Like previously stated, here a collection of ideas on the interface. Please don't be mad should an idea be repetitive to other peoples' posts:
1. A break down of the factors for "food per grain" and "production per material" would be useful. E.g.:
20 Food per grain base
+ 15 due to bakery (local)
+ 20 due to butchery (city A)
+5 due to grocery (city B )
... (or the correct values of the improvements, should I have made an error).
Advantage: i) better insight for newcomers how the local and global improvements interlock. ii) better clarity in later games. It is really dramatic how different early game to late game output per input is!
2. The "construction of xy complete in city a" message should also contain a hint as to what is next on the queue or that no further project is planned, if that is the case. So, a) what was completed, b ) where and c) what is next.
3. Introduce an after comma digit for crystal resource income. Ok, really minor, but I am slightly irritated if a resource shows superficially "0" even though it produces something, namely 0,5.
4. Sometimes, when I shuffle my building queue graphically the visual representation of what is being built is not updated. I drag a project to the front of the queue, but the picture does not change. Importantly though, the city does update its queue, I think it is corrected with the following turn. I will check next time.
5. Does the unit "tree" on the left hand side give a direct feedback whether armies have movement points left? I did not figure out one yet. It could be useful information when you have several troops around later and want to make sure they all have their orders ...
Let's see if something useful is among them.