Glostakarov

Glostakarov

Joined Member # 2379236
1 Posts 3 Replies 5,562 Reputation

Another option I want for shipyards is picking multiple sponsors when it finishes building. Just let me ctrl-click the list or something so I can select however many sponsors I like rather than having to go into the starbase screen afterward to set them up.

8 Replies 23,924 Views

[quote]2. Ships bought from the AI get displayed in the ship list with their original civ colors.[/quote] This sometimes occurs also with planets you culture flip; the ring around them is in the old owner's color. 24. Sometimes when using the mouse wheel to scroll in menus the list will get stuck to my cursor; meaning the wheel no longer works and I go up and down the list according to how I move my mouse. It stops when I click the scroll bar. 25. Are Death F

16 Replies 14,233 Views

[quote quoting="post"] -need to be able to shuffle planet production queue easier. if i build something now and its the fifteenth in line, its tedium dragging it to the top through multiple scrolls [/quote] Similar to this I want an option to change the menu scroll speed (mouse wheel). The current speed is so slow its painful going through long planet or improvement lists. [quote]- an alert when we switch Ages [/quote] Is there any

4 Replies 3,221 Views

What I would really love is a button next to the button next to the Govern Planet button labeled "Galaxy Map" where you can bring up the minimap (maybe even as a hover) and just see where this planet is. When I'm doing a maintenance pass on a large empire in a huge galaxy I regularly come to a world where I don't remember where it is or what I wanted to do with it. Similarly, I'd like to see planetary bonuses from colonization events show up in the box with the other

3 Replies 13,088 Views

Is there a difference between these two terms or are they interchangeable? I notice that in the planet screen the "manufacturing" bonuses from my factories and starbases show up in the Manufacturing tooltip, but "production" bonuses (death furnace, economic ring) do not. Since that tooltip does not show a figure for base production (unlike the tooltips for research or net income), I haven't been able to determine what the production bonuses are actually doing. I'd love a b

2 Replies 15,922 Views

I love these reports; they are fascinating to read and really give us a good idea what is going on in the company. RottynDawg I agree about Steam. One of my favorite things about StarDock games is the fact that when I'm visiting my parents in rural Wyoming with no internet for miles and my game disks at home I can play on my laptop with no worries and no extra software running in the background.

8 Replies 17,937 Views

I understand the idea of fast transfer of faction data based on color, but I think having no other color in the cloth map is taking the idea too far. The first time I came upon ocean I had no idea what it was until I revealed a good chunk of it. Others have pointed out deathlands, etc and I think its just as important to convey that information quickly as enemy units. Perhaps drawing the shoreline and borders differently so that they stand out better would do it without the

51 Replies 118,999 Views

Its running pretty well for me; I haven't run into any crashes or stuttering. I have had some odd transparency issues with screens over text and some unit selection difficulty, but nothing crazy.

12 Replies 9,700 Views

I'm not 100% sold on the art style. It works well in the interface, particularly the character drawing and minimap. I love the world map, again with the hand drawn look. The world view doesn't excite me though. While I understand that it is an extension of the hand-drawn look of the rest of the game, it just looks a little too cartoony for me right now. I don't hate it, but it doesn't do anything for me. Maybe it'll grow on me, or Stardock will tweak it ove

68 Replies 109,777 Views

My one beef with the UI still exists, which is that the Turn button is too close to the mini-map. I don't know how many times I have accidentally ended a turn while trying to move my view to a spot on that edge of the map. But honestly, this is an extreme nitpick; the expansion looks awesome and I'll certainly play way too much of it.

151 Replies 255,360 Views

I tend to take stock of my position every 6 months and see how it lines up against my expectations for the game and what sort of control I'm used to having at that point. I can generally tell at the 1 year mark whether or not I will win the game. Sometimes I can't tell until 1.5 or 2 years in, and sometimes I'm wrong. Mega events can really send the game off in unexpected directions when you least expect it.

8 Replies 4,787 Views

After reading this AAR I decided to give the strategy a try. It's going pretty well, and I thought I'd share some thoughts and observations. First off, the game details. I'm not up to the upper difficulty levels yet, so this game is being played at Challenging. Medium-sized map, 6 opponents. I'm playing the industry variant of the strategy and didn't want to mess with spies, so I took the Yor (+20 social/military, +100 loyalty). My discretionary points went into economy, morale, an

106 Replies 368,196 Views

What sealed the deal for me is the fact that you aren't paying any extra for the beta. So you aren't paying for the beta, you're just paying for the game early; in return, Stardock is letting you play the game early. This to me is an awesome deal. As far as the window for joining the beta goes, I was able to join yesterday (Saturday, 18th Nov.). (Yes, I know I'm horrible for not having got my preorder in sooner, but real world finances suck sometimes. <img src="http://images.stardock.

26 Replies 16,932 Views

I'm rather partial to the name suggested in the first reply: "Player's Choice Edition." It sends the message that the players of the game had significant input in the new version and that significant additions and changes were made. It also stands out from the usual run of gold/ultimate/etc. That said, I'd rather just wait for the bigger expansion. Galciv 2 released in Feb. and it did great; that might not work for titles in some other genres, but I think TBS players tend to have a

73 Replies 81,096 Views

I'll preface this by saying I'm not playing the beta version, so if this has been addressed feel free to ignore it. My one serious gripe with the UI is the placement of the end turn button in relation to the minimap. I can't count the times I've tried to move my view to look at something in the bottom right corner, or tried to send a ship that way using the map

85 Replies 53,514 Views

Say what? What difficulty are you playing on? I have to move quick to score even the resources in my own territory, and the AI builds up their starbases nicely. Admittedly I don't burn them down immediately, so as to avoid war earlier than I can handle it, but they don't dally too much from what I've seen.

6 Replies 9,836 Views

We have access to a graph of military rating, so I'm sure the AI players have access to it too. Whether more military is better depends on the race though. Militaristic races respect foce, and any military smaller than their own will give a relations penalty. Other races see a large military as an invasion waiting to happen, and will have a relations penalty when your military is stronger than theirs. Ethical alignment has a starting value dependan

16 Replies 18,888 Views

In my games I commonly upgrade a ship design several times. Each time I upgrade the functional components are removed and I have to put the new ones on. This is far superior to having to remove them all first, but I think its possible to do better. Then I have to save the design, and either give it a unique name or save over my old design, which is not optimal if I want to use it again in another game. So, here's what I'd like to see.

0 Replies 5,723 Views

It doesn't even have to buy a lot of things on loan. I can usually manage parity with the AI on early building, and often outrace them entirely. However, I tend toward the production bonuses. Also, I save a healthy coffer from my starting funds to keep spending at 100% until I am able to bootstrap my economy into proper form. The 1-point morale bonus is pure gold here, for keeping the taxes up and getting the buildings and ships cranked out before

33 Replies 15,588 Views

The AI is actually getting easier at the lower difficulties. At tough I would expect it to be somewhat harder though. I think the biggest difference is going to come from the AI building faster ships (at least for those of us who carry on in a warlike fashion). I might have to drop down a level also, or I might be ready to step up to the challenge of the increased difficulty. I'll probably play a game at the level I'm currently playing (Painful) an

23 Replies 16,460 Views