Does this slow anyone else down?
E.g., you have a fleet with 10 moves and you send him 25 hexes.
When you send it, the fleets moves 10, has 15 left on journey, 0 moves left. Then you press TURN. <turn rolls over>
On the next move, fleet stays where is until you press TURN. It then moves 10, has 5 left on journey, 0 moves left. <turn rolls over>
On next move, fleet again stays where is until you press TURN. It then moves 5, has 0 left on journey, 5 moves left. <turn rolls over> So 5 moves are truncated/ lost.
So in order to get maximum distance, lots of extra micro going on with ships...
Would anyone else be keen a mechanic where after pressing TURN, the unit cycling system would bounce you again to mitigate above scenario?
CHEERS!