adnurm

adnurm

Joined Member # 2674655
3 Posts 10 Replies 225 Reputation

I don't think it's that boring but I wonder why there are so few cover tiles. The mechanic exists for terrain to alter defense both positivly and negativly but there are only a few tactical maps. If there was more of this it would improve tactical combat in my opinion.

57 Replies 111,117 Views

How about a simpler solution to this question. I would like to see an item maybe a cloak that is only available to troops not champions. that alows them to ignore the influence boarder but doesn't alow them to use weapons when it is equipped or to join a stack. then you could 'spy' on your neighbours as well as better explore the map.

107 Replies 61,116 Views

Yes I agree the A.I. is weak with transports and colonizing with transports is much safer then doing it over land.

6 Replies 5,771 Views

This is a stratagy game and part of stratagy is having to adapt to you situation. If you start with little rescources you are going to have to expand. Spam small towns and start wars. If you have lots of rescources then you can build your large city and have your small kingdom. It can work. You should keep in mind prestige if you want to do it. Start your Sovereign as royalty. because it takes a long time to get 1250 population.

37 Replies 70,811 Views

You can turn the grid on in options to better get a grip on this resource problem. Also since rescources are global you can make a tiny village just to get a rescource if you can't expand far enough. you don't have to build up every town to the max. I usually have a few max towns with smaller connecting towns.

37 Replies 70,811 Views

This has happened to me twice. I marry another faction hero bring them over to my side and along the way. I don't know how or why I end up with a duplicate of them. Has anyone had the same thing happen to them?

0 Replies 2,354 Views

The Soldiers Cloak costs more in gold to make then the Cloak of Thwarting so if you have magic resources you can keep the cost of the unit down I'd say that one is a fairly balanced one.

4 Replies 5,116 Views

I know there have been posts about this before but I haven't seen many specific complaints about this. I was wondering if there was a list somewhere. I have noticed a couple that I will list. maybe others are interested in adding some -Unit design- Traveling cloak and journyman cloak cost the same but the journyman cloak has +1 sight and move while the travelling cloak only has +1 move. -Unit desig

4 Replies 5,116 Views

doesn't anyone know that children regenerate mana every turn in tactical combat. You can use this to get mana back for them pretty easily.

31 Replies 17,985 Views

right now damage spells are not that great although area ones are pretty good. but if you use your research to get the support spells magic is quite powerful. I'm talking about deflect, heal and confuse. to name a few. and if you go up really high level you can get erthquake and flood

42 Replies 161,748 Views

I think on an immense map playing without them would drive me mad. I usually set it up to auto build on resources with morale 1 or influence 2 as a name. and then set a seperate system to build starbases usually with the nearest star as a name like Gildor const. Co. but i move them around and forget to rename them then I lose them.

10 Replies 10,908 Views

Is there a quick way to cycle through rally points? In a big game I find them the most useful feature to manage my empire, but I find I lose track of them and hunting for them is a pain.

10 Replies 10,908 Views

First I would like to say this is a great game but I seem to be having this problem a lot. Anybody have any good advice on how to stop multiple opponents from ganging up on you. Stopping three large fleets at the same time is proving impossible to deal with and this seems to be ending most my games at this point. Any help would be greatly appriciated.

1 Replies 6,854 Views