Hey Alstein, If you could be more specific about where exactly you are seeing the problem, that would be helpful in me fixing the problem.. For instance, under what circumstance are you unable to obtain loot? I just loaded your save and stepped on a goodie hut with Varda's army, and verified (by looking at my inventory before and after) that the loot from the goodie hut was added to the inventory. Similarly, what specifically, (in this save that you pro
CharlesLentz
thanks for the heads up. We know what the problem is and have a fix in the works.
I looked into this and found some code not doing what it should have been.. So we'll have this fixed in a future build. Thanks guys
we'll have this fixed in a future build. Thanks!
I have this fixed and it will be in a future update. Thanks guys
Okay, I see what you mean. Well, you have a few options: - With the Army selected, SpaceBar will pass. - You can have them Guard the tile they are on (basically passes their turn every turn until you turn it off). Hotkey is G. - You can have them AutoExplore, hotkey is X. - With the army selected, you can click on the first guy's circle picture in the army context, to see his actions. Pass button shows up for him. Hope that helps!
Pass is the 4th unit action button for Pioneers. I do not know of a situation where this is not the case (see screenshot) http://screencast.com/t/msHGnTrpJ The hotkey (spacebar) can be seen in the tooltip for the action.
It's true that logistics limits what you can train. However there are improvements you can build. Switch the actions section of the city details screen from [TRAIN] to [BUILD] instead, and you'll see several improvements that you can set as your city's current project.
We have a fix for this that were are hoping to get into 1.01. Thanks for reporting!
Good find. So it sounds like the second click of a double-click finds it's way through to the options wnd as the Save wnd is closing. At least it's easy enough to avoid (single click gamesave entry, hit save button to close the wnd). Thanks for helping by looking into it more!
You're right, that is kind of an annoying restriction with those type of targeting spells. I have this fixed internally. Once it gets the 'ok' from QA we'll put it in a future build. EDIT: I should say that I've specifically fixed it for square-radius-type spells/abilities (Rain of Arrows) and 3-tile-adjacent type spells/abilities (such as the soldiers Cleave ability). If there are other ones I should look at, leave me a list and I'll find
is there a series of steps that you can perform in order to get it to reproduce every time? I just tried with it set to off, saved a game and it did not change. So there must be something you are doing that I am not..
are you sure you're not accidentally mouse-wheeling when over top of the Anti-Aliasing spinner while making your way down to the Save Game button?
You actually do get the XP and the summoned unit as well, but the UnitDetails screen isn't updating to reflect the change. I have a fix for it that will be in a future build.
Thanks! We have fixed this internally to upgrade the amount it gives as the city levels up.
delete your custom sov files located at ..\My Games\SorcererKing\Units and remake your custom sovs. That should fix it.
Don't worry, it definitely doesn't "get thrown in the trash". The bonus 20 Lore is stored and applied as soon as you choose a spell, and if you pick a spell that has a lore cost of less than or equal to that 20, it will immediately finish researching. Allowing you to pick another spell on the same turn.
We have this fixed internally, and are running it through QA
The screen is not designed to look that way. I'm guessing something's amiss with your cached screens directory. When the game is not running, go to C:\ProgramData\Stardock\Sorcerer King and delete the "screens" folder. It'll be recreated by the game the next time you run it. See if that fixes your visual issue and let us know.