Well, it is a cheap laptop, so I'll chalk it up to that. Thanks.
Seth Gaines
I recently turned down the anti-aliasing to 2x, so that the video wasn't all choppy and laggy. Now the map grid will not display properly in the zoomed out view. Some squares will show up, but in some areas either the vertical or horizontal lines go away (never both). Makes it very hard to navigate on the large view. Is this a problem with the anti-aliasing, or is it a problem with DA that I only just noticed?
No, I didn't intend for it to expire, I just couldn't think of anything better at the time.
I would have no problem at all with a selectable level. Want none? Want a ton of them? Then just pick and play. That should work fine. If the AI needs tuning to be able to play well with them, then please do so. I have found planets before where the AI had the starport on a research bonus tile, and the research facility next door on an influence bonus tile. It seems to use manufacturing perfectly fine. On another note, how about a starport bonus tile? Perhaps: 'Precursor alloys
In my only game so far, I researched far enough to get fusion generators. I don't understand the point of these. Unless you have a very large planet, with a ton of factories, the bonus is tiny. It's better just to build another factory. Or am I missing something? Is the weak fusion generator just a placeholder that you build so that it can get upgraded later? I got to it fairly late, and only had one halfway decent planet with a free square. I suppose once the bonus got to 50%, I could sc
I played in a gigantic galaxy, got up to about 20 colonies, and never saw a bonus tile. That's a little ridiculous. I hope that if, in plain old GC2, I get a lot, the AI is also getting a lot of them, and using them correctly. I don't see any balance issue to that. Sometimes you get lucky, and sometimes you don't. Right now, I have about 15 utterly bland planets, all identical (plus 5 largish bland planets). Where will I build my manufacturing capital? Who cares, they're all the same. I