Lavo_2 Lavo_2

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.

As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.

Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.

1,408,977 views 543 replies
Reply #326 Top

64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).

Reply #327 Top

just give up, starclad isn't going to deliver on anything at this point except CE boxes.

 

Reply #328 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially)

btw WHEN are you shipping the UP's that you are giving away?

btw WHAT is an UP?

Reply #329 Top

They didn't ship the Collector's with the Collector's Edition box...

 

Instead mine came in a brown cardboard box. But it's what's on the inside that counts.

 

I want Sins 2 to have a Collector's Edition too.

Reply #330 Top

64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).

Reply #332 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially)

 

and ponies used to FEED the sides

Reply #333 Top

Quoting harpo99999, reply 332
and ponies used to FEED the sides
Oh God, its spreading!!! XO

Reply #334 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially)

 (as horseburger) or trotski's, or horsedogs etc, especilly by the cats, kittens and CYATS.

Reply #335 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially)

AND NO oxigen di hydride in ANY state (eg ice, water, steam or plasma)

Reply #336 Top

bumpidy bumpidy bump bump bump

Reply #338 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice

and another NAG goes to the boneyard to fead the cats

Reply #339 Top

Bump

Reply #340 Top

No shame.

Reply #341 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice

and what is this 'shame' that you claim to lack?

Reply #342 Top

Shame for not being a real man and not wearing pink

Reply #343 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.

and another nag is knackered for the cats & kittens.

and in this part of the world the only thing that wear pink are called cougars and chase, catch and EAT males that are younger than them.

Reply #344 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.

Reply #345 Top

.

Reply #346 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.

Reply #347 Top

No ice? I like my Sins on the rocks.

Reply #348 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.

what, you LIKE watered down SINS?????

personally I prefer either straight OR flavoured(mods) sins BUT HATE  diluting the flavour, which is WHY I have not done much in rebellion

Reply #349 Top

64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).

Reply #350 Top

-...
..-
--
.--.
a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.