I have a good idea for the combat system. In the manual, I read references to how stabbing and blunt force weapons can affect units differently depending on their armor. I recommend something similar to the Gal Civ2 attack and defense types, except perhaps more than the square root if you're defending with armor that doesn't correspond to the attacker's weapon type.
BarneyStinson
[quote]Your comparison is poor. You don't have to experience something per-say to have a solid basis for making an opinion. Very true, but also making sure you know the difference between a firing and a layoff helps. :/[/quote] Which is largely what I was angling toward. Obviously anyone can spout off on anything. Merely having an opinion on something one has no real knowledge of does not necessarily give the opinion worth, which was the heart of my stat
I bought the game yesterday and applied the 1.07 patch so I can't speak for playability before this. As for 1.07, I only noticed a couple of minor irritations regarding the interface (hitting B, S, or T multiple times opens multiples of the given window, and has to be closed that number of times), and after playing for about an hour, on the main map and tactical map, when I move a unit they sometimes turn invisible. Eventually I am unable to move them so I must either autoresolve, or sav
[quote who="humorguy" reply="3" id="2686818"]It should have just been made Gold Version with SR1 and SR2 reboot, and a free upgrade for owners of the original Space Rangers 2. That would have led to a lot less confusion and been fairer to gamers who supported the developer by buying the original game, thereby supplying them with cashflow while they produced the reboot version. For what reboot offers, it is not worth even the $11 Impulse sells it for as a patch to add to your origin
I was nuts for mass effect 1. But I think I'm the only one who thought mass effect 2 kind of sucked. I can't explain why without spoilers. Like 50% of the plot was awesome, but the end, well, I thought it was an atrocity.
I just saw the new movie Predators. I went in with low expectations because I didn't want to get very excited and then disappointed if it was lame. That worry was unfounded because I thought it was AWESOME. Very fitting addition to the Predator set of movies. The characters were great, the story was great, and the action/visuals were great. All in all, just a classic awesome movie.
[quote who="drakkheim" reply="10" id="2627167"] On the upside, though, we get to help shape how the game is going to turn out to a much greater degree than in other betas. [/quote] To me, that would make it fun in and of itself.
[quote who="Verkinix" reply="5" id="2642928"]Hehe, yeah, the game setup process can take some playing around. Again, click everything you can just to see what it does. Thats generally a good rule of thumb for software in general. If a piece of software can be broken by clicking something then it probably wasn't worth using in the first place. Mostly you learn alot by using all functionality at least once. [/quote] I agree. I check every single thing I can.
Yes. I have the box version of Gal Civ2, and digital for both exps. When I had to reformat, I was registered with all mine, and I digitally downloaded all of them.
Operational Detachment Delta?
[quote who="ZehDon" reply="24" id="2638677"]Good point. I guess Activision are playing their Ace in the Hole; the good will of the Blizzard name. Blizzard has more fans than just about any other single developer in the world save maybe for Nintendo. I suppose Activision are hoping that buys them in with fans. "Hey Kids, look at this new game from Activision Blizzard - the makers of Diablo, Starcraft and World of Warcraft!" [/quote] Yep. This
[quote who="lbgsloan" reply="13" id="2633921"]I am completely shocked Activision made these moves shortly before the SC2 release. Can't wait to see $15 DLC map packs for SC2. And suddenly the $60 x 3 cost scheme for SC2 makes sense. Oh well, guess I'll be taking an extended break from the RTS genre then. And I assume this means Diablo 3 will have a monthly fee to play this time around now. [/quote] Your prediction rega
[quote who="Luckmann" reply="6" id="2641052"]In a similar scenario, I was criticizing EA/Bioware on their "Social Site"; Bam. Without warning, my account was permanently suspended and everything I had bought from EA (all DLC, etc) was unavailable. This is what Steamers, No-LAN proponents and "new age" gamers are signing on to. [/quote] Yep. The choke hold is tightening. I find myself buying 1/4th the gaming software I used to for the increased hassle of
[quote who="bonscott" reply="2" id="2643907"]You have got to be freaking kidding me. Game after game after game requiring Steamworks. So yet another high anticipated game that I will not buy. I'm about to just give up on all gaming at this rate. Seriously. [/quote] I agree, especially with GFWL. I can not stand buying a single player game, and being forced to go create multiple stupid accounts to play it. This
I love running people over in Far Cry 2. I approach a checkpoint and 3-4 guys start firing at me. Occasionally they're clustered, and I go full speed and paste them, including the fools who thought they could jump away at the last second hahaha.
Yeah this has been nothing but a 6 month blue-ball. How is it done???
I get this on very rare occasions. I didn't consider the ship moving so I loaded my most recent autosave. I'm glad I read this, I'll definitely try that next time [e digicons]:grin:[/e]
I agree with Noctilucus. Sometimes the AI will intentionally not construct buildings on a planet, most likely due to financial constraints such as production and/or maintenance costs.
[quote]Recently I've been playing ToA with medium maps on "painful" with 5 civs. In each of my last three games, between 1-3 of the other civs have not build a single warship. Then some other warmongering AI declares war on one of the defenseless AIs and a slaughter ensues... ... until I intervene. I have discovered that I can trade my ships to the defenseless AI for virtally all of their money, techs and, in some cases, all of their planets too![/quote] I
[quote]One of the first interesting posts I've seen around here on that topic, well done, especially bringing up the fact that most of the strange AI behaviour could be the result of the technology scaling![/quote] Thank you [e digicons]B)[/e] I'm glad I was able to shed light on the issue in a post that was not too boring to fully read heh. [quote]after quite a bit of tech diversification, most of the cheap technologies are gone so any scaling
I finally have enough of a handle on what I think is going on here conceptually to warrant me creating a post. Hopefully Frogboy will glance at this so I'll strive for brevity. In regard to the tech costs increasing, I call it "scaling" which is a doubling of the research cost of weapon and invasion technologies. Nothing else scales, including defense, which I found interesting. It appears to happen to all races, so it is not tech tree-specific. Nor is it specific to a p
Uh, I'll take 40 bucks, if the offer is there. [e digicons]:D[/e]
I get an error that the file path isn't valid when I copy and paste.
I think people give Frogboy crap because they feel like it's their own way of feeling cool for "sticking it to the man" because he's a CEO. Having him even reading these posts is remarkable, not to mention him taking time to respond with more than 3 words to anything. I've always thought that was very cool, ever since I became a GalCiv2, and thus a Stardock, junkie back in '06. I have no doubt he likes constructive criticism, but can we please cut out the
[quote who="MisterHankey" reply="20" id="2308798"]this game will suffer the same fate as Battle Realms. Google the game if you don't know it. DemiGod is a blatant rip off of Battle Realms and will die like it, 2 years after release. Within 1 year of release date, numbers will decline due to publishers attention elsewhere (like UbiSoft killed BR).[/quote] Lolz. Apparently you don't know anything about Stardock...