Neborya

Neborya

Joined Member # 2514929
1 Posts 1 Replies 625 Reputation

Upgrading unit party size always costs a fixed amount of gildar and never costs any other resources. Sometimes this can be abused by building a group of 3 units who require wargs, crystal & metal and then upgrade their quantity to 6 for gildar only.

0 Replies 2,073 Views

I played this battle 5 times manually and 5 times automatically. Every time I played manually I lost to the dark wizard, as all my DD spells (fire dart and shadowbolt) were resisted by him. Every time I let AR calculate the results I won in 2 turns (screenshot below). http://imageshack.us/f/577/35073395.png/ Also for some reason in AR the wizard moves instead of casting spells.

4 Replies 5,439 Views

From another topic: [quote who="Greyclouds40" reply="56" id="3216039"]-Inspiration should be toned down, back to the 1 research per essence rate in the previous version.[/quote] I agree.

19 Replies 7,166 Views

Only a pack of 4 or more. The button with a single figure now shows the price for a pack of 4 units, and although it is still possbile to see the price for 1 unit (by clicking Caravan twice), the Train button then doesn't add the selected unit to the queue.

7 Replies 13,175 Views

Isn't it a bug? Beam weapon theory now costs only 57 tp, while mass driver and missile weapon theory cost 357. Edit: pardon, it costs 116. Brad, could you look into this thread https://forums.galciv2.com/?aid=329764#comments and tell us what you think about population and morale?

24 Replies 70,653 Views

Brad, could you change the morale formula to allow planets with more than 20 b population? Currently even class 20 worlds can hardly support more than 25 billion people. Morale improvements simply don't help after that amount.

46 Replies 93,319 Views

[quote who="CaptainYar" reply="2" id="1885381"]At 20 billion people a planet's morale is unmanageable.[/quote] That's not a very good feature in my opinion, because you never need more than 1 farm per planet. And if you get a planet with good conditions for growth (several food tiles), these tile are wasted as it is impossible to keep morale above 42% with high population, even if you build plenty morale improvements.

8 Replies 4,209 Views

[quote]blue88: I'm seeing it on my home version of SDCentral. Perhaps you need to update the app itself? Under 'tools>settings>general>auto update' make sure the option is selected to check for sdcentral updates on startup.[/quote] No, its not there, and the version is recognized as the most recent.

63 Replies 221,735 Views

A simple question: does tile bonus work with improvemments that give bonuses to other improvements? I have a tile that gives +300% research. If I build a research center on it, it gives some extra technology points. If I build technological capital on it (+100% to research), it looks likes I get extra +300 tp (shown in the summary screen) although research production on the planet is lower, when a research center is built on this bonus tile, and techology capital is built on a normal tile. S

12 Replies 15,142 Views