1. Well, that depends on how much ships you will need to overcome planetary defenses. If, for example, planetary defenses are able to inflict at least some losses to an attacking small or medium-sized fleet, this will reduce the advantage and speed of an attacker. <span style="font
Sallmann1974
Hmm... I asked: Would you like more effective PLANETARY DEFENSES in GalCiv3. You wrote: You can alway put a fleet into the orbit of the planet instead of using ineffective PLANETARY DEFENSES. <span style="
In my inpression, GalCiv3 favors the attacker enormously.If someone attacks with a real fleet (20 to 30 points of logistics), he will almost always meet no real resistance from the AI. It is also quite difficult to fortify a planet against a real attack. Even if I have "planetary defense" maxed out, my planet still gets conquered easily by a single transport. <span style="font-size:
Let your HATE run free! It will make you stronger... Only your HATE will make you overcome the ugly mouse and its minions!
My 2 Cents on how to improve GalCiv3 with some simple changes: 1. No "end-of-turn-wait" Do away with the "end-of-turn-wait". It is just tedious to press "next turn" again and again until at last the thing you are waiting for (ship is built, tech is researched, whatever) is finally done. The famous game "M