Please please fix the load save bugs. I had a go last weekend and decided that Sorcerer king in it's current state is basically unplayable because I cannot rely on being able to reload my game and having it being in the state it was when the game was saved. I made some posts in the support forum, and they do not appear to have even one view, over an entire week.
ben_sphynx
At the moment, it appears that the autosave happens near the beginning of the turn. It seems likely that the AI players have already started their threads to do their turns; loading the autosave seems to result in the AI players not moving their units. Maybe the autosave should happen at the end of the turn, when all the AI threads have finished?
Dispelling the enchantment and re-casting it did not help. Leveling up the city, and selecting a tile with two essence resulted in the next pikeman having 20 initiative.
Bugs that result in your position being different after saving the game, then reloading it, are very serious. It's the sort of thing that stops people from playing (well, me, anyway). Aura of Grace 'Boosts initiative of units trained here by +1 per essence'. I trained a Pikeman in a city with 13 essence, and it had 31 initiative. I saved the game, and later loaded it again, and trained another pikeman in the same city, with the
Another question/confusion: why does my champion go through a spell casting animation, when my sovereign casts a city enchantment?
Exploit: One can heal characters by unequiping then re-equipping gear that gives bonus hit points. A possible fix: changing gear should keep the current hp % of max heath constant. Bug: Nature's Bounty should update to provide additional food when the city level goes up. It does not. Not sure if it is necessary to save/reload before the city levels up, but I did. Confusing: Tool tips for city food/production/essence would be more helpful if t