That warlock in the first battle shouldn't start at the frontline. Another suggestion : I beg you to put all ingredients into effect-based categories, because otherwise it's just going to give me massive headaches when I'll have to go through the entire list to find the one I want.
Werewindlefr
[quote who="Gilmoy" reply="4" id="3511934"] I don't see it as much of a (new) problem because we already have this problem on tiny maps. The first few area-effect spells you get instantly turn all Trog archer groups into knock-knock jokes that you've already heard. [/quote] That's correct, but I'm pointing out that there's an additional thing to take into account when trying to balance the game. And that something can't be solved wit
[quote who="AlLanMandragoran" reply="1" id="3511763"] What do you think about scaling the SK's stats upon doom counter progression? For example, every 1% of doom counter equals X% improvement to SK's stats (or all of his units) such as hit points, damage, etc. [/quote]I don't think it solves the problem I'm discussing, because you're supposed to get near the end of the doomsday counter on both tiny and huge maps. So it shouldn't be based on percentage of
[quote who="abiessener" reply="6" id="3498817"] Just for the record, Sorcerer King like all Stardock games is fully funded and not relying on Early Access for funding. [/quote]I know, which is why I said what I said. I wasn't saying "as opposed to what you are telling people, you don't need the Early Access money". I'm saying "it is a well known and accepted fact that you aren't doing EA for the money, so I'm wary of bringing in people too early when the game is