nicknamealreadyinuse

nicknamealreadyinuse

Joined Member # 1336333
3 Posts 10 Replies 1,286 Reputation

Well, I can confirm that there is an issue with the production queue. I started a new game and tracked things very closely. The gist of the problem is that resources reduce your logistics immediately when you click build, but if they were the second item in the queue, then you are charged a second time for the logistics when the resource becomes the first thing in the queue. Example: I have a pioneer halfway built. Then, I click Build on a shard. Immediately there is a -1 adde

4 Replies 29,852 Views

Correct. Nephaz, who was the only garrison unit, was the only duplicate. The Sentinel unit that was built that turn did not dupe. (I also received the city freebie archers as units on the strategic map. However, after posting all of the above I went back to playing, and found that they simply disappeared as soon as I tried to move them)

9 Replies 32,036 Views

So I'm noticing strange things with Logistics. I am thinking this is some kind of bug... but maybe there's a mechanic going on that I don't understand. What do you think? PS - I've put in a support ticket : JXT-393-28307 (the support ticket was from a different game, but in it I actually achieved -2 to Total Logistics... is that supposed to be possible?) In the game I'm documen

4 Replies 29,852 Views

Confirmed... sort of Just loaded up to a previous turn and retried. As the new turn messages began appearing (spell finished research), I happened to have the map centered on my city. Just behind the 'pick a new spell to research' window, I could make out an owned army standing next to my city consisting of Nephaz, the Sentinel (that had just been completed this turn), and the two freebie city archers. After I picked a spell, I then saw the 'you're being attacked!'

9 Replies 32,036 Views

Just encountered same issue. Happened when defending the city from a Looter attack. Prior to the battle, Nephaz was the only garrison. On the same turn, a Sentinel unit completed construction. After the battle the entire army: Nephaz, Sentinel, and two freebie archer city defenders was NOT garrisoned, but was standing on the spot where a new unit usually exits the city.

9 Replies 32,036 Views

I love what you guys are doing with the game... increasing the difficulty especially. My two cents are in for adding a Hardcore Mode! However, there is one bug (or set of issues) that is just killing me: the City level up screen could use some lovin'. The biggest issue is that the display of tile yield does not appear to match the actual value after it is selected. Example: My

9 Replies 31,600 Views