BuckGodot currently has 72 karma from 72 submissions.

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  1. Oct 26, 2016
    Future DLC idea: Love for Synthetic Races
  2. Aug 16, 2016
    Benevolent culture flipping of minor races - Stranded Pirates
  3. Jun 30, 2016
    Removed
  4. Jun 29, 2016
    [Mod] Enhanced Terraforming v1.6 (game version agnostic) (append mod)
  5. Jun 14, 2016
    [Mod] Generalized Tech Trees 1.8.1 (updated for 1.8.1/Mercenaries)
  6. Jun 13, 2016
    1.71 No Colonization Events after 34 Colonies!
  7. May 20, 2016
    Requesting Colonization Event suggestions!
  8. May 10, 2016
    [Mod] Generalized Tech Trees 1.8.1 (updated for 1.8.1/Mercenaries)
  9. Mar 24, 2016
    1.7 Patch Change Log (Release 4/21)
  10. Feb 27, 2016
    [Mod] Hereward's Planet Features Mod - Version 1.0
  11. Feb 26, 2016
    An easy fix to a common complaint
  12. Feb 25, 2016
    An easy fix to a common complaint
  13. Feb 21, 2016
    [Mod] Moar Stars
  14. Feb 21, 2016
    [Mod] Moar Stars
  15. Feb 08, 2016
    [Mod] Generalized Tech Trees 1.8.1 (updated for 1.8.1/Mercenaries)
  16. Feb 08, 2016
    FOUNDERS: Mercenaries BETA
  17. Feb 08, 2016
    [1.6 VIP beta] Generic Tech Tree has Aquatic Life Support instead of Life Support (+ repeated tech in tree)
  18. Feb 08, 2016
    [1.6 VIP beta] Generic Tech Tree has Aquatic Life Support instead of Life Support (+ repeated tech in tree)
  19. Feb 03, 2016
    Mercenaries Beta Pool **ENDED**
  20. Sep 22, 2015
    [Mod] Generalized Tech Trees 1.8.1 (updated for 1.8.1/Mercenaries)
  21. Sep 18, 2015
    Game won't load with 1.31, with mods on. Can you spot the mod I need to remove?
  22. Sep 16, 2015
    List of Mega Events and what they do (as of 1.3 opt-in 2)
  23. Sep 06, 2015
    The Fundamental Balance Issue With this Game is Too Many Things Increase Economic Production. It Actually IS Exponential Growth (Before flattening out into Quadratic Growth, and Eventually Flattening into Linear Growth)
  24. Aug 15, 2015
    Mega Events DLC Now Available for Galactic Civilizations III
  25. Aug 15, 2015
    Mega Events DLC Now Available for Galactic Civilizations III
  26. Aug 14, 2015
    [Question] Population and Food Starbase Module
  27. Jul 05, 2015
    DLC
  28. Jul 05, 2015
    DLC
  29. Jun 18, 2015
    Virtual World and Entertainment Capital (or, NOT ANOTHER FOCKING APPROVAL THREAD!!)
  30. Jun 18, 2015
    BuckGodot's Profile
  31. Jun 18, 2015
    BuckGodot's Profile
  32. Jun 02, 2015
    1.02 opt in, abundant stars. So where are the stars?
  33. Jun 01, 2015
    How do I complete the campaign?
  34. May 30, 2015
    1.02 opt in, abundant stars. So where are the stars?
  35. May 30, 2015
    Patch 1.02 - Fewer Habitable Planets on larger maps
  36. May 30, 2015
    1.02 opt in, abundant stars. So where are the stars?
  37. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  38. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  39. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  40. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  41. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  42. May 28, 2015
    1.02 opt in, abundant stars. So where are the stars?
  43. May 28, 2015
    1.02 opt in, abundant stars. So where are the stars?
  44. May 28, 2015
    1.02 opt in, abundant stars. So where are the stars?
  45. May 19, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  46. May 19, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  47. May 18, 2015
    GalCiv III: Interesting stats
  48. May 17, 2015
    GalCiv III: Interesting stats
  49. May 17, 2015
    GalCiv III: Interesting stats
  50. May 13, 2015
    Livestream at 3pm ET Today: Brad Joins the Stream!
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