Is there a Way I Can Challenge the Developers to a Multiplayer GC3 Game?
So that way I can crush them and teach them a thing or two.
So that way I can crush them and teach them a thing or two.
Aren't you afraid they would be so humiliated they would all quit their jobs and go to work in convenience stores and fast food joints. ![]()
I swear that I heard of one doing that at one time but any that know me know that possibly I have no clue what I am talking about. Besides, they would most likely be happy to play and are of course worried about much more than a player would be while playing it than the player would be so of course you could crush them since their mind would be on game issues than just playing to crush you.
And most likely you would be playing a support team member than one of the devs, although he may, we all love you Brad
No one takes a fast food job because they're humiliated. It tends to go the other way around: they take the fast food job and THEN they're humiliated.
i want to say something here to your response but am doing my best to refrain
p.s. (referencing another thread) i appreciated the quick answer although i am sure you could have thought of a more hilarious one but i did like it ![]()
Didn't mean to be funny (was deadly serious) but glad it made you laugh.
i am sure you were but i was hoping to see how else it would, deadly serious requires video nowadays especially for something like that
I don't doubt you would "crush them" since every computer game ever made that was more complex than Pong has an exploit or three. But "teach them a thing or two"? THAT I doubt. And what would you teach them anyway? That if someone follows a super narrow path that they can win in an exact series of circumstances that the vast majority of the player pool will never care about?
Dunno, man, I think they might have better uses of their time. ![]()
I can teach them about general economic and military strategy that they apparently forgot to program into the AI. Strategies such as don't bother upgrading buildings other than the colonial hospital and that there's no reason to terraform until your planet is already filled with level 1 buildings.
Also, that there's no reason to build mining starbases until well after the expansion phase is over.
The specialized military strategies are designed for crushing humans. For crushing AI, these special strategies are not needed. I crush them with raw economics and then destroy them with brute force.
Wait... you build and upgrade the colonial hospital in vanilla? Combined with you insisting on trying to keep approval up, that's pretty sub optimal play...
Ignoring the not-so-implied insults directed at the devteam, have you sent in saved games to Frogboy to help refine the AI, as he has specifically asked for? At the very least seeing alternate ideas could be helpful to him as, last I heard at least, he is still working on making the AI better.
Still, I would take care that this doesn't turn into a "how to beat marigoldran [as he plays currently]" versus "how to defeat a human" situation. As I intimated in my last post, the two aren't necessariy the same thing. Making the AI better is something that Stardock strives for. Making it so it can be better versus one player's specific playstyle is, while interesting, perhaps not quite as vital.
In the end, I suppose it's up to Frogboy to decide whether or not your ideas for making the AI better are doable. Only one way to find out. ![]()
You certainly do make a lot of people laugh.
Ignoring the not-so-implied insults directed at the devteam, have you sent in saved games to Frogboy to help refine the AI, as he has specifically asked for? At the very least seeing alternate ideas could be helpful to him as, last I heard at least, he is still working on making the AI better.
Still, I would take care that this doesn't turn into a "how to beat marigoldran [as he plays currently]" versus "how to defeat a human" situation. As I intimated in my last post, the two aren't necessariy the same thing. Making the AI better is something that Stardock strives for. Making it so it can be better versus one player's specific playstyle is, while interesting, perhaps not quite as vital.
In the end, I suppose it's up to Frogboy to decide whether or not your ideas for making the AI better are doable. Only one way to find out.
It's not an insult if it's an observation. Stardock did apparently forget to program certain rather obvious strategies (which took me all of 1.5 hours of play to figure out) for the AI. I would send saved games if Stardock would develop an internal system so that I could send saved games to them. As it stands now, apparently you have to load the game onto another server like DropBox or something, and then you email a link to Frogboy. Sounds sort of complicated. Not my fault if they chose not to implement certain basic features.
+100% growth from colonial hospital upgrades = +0.3 growth on planet instead of default +0.2 with +25% pop growth bonus from traits.
In other words, the pop of the planet is growing 50% faster than before. That's important. Patriotic + harmony crystals = no morale problems.
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