[quote who="Neil Banfield" comment="2"] Sorry this option is only Vista / 7. [/quote] Thought that would be the case. 1 more reason to upgrade I guess. Thanks for the help.
Macmatt
Does this work on XP? I just took a look at Deskscapes and can't see the option.
Hehe, thanks for the help :) .
A reboot didn't work for some reason, but I also disabled per pixel bordersm and that seems to have fixed the problem.
Is this what you were referring to: WindowBlinds version : WindowBlinds 7.01 (build 83 x86) WindowBlinds is installed correctly on this PC WindowBlinds appears to be activated on this PC Your machine supports per pixel borders on WindowBlinds skins. (Plug and Play Monitor) 1 is attached to NVIDIA GeForce 8500 GT Wblind.dll 2010/02/09 14:32:20 Wbsrv.dll &nb
Nope, it's at the default 96 dpi. I haven't changed any other settings either.
Thanks for such a quick reply. It's happened with all the WindowBlinds I've tested it with, but not with Windows Classic or the XP default style. It only seems to happen with windows that aren't maximised, and it's not a monitor issue as turning off WindowBlinds or resizing the window will fix the problem. It's annoying however to have to do this for nearly every window.
I've recently been experiencing a strange problem with WindowBlinds. On certain windows the bottom of the window is "missing", obscuring the buttons, as can be seen in the screenshot. With some windows resizing them causes the missing sections to reappear, but on alert windows etc this is not possible. If I unload WindowBlinds and use the default Windows theme the problem disappears, and it happens no matter what skin I have applied. I'm running on version 7.01 XP SP3. Any hel
+1 to what kryo said. One of the things putting me off upgrading to 7 is the new taskbar. Jump lists look nice but I couldn't stand taskbar grouping in XP, and this looks like an even worse version of it.
If you want content there are two main places it can be found. I-Mod-Productions is where the latest and best stuff is uploaded to, just check the downloads section. On this site there is also the Library , but that's been out of action for a while due to a bug, so there is only fairly old stuff contained there. There's other stuff scattered around other websites, but those two are the main places for con
This mod replaces econ bases with a new type of starbase, artificial planets! Unfortunately they function like starbases, not planets, but that can't be helped. In addition, starbases and the constructor module planets now have to be researched. In the TA version artificial planets appear much later, at the same time as Terror Stars. This mod is for DL, DA and TA and can be found in the I-Mod Downloads sect
This mod replaces econ bases with a new type of starbase, artificial planets! Unfortunately they function like starbases, not planets, but that can't be helped. In addition, starbases and the constructor module planets now have to be researched. In the TA version artificial planets appear much later, at the same time as Terror Stars. This mod is for DL, DA and TA and can be found in the I-Mod Downloads se
Well done Dave, about time someone did something about this problem.
It's a common bug in TA that, to my knowledge, hasn't been fixed yet. You'll have to use the descriptions to identify the mods.
You could still change its appearance and name though.
Economy/research treaties boost each sides economy/research by a certain factor, I think its around 10%. To put custom images into the game, just take any image that's a PNG and put it in either My Documents\My Games\GC2TwilightArnor\Gfx\Portraits or My Documents\My Games\GC2TwilightArnor\Gfx\Logos. They'll then appear to be selected in the next game you start. And they don't invalidate metaverse games.
The customization is part of the game, but waht you can do is set up the race how you want and then leave the player to either customize or leave the races how they are, like in the normal game.
When you say it asks you to customize each race, do you mean this in the same way that it asks you to customize the normal races when playing without a mod?
I'll assume you're using Notepad for the editing, in which case just, as you say, add that extension to the file name, choosing "All files" as the type. If that then doesn't work still post your code here so we can see if there are any errors in it.
It needs to be saved as a .GC2Map file and then placed in GalCiv2\Data\CustomMaps. There could also be an error in your code which is preventing it being detected, try looking through it again.
As far I piracy goes it seems to me that the floodgates have been opened by virtue of the fact that during the early days of the internet there were so few companies unlike Stardock, not just in gaming but in the music and film industries too. PS a slightly off-topic question: do all US news reporters speak as slowly as that guy?
What exactly is the problem? Have you put your mods in the right folder, got a ModDescription.xml, selected the mod in the options screen and then started a new game?
Which tutorial? What is it you are trying to do exactly?
To put down planets, you first have to place stars and then place the planet/s near them. To set the planets as homeworlds, you right click on them and set it up on the screen that appears. As to your second question, that isn't possible, savegames and maps are completely different formats.
To change the stats of hulls you need to edit the GC2Types.xml file. First set up a mod folder , copy GC2Types.xml into the Data folder, and then edit the entry for the huge hull. See here for what all the tags do.