Pretty negative through and through:
Despite some effective scene-setting at the opening of a new game and paragraphs of charmingly needless flavour text scattered throughout, Fallen Enchantress never inspired me. I didn’t feel a sense of struggle or purpose, and that’s mostly due to the disconnect between so many of the game’s features. It might seem odd to complain about a game that’s a construction of disparate systems shortly after writing about loving the very same, but Fallen Enchantress makes me feel like I’m doing most of the work and doesn’t inspire confidence that what’s happening behind the interface is particularly intricate, complex or interesting.
Full article: http://www.rockpapershotgun.com/2012/10/29/wot-i-think-elemental-fallen-enchantress/#more-129641