sdwood

sdwood

Joined Member # 1348181
0 Posts 1 Replies 592 Reputation

[quote who="naselus" reply="535" id="3594309"] Quoting Syntax_VI, reply 534 cant say that I'd be in favor of lowering social manufacturing either. would it just be to slow manu worlds down? Partially. It'd bring them into line with other worlds in te

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[quote quoting="post"] [/quote] Just an FYI... the creator of the pic above (I won't name names to avoid this showing up on google and attracting attention) is known for coming down like a ton of bricks propelled by rocket engines -- with sharp pointy bits attached to the front of the bricks to make it hurt more -- on people

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[quote who="MacsenLP" reply="78" id="3593388"] I think a BERT like system could work with GC3 perhaps tie it in with Influence somehow. Anything would be better than the tired boring old broken formula we've been subjected to at the moment. Stardock may get knocked down for taking risks that fail, but they deserve to get knocked down even more if they don't take any. [/quote] Don't knock old -- for tech trading, I personally still th

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Ah! So when I add a module to upgrade one of them, the bonuses from the module are _also_ empire wide? Very nice. Very, very nice.

7 Replies 4,669 Views

Ressourcemining starbases work for your whole empire, not just for what is inside their influence sphere. So don't worry, your class 26 planet gets the bonus. Hmm. Okay, then what _is_ limited to their influence sphere? The bonusese from modules?

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If the range is fixed, what determines it? I've got one with a range of 1.7, and another with a range of 2.5... the one with 1.7 was built early on, so should I destroy it and build a new one?

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What determines the range of a starbase? How do I extend it? I've got one (influence resource) where the highlited circle stops just short of a size 26 planet...

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