I concur. Starbases will extend your range across the whole galaxy, even on an insane map. A few life supports on custom ships can get you anywhere on the map when combined with the starbases. I build mining starbases when possible, but a lot are just influence ones to extend my range.
MottiKhan
[quote who="corgatag" reply="2" id="3578518"] Quoting MottiKhan, reply 1 I do find it odd that a 64 bit game can't handle a number above 1 million, but I digress. In C++, an int is still 32-bit on 64-bit arhitectures. It's just pointers and sizes that get upgraded. I still h
An update - A trade offer came up and crashed the game, so I reloaded and attacked the strongest AI, which was the only one left with a significant military. I had a thought that the number of ships that AI owned might be causing an overflow similar to the one when you get close to a million bcs. I do find it odd that a 64 bit game can't handle a number above 1 million, but I digress. After attacking the strongest AI, the trade offer didn't reappear and I wiped out
[quote who="GhislainBlais" reply="1" id="3578349"] I don't know. I did not even try. But I would like to ! I also have a question in this subject : if I want to have a second account (to play against myself at home or against my "not-really-motivated" girlfriend), can I just buy a second time the game, on my actual account ? Or do I need a second Steam account, before I buy another time the game. Thank you. P.S
I keep getting CTDs on my current game. It's the same one where I reported that the Krynn Carriers are using Transport Icons and the one where I reported the stuck on "Idle Ship" bug. Insane map, vanilla races, godlike difficulty. The save game is in my Krynn Carriers bug thread. There's no warning that it's about to happen. All seems to be going well and the game just disappears from the screen. I have to save the game several times per turn
[quote who="mmeine" reply="3" id="3577954"] Quoting MottiKhan, reply 2 It's not a game killer in any case. Clearly we have different opinions on what a game killer is. The type of functionality I mentioned are in any good 4X space game. The ship list gets immense late game and you ha
There's a sortable planet screen as well, but it only shows you the planets you own. I think that's sufficient. It can be improved though. Currently, after you select a planet based on economy, population, manufacturing, or whatever, the list forgets your sort selection when you return from the planet. Also, when you select a planet from that screen, the game's focus should go to that planet so you can find it on the map. I'm sure the devs wi
[quote who="rputran" reply="1" id="3577559"] Had the same problem. I find that everytime this happens and I reload there are idle ships with turns available. But the turn button comes up and the game kind of stops after you hot the turn button. Some times the ships are aligned with a planet (i.e on the same tile) instead of being stationed in the planet and sometimes there are just standing and idling. So I have started to check whether there are ship
There are people playing GC3 on W10, but it has been reported that the save game function isn't working. With the myriad crashes and freezes, that would make it unplayable. https://forums.galciv3.com/469687
I've now had two back to back games that got stuck in the middle of a turn with a grayed out "Idle Ship" being displayed on the Turn button. I abandoned the first one thinking it was a one off fluke, but this is twice in a row. Both times were on the newest 1.12 update and I hadn't had this issue before. Both games got stuck around turn 240-ish. Both were Insane maps on Godlike difficulty with vanilla races. In my current game, I was able to continue
I play the vanilla game with vanilla races. I'll do another custom race when I hear that the steam achievement is fixed for that, though. (I did one, but the achievement didn't show up.) There's nothing wrong with modded games. I just prefer to try to go with what the devs throw at me. I'll probably do modded games later.
[quote who="Empress_Fujiko" reply="1" id="3577133"] Compatibility with GalCiv 3 aside - if you want to make sure that your computer is running over the weekend, you shouldn't upgrade to a freshly released windows version. [/quote] +1 (Well, evidently +2. The karma thing duplicated itself. I hope I didn't break it.) I'll take a wait and see approach. I'm sure we'll be hearing both good and bad as it's rolled ou
[quote who="Gauntlet03" reply="5" id="3577094"] Ship yards should be upgradeable just like starbases. This can then allow for rush safe yards at the beginning and mega forts at the end. [/quote] I'd like to be able to upgrade my shipyard defenses. Until then, one ship with weapons and no engines does the trick.
[quote who="Larsenex" reply="3" id="3577141"] Its a minor issue to be honest. Granted it WILL lock out out of specializations it can be annoying. I find that if one gifts it to you can usually buy the one you want from another Civ. I agree this is something that would be nice to have but its not game breaking. [/quote] Ditto. It's more of a minor annoyance than a game breaker. It's an annoyance nevertheless.
[quote who="Enzenx" reply="2" id="3576952"] Did you start with a clean sheet design or did you use the transport as a base? There is a bug where the ship icon doesn't update properly when saved if you change an existing design. [/quote] I always obsolete the auto designs and didn't have any Transports when I made the first Carrier. The Carrier template uses cargo hulls. I started with a large hull. It happened again with huge hulls.
And an update. The Transports show up properly as Transports. Other race Carriers show up as Carriers. The problem appears to be with the Krynn only.
I made a Carrier as the Krynn and the map icon shows it to be a Transport. In the pic below, my first Carrier is selected with the tooltip open and another is down and to the right. Here is the dev page to show that it's just a carrier... And the
[quote who="sjaminei" reply="4" id="3575574"] What turn is this? 180 pop? Everything can be nuts given enough time. [/quote] It's obviously late game, but the premise can be used much earlier. Auto-upgrade per planet can be turned off so the hammers can be focused early on. Then, you can switch to upgrading as you gain the beakers or cash. I like the idea! :) And your first +1 of hopefully many Karmas to the op.
We need the per planet and the global wheels and they need to be the same as each other. That being said, they can be improved with almost any random change that anyone can think of. I think entering numbers, rather than playing with the mouse would be vastly superior. There are examples of the idea in photo editing software. You could type a number into an anchored variable and type numbers or slide a value with a ratioed variable until the desired mix is obta
I agree that the scoring in the new Metaverse is pretty useless, but the important part is the submission of games so the AI will learn from us. Even if the scoring made some sense, the AI is much more important than a leaderboard. For competition, there's MP, so GavCiv3 has that advantage over GalCiv2. Perhaps, when all the tweaks are in, Stardock might want to reset the MV scores and let everyone start from scratch. If it's important enough.
That sounds like a bug to me. You might want to report it in the support forum. Hopefully, they'll fix it soon.
Googling the images of the main map, I see that the resources don't show up on lower resolutions. Judging from how close your "Designer" tab is from the right side of the screen, you're on a lower res. They probably won't show up on the main screen.
Evidently, you don't have any resources. They'd be displayed left of the money, pop, morale and turn icons at the top of the screen. Unless there's some way of turning that off in the options menu. Did you build any mining starbases close to open resources?
[quote quoting="post"] I am using an Alien17, i7 laptop. this is a game machine. I have never had a game continually screw-up as GC3. I suffered for 9hrs with the wrong info screened and messages that are cut-off. Silly AI tactics like, building 30 tiny ships and parking them on a planet. When I attack with 10 cruisers and frigates the graphics get all squarely. Then to my horror the cheap-ass game locks-up. Then goes to a black screen. NINE HOUR
Getting back to the OP's, well, op... his primary complaint was the lack of ability to plan ahead due to planet sniping. There are valid reasons for not being able to colonize a planet that he had his eye on. It might be an extreme planet that he doesn't have the tech for. He might be drastically low on pop. His colonizer producing shipyard might be really far away. His economy might have gone negative and he can't produce a colonizer util he's in the