I have used Start 11 for a while, past few days Start 11 has crashed when I perform a search for a program, for example type services in the search bar, Start 11 crashes, pauses, restarts and it will work fine until I do a few more searches and wham it will crash again. Anyone else seeing similar have any insight?
kliebor
Add my vote for this as well, especially with windows moving away from left/right docking of start menu, Fences is becoming more and more a way to overcome terrible deficiencies in Windows itself in addition to a great way to organize.
Hey Stardock team any update on if this is being considered?
Stardock team, there needs to be the ability to remove a document from the recent documents window in Start 11, even the basic Windows 11 start menu has this critical functionality, yet when I click right click a document in recent documents there is no remove this document from the list. Makes the list bloat up with documents that are not going to be accessed again or sensitive documents you do not want displayed in the list. The ability to remove documents from
I definitely second this, I would love this idea. I love fences but hate clutter so have all my fences lined up top and bottom, Being able to do the same to the sides would mean more usable fences and I could keep my desktop completely clutter free.
Love the groups also but heartily disagree no need for headings... I love to have headings, and it should be easy to allow or not allow them...
Are your snapshots still there I had a similar loss of fences on the last upgrade but went into fences menu and my snapshots were there and I just loaded that morning's snapshot and all was well.
Yes, I love a lot of things about the current windows 10 model... like program groups, love program groups, makes life so easy, all my used office apps, all my apps that I use together, all clustered neatly for easy access... resizing, both the click tile and the menu itself, important or heavily used programs big, things I like to keep handy but rarely use small in a corner. I do not care about or want to know what Microsoft thinks I want to see, they can suggest their
Can not find anything on currently available functions, but there is a huge one I would love to see/know if it already exists. Replicate current Windows 10 Menu including ability to pin to any screen edge Thanks... Dave
That is not what I am talking about at all, I am talking a surveyed system here, I know the planet composition it is dead planet, or ghost planet, or barren planet. What I am commenting on is the way the mouse-over for that info displays a little tool looking icon, my brain sees that and thinks, there is more info to be had, or there should be, how do I get at it. It is an interface design thing, it just feels like there should be more based on the way the UI displays.<
Steam hides the forums behind a bunch of clicks, I think it is a worry with little merit. I think if they want to use steam they are stuck using it. Steam wants to be able to make some money off the title.
I put my thoughts here in another thread - https://forums.galciv3.com/452828/page/1/ I do love ideologies, I find it a problem that good still seems to have no real reason to ever act good, in my opinion all three choices should give some tangible if different benefit, not equal perhaps, but at least not non-existent.
Yes perhaps a clickable option on the planet screen to toggle showing full tile bonuses, I would hate them to always be there, I prefer a clean look to the screen, the graphics look nicer this time around and would hate a bunch of floating text breaking the view.
I was again struck by the morality choices and I understand you position good to be more of a late game help. But I was struck by the Pod people planetary colony event and the choices - I can get for Good - Nothing For Neutral - A small research bonus For Evil - A big research bonus I can understand good seems to finish last, I get that, but why not give some small divergent bonus for good, maybe not as immed
Lets not fall into habits, I love the fact there are multiple and divergent bonuses for specials on tiles, comfort zones are nice but I want a new experience, not a graphically updated GC2 clone. I do agree that a better way to get a tile overview is in order, maybe with a mouse-over on the symbol to quickly summarize the benefits provided by the special on that tile. That would let you quickly plan your build outs without requiring cli
I for one like the new governor's wheel, it lets me see the tradeoffs I am making visually when I swing into high gear for research on a planet. I tend to adjust things reasonably often in the mid game where most of the dicey battles occur for me, I find the early game and late game pretty much take care of themselves, you either have too few resources for less than a 1% change to be meaningful, or so many resources, 1% just does not matter much one way or the other
One feedback bit I have about the tooltips is the icons in each planetary tool tip, like the magnifying glass and the hammer with data details next to each for the planets on the galaxy screen, my first desire as soon as I saw them was to use them as a cascading tooltip, I kept wanting to slide the mouse to get more details on the item mentioned, for example, what is the difference between a dead planet and a barren planet. Not saying they should expand, just sayin
It would be great to be able to queue up 2 or more research projects, like with build lists so that once one project completes you start the next, this would help that situation a lot and also help alleviate the micromanagement of the research queue.
It does work, I discovered there is a non intuitively named 'Done' over to the left, the right button labelled save did not catch my eye first time I saved either and I lost a turn of progress if you click the right hand save button it works like a champ. Perhaps the 'Done' button could be relabeled Cancel so it is more apparent it means you want to cancel, not complete the action of saving.
Works for me this morning, love the expanded title theme, nice update to the GC2 theme, sounds a lot bigger. Nice work
I am still hoping for a tactical system, but one that does not rely on reflexes, I like the battle groups and orders concepts that have been floated, because I agree, I dislike the my enemy researched shields, I need mass drivers combat system. I want to have more flexibility so my fleet has long range missile boats, a core group of cruisers with good defenses and a mix of laser and mass driver weapons to screen my missile boats, and finally my give aways, destroyers an
This might be cool, I have a touch screen ultra tablet running Win 8 Pro 64 bit... Any thoughts from those gurus about this possibility
Share - Share - Share - Share..... SHARE... :)
I am glad I have my Steam account all hooked up and ready... I will be refreshing my inbox every 10 minutes until alpha... is the key here yet :) fingers flying brilliant code gurus... :) We love you all... but break time will be strictly monitored :) Go GalCiv III
I am also looking forward to the possibilities that can come of a true 64 bit dx11 game/graphics, I honestly do not know how long I am going to able to hold out. I found myself hoping to hear a just joking, it is coming out tomorrow from our good friends at Stardock. This game has me chomping at the bit and I for one am glad my quad core 64 bit processor will finally get the ability to stretch its 64 bit code muscles. Heads down brilliant cod