/quote] I was confused too. I bought the game with tokens only 2 days ago and was able to download and play immediately. Why are you still reading this!? Go download the game!
K1nes1s
[quote]what would be cool? released "events" much like in an MMO, only of course it would be individuals instead of groups (Lans maybe...) [/quote] Huh?
[quote]um... its part of the storyline! <IMG id=ImageResize_Image_2 src="http://images.stardock.com/smiles/Laugh.gif" onload=ImageResizer.createOn(this); align=absMiddle border=0 tries="1"
[quote]wait, whut? we already knew this! [/quote] Doh! It's news to me! P.S. Am I K1nes1s or Micaletti? The forum cant seem to decide...
Upon closer investigation of the two page spread in PC Gamer, I found some interesting tidbits: [img]http://img115.imageshack.us/img115/9179/3rdracecw3.jpg[/img] [img]http://img115.imageshack.us/img115/5371/textdg0.jpg[/img] [img]http://img337.imageshack.us/img337/7063/missionsnn1.jpg[/img]
[quote]Micaletti, 0-Gravity does not nullify inertia. Your breath, no matter how bad it may be, will never move a 20-pound missile without some sort of mechanical advantage, be it pistons or leverage. [/quote] I dunno man, my breath is pretty rank... Forward motion will not nullify a sidward force. Sorry man, I pictured a missile with an array of thrusters duct-taped to the end of poles and thought it quite silly.
[quote]Nonetheless, in space some sort of protrusion from the missile body would still probably be desirable for maneuvering thrusters, to generate additional leverage from minimal thrust.[/quote] You dont need any leverage in 0 gravity... You could blow on the missile and cause it to change direction. Vasari: "Why are the maneuvering thrusters on your warheads attached to the end of poles?" TEC: "For leverage foo!" Vasari: :NOTSURE:
[quote]structures are no longer placed on the 2D plane like in Beta 4.[/quote] Sweeet! So now we can stack our orbitals in a tight sphere and surround them with defences?
Wtf do you mean by [kol analogue]?
Congratulations Ironclad on your first title. It's amazing. I just finished my second single player game, and all I can say is wow. The Vasari graphics are amazing. I dont have a clue what the few complainers are talking about. I sat there and giggled to myself as I spun the models in 3D, watching them glisten in the starlight. The battles are epic and the game play is awesome. IMO multiplayer is where this game is really going to shine. Ironclad is definitely a company to watc
I just bought the game and went through the tutorials. I loged on to Ironclad Online Lobby and wound up in the "default" room with two other players? Is this where I need to be to find a multiplayer game? Is there some other channel I should be in? Thanks
I was browsing gamespot.com looking for my next game when I found Sins Of A SOlar Empire. I have to say that this game looks awesome and Im about to purchase it through Stardock Cental. I have a few questions that I hope that some of you beta players can answer. If I buy it with tokens, can I play it RIGHT NOW!? :D Is there a large player base? Is it easy to find a multiplayer game? How long do multiplayer games last and what is the typical galaxy size? Than