Virtual World and Entertainment Capital (or, NOT ANOTHER FOCKING APPROVAL THREAD!!)

Just an added tidbit, not only does Virtual World have its +25% approval affect ALL planets (which is a bit not very useful due to the order of multiplication and division that are applied to the approval bonuses), however its ADJACENCY bonus which is a non% modifier(yeah!!!), straight up morale points, is also given to all colonies.

 

The bad news is that this doesn't work for Entertainment Capital.  You get the empire wide +25% from one building, but not its adjacency bonus.  WAD, Design Oversight, Defect?  IBM says YOU MAKE THE CALL!!

 

So, on an entertainment planet deep in your core, build virtual world next to Entertainment capital and Amusement Park (The MegaResort, no idea of its adj bonus, cant build it), and 4 Entertainment Centers (no reason to upgrade them to stadiums), and enjoy a free 9 morale points for your entire empire.  

 

 

32,261 views 12 replies
Reply #1 Top

Or, even better, surround it with Promethion Pleasure Parks while putting the Virtual World on a +3 Approval tile.  +21 to all colonies FTW!

Take That, LEP.  }:)

EDIT:::: Before one asks, yes I have done this in games already.  So so sweet to see, really. ;)

Reply #2 Top

Or you could just pick up Patriotic and not have to research down that otherwise useless and horridly expensive path.

Reply #3 Top

Quoting marigoldran, reply 2

Or you could just pick up Patriotic and not have to research down that horridly expensive path.  

Or one could take any of the other equally wonderful traits and get this easily unlockable by midgame improvement.  Personally, I think the fixation with Patrotic is a tad overblown. Especially since there are some subtly powerful traits one can take in their place.

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Reply #4 Top

Quoting BuckGodot, reply 3


Quoting marigoldran,

Or you could just pick up Patriotic and not have to research down that horridly expensive path.  



Or one could take any of the other equally wonderful traits and get this easily unlockable by midgame improvement.  Personally, I think the fixation with Patrotic is a tad overblown. Especially since there are some subtly powerful traits one can take in their place.

 

With about 65 or so worlds, I haven't had a any big issue and didn't need the Patriotic trait. I achieved a steady 96 overall approval by the time I ascended in my last game and I got that through planetary micro-management and using starbases with approval bonuses. Not too bad, and the only time I saw dips in the late game was when warfare broke out. I feel like I found a sweet-spot in terms of map size/density, so I acknowledge that I don't crank up all the maps settings.

 

There are much larger games being played with more planets packed in, so I feel like mirco-management with larger and more dense maps becomes a bit too tedious and fiddly. From my experience, I think large empire management needs some tools that help eleviate that situation. As much as I love this game, management of large empires needs some improved or new UI features that facilitate easier management, and allow some level of automation without keeping the player from micro-managing where required.

 

In short, I agree with you BuckGodot  |-)

Reply #5 Top

Quoting BuckGodot, reply 3

  Personally, I think the fixation with Patrotic is a tad overblown. Especially since there are some subtly powerful traits one can take in their place.

 

In fairness, Marigoldran is the only person fixated on it. He just posts about it so often it's easy to believe others are too.

Reply #6 Top

If you were to min/max the relative effect of patriotic vs whatever other trait you chose in its place I'm pretty sure it is more valuable.  To me this is an indication of some of the other traits being a bit weak.

 

That said, as has been pointed out before, morale can be overcome or even ignored quite succesfully.  The one change I might suggest is that it seems more logical for % mods to affect the flat positive morale portion prior to subtracting out the negatives.  Otherwise the % buildings are effectively gated by the presence of sufficient flat morale bonusses.

Reply #7 Top

Quoting Goatmeal, reply 6

That said, as has been pointed out before, morale can be overcome or even ignored quite succesfully.  The one change I might suggest is that it seems more logical for % mods to affect the flat positive morale portion prior to subtracting out the negatives.  Otherwise the % buildings are effectively gated by the presence of sufficient flat morale bonusses.

 

I'd just ditch the negative value on LEP and replace it with a % tbh (or scrap it and use maintenance, which is a much better option). Everything else about morale is based on percentages; even the whole numbers granted are eventually converted into a percentage. This would at least allow large empires to counter it 'naturally' through capturing relics etc.

 

As to the relative value of patriotic; I've never taken it. I run an extreme low-morale system, since I'd rather have the +2 points from Discontent to spend on something that genuinely useful, so eliminating LEP doesn't matter. My morale will be in the toilet anyway, but the effects will largely be cancelled out by my other traits. I usually roll with Prolific (the free population is worth much more than the reduced LEP) and Engineers (since it allows me to massively boost a single shipyard when required). Taking Patriotic is largely just another sign that Marigoldran's min-maxing skills are not all they're cracked up to be, and that the game is really rather easy to break; I largely picked the same colony-spam strategy on my first play-through because that's always the best starting play in a 4x. I wasn't bothering with the exponential growth thing - I actually built up my new colonies and spread them between industrial, research and economy worlds. I was literally stunned when I eventually bumped into an enemy empire and they had half as many worlds as me, and couldn't believe that I was making over 1000bc a turn from only a few immature economy planets.

 

I've never really seen the race Marigoldran makes as overly optimal -  he's wasting a ton of his racial points on range extensions he doesn't need (since he's colonizing everywhere) and morale and growth improvements which aren't really useful. In truth, from a brutally min-max point of view, there's plenty of dump-stat traits; morale can be safely jettisoned it's not worth preventing it collapsing anyway, growth is barely worth caring about either since the base is so low that percentages aren't effective(and using Prolific more or less removes the need for it, while taking synthetic totally eliminates it); resistance is more or less futile (badum-tish) since the planetary invasion maths is hilariously skewed in favour of the attacker, economy is next to worthless because cash is so easy to produce, trade and tourism ditto, and range doesn't matter much unless you're using really, really sparse settings, so you can pick up 14-16 points to spend on other things without really facing any problems (depending if you decide to dump Brutal, since once again the invasion mechanics are insanely favourable to the attacker anyway). That more or less allows you to pick +2 in everything else.

 

This is all just from poorly balanced mechanics. Changing the AI will in no way improve these traits; nor will buffing or nerfing them. Picking to dump them plays on the fact that you can quite safely choose to completely ignore about half the basic mechanics in the game and still play successfully at present, because they don't really work properly. 

Reply #8 Top

Quoting naselus, reply 7

That said, as has been pointed out before, morale can be overcome or even ignored quite succesfully.  The one change I might suggest is that it seems more logical for % mods to affect the flat positive morale portion prior to subtracting out the negatives.  Otherwise the % buildings are effectively gated by the presence of sufficient flat morale bonusses.

 

We had that in Beta and it was changed because there were to less %-Moral-Bonis^^

 

I can usualy keep my moral at 100% for most of the game without much trouble,

starbases give a free +60 to Moral, you can get +8 from techs and +2 as a trait,

 

But i usualy play on maps with ~200 Habitable Planets

Reply #9 Top

Guys, what part of 

 

(or, NOT ANOTHER FOCKING APPROVAL THREAD!!)

 

was so hard? We've got 3, this is a thread to let it be known there's a difference between the two buildings that seems like it may not have been intended.

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Reply #10 Top

Quoting TurielD, reply 9

Guys, what part of 

 

(or, NOT ANOTHER FOCKING APPROVAL THREAD!!)


 

was so hard? We've got 3, this is a thread to let it be known there's a difference between the two buildings that seems like it may not have been intended.

 

Fair point :)

Reply #11 Top

Wait it's not another approval thread?

Reply #12 Top

Quoting naselus, reply 5


Quoting BuckGodot,

  Personally, I think the fixation with Patrotic is a tad overblown. Especially since there are some subtly powerful traits one can take in their place.



 

In fairness, Marigoldran is the only person fixated on it. He just posts about it so often it's easy to believe others are too.

The power of lobbying!!!! It works, I tell ya, it works!!! If corrupt people in government can do it, then so can I!

Ahahahahahahahahahaha!!