All !6! Titans (TEC,Advent,Vasari) + Skills (Beta 1)
Image Heavy!
All Titans lvl 1 :
Starting with:
This is the Vasari Loyalist Titan (seems the least complete one
Edit:(forgot this first pic XD)
Image Heavy!
All Titans lvl 1 :
Starting with:
This is the Vasari Loyalist Titan (seems the least complete one
Edit:(forgot this first pic XD)
Here is the Vasary Rebel (allready known from capture & hold victory) :
Advent Loyalist
Advent Rebel:
TEC Titans Rebel and Loyalist
Here is a random picture of a Kultorask attacking an asteroid.
fAll 6 Titans in 1 PicAnd a little comparison of 2 similiar skills:
only the TECs we know them allready not that important ![]()
Are you playing a full game, or are you using a galaxy forge map that stars you off with an abundance of resources?
Edit: Ah. You already have all of the titans. I forgot that a modder made this fourm. This Diggle now feels foolish.
Edit:
If worst comes to worst, you could post the images for Exidius.
Okay., phew. I guess I just got too excited.
Man. That first Vasari ship looks amazing.
Interesting that the TEC weapons seem to be the template, and then maybe the Vasari weapons are added in later?
Or maybe it's just using a TEC ship as a placeholder for the weapon stats? I don't know.
Capital ship HP on 2nd one? Interesting.
The Vasari Loyalist Titan is clearly incomplete, but still, i wonder where is the planetkilling/eating ability? The Maw seems to be something along the line, but it works only on ships, not planets...
I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef:
change
condition
type "PlanetOwnerIsRaceNormalStart"
param "TechLoyalist"
owner "PlanetOwner"
colonizeChance 1
items 3
item "Tech:Module:FrigateFactory"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Constructor"
to
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "TechLoyalist"
owner "PlanetOwner"
colonizeChance 1
items 6
item "Psi:Titan:Loyalist"
item "Psi:Titan:Rebel"
item "Phase:Titan:Rebel"
item "Phase:Titan:Loyalist"
item "Tech:Titan:Loyalist"
item "Tech:Titan:Rebel"
and then play a map where you have a terran normal starting planet for exampe razors edge as TEC loyalists WITHOUT quickstart
They have to research the ability first.
Edit: I took this from my thread - https://forums.sinsofasolarempire.com/419390.
ResarchSubject_STRIPPED_TO_THE_CORE.entity Vasari Loyalists ("Allows you to consume an owned planet, stripping it of all natural resources to generate a huge amount of credits, metal and crystal. The planet is transformed into a Dead Asteroid.")
Edit:
I would be temped just to use galaxy forge and change the map that I make.
Thanks.
But "owned" planet? What does that mean? That i have to colonise planet first before killing it? Hopefully not, that would be pretty pointless.
Finally all of them are uploaded. God i have to remember not doing this stuff 2 days before i have a Statistics Exam ;D
I am sorry - did I see three unspent points on those Advent Titans? Does that mean the Advent Titans will be the only two, or some of the few, that can upgrade all of its abilities?
Overall the TEC Loyalist is way overpowered compared to the performance of the other 5 Titans and Im not quite sure if I like the Advent Rebel Ulti, at least with rebuilding Titans at their Exp Lvl upon death (don t change this if you want a death penalty raise the cost each time you construct a new one) it s not totally useless.
didn t notice the unspent points before .... could be a beta thing, but atm yes they have 3 skillpoints
I feel a little bit behind on the times...
Oh well
I'm still gonna wait until full release to buy Rebellion
Well it means you don t have to defend another planet, hack you can still sack an enemy planet and devour it and then get back into your safe zone
Did you perhaps try to say gameInfo/GalaxyScenarioDef. ??
Yeah, sorry was in a hurry. It s of course gameinfo
and in the document GalaxyScenarioDef you find the planet templates
planetItemsTemplate
templateName "Template:DefaultHomePlanetSetup"
subTemplates 0
groups 12
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "TechLoyalist"
owner "PlanetOwner"
colonizeChance 1
items 3
item "Tech:Module:FrigateFactory"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Constructor"
you can change this any wy you like for example to
planetItemsTemplate
templateName "Template:DefaultHomePlanetSetup"
subTemplates 0
groups 12
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "TechLoyalist"
owner "PlanetOwner"
colonizeChance 1
items 3
item "Tech:Module:FrigateFactory"
item "Tech:Frigate:Constructor"
item "Psi:Titan:Loyalist"
for a advent loyalist titan
or to
condition
type "PlanetOwnerIsRaceNormalStart"
param "TechLoyalist"
owner "PlanetOwner"
colonizeChance 1
items 24
item "Psi:Titan:Loyalist"
item "Psi:Titan:Rebel"
item "Phase:Titan:Rebel"
item "Phase:Titan:Loyalist"
item "Tech:Titan:Loyalist"
item "Tech:Titan:Rebel"
item "Tech:Module:FrigateFactory"
item "Tech:Module:CapitalShipFactory"
item "Tech:Module:MetalExtractor"
item "Tech:Module:MetalExtractor"
item "Tech:Module:CrystalExtractor"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Constructor"
item "Tech:Frigate:Scout"
item "Tech:Frigate:Scout"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
item "Tech:StarBase"
to get all Titans and LOTS of Starbases (or just adjust starbasenumber and/or titans by deleting/copying but also adjust the overall item quantity)
this works for all tec loyalists; NOT playing with quickstart (somehow the quikstartreference didn t work for me dunno why but this isn t a big issue anyway)
Did you perhaps try to say gameInfo/GalaxyScenarioDef. ??
I couldn't get it to work, the parameter "TechLoyalist" isn't in the default file to begin with...
Currently Im trying to get the Vasari and Advent Capital but
item "Psi:Capitalship:Psibattleship2" item "Phase:Capitalship:Phasebattleship2"
doesn t work,ยด, and tbh i should be learning right now so this will have to wait till Thursday, hopefully someone else will get it done till then so I don t have to upload all the pics (I hate the Steam Screenshotlinking ;D )
btw: Sorry for all the spelling/grammar mistakes it s 0:05 AM here in Germany and I don t really care ![]()
You can create a mod for them. The GalaxyScenarioDef is always in text format so a quick mod to add those entries would work fine.
im just not sure if "Phase:Capitalship:Phasebattleship2" is the right reference (probably isn t since it s not working
)
, cause i have no experience in sins modding whatsoever
Welcome Guest! Please take the time to register with us.