All !6! Titans (TEC,Advent,Vasari) + Skills (Beta 1)

Image Heavy!

 

All Titans lvl 1 :

Starting with:

This is the Vasari Loyalist Titan (seems the least complete one

Edit:(forgot this first pic XD)

 

 

 

 

 

 

50,633 views 51 replies
Reply #1 Top

 

Here is the Vasary Rebel (allready known from capture & hold victory) :

 

 

 

 

 

Reply #2 Top

Advent Loyalist

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Reply #3 Top

 

Advent Rebel:

 

Reply #4 Top

TEC Titans Rebel and Loyalist

Reply #5 Top

Here is a random picture of a Kultorask attacking an asteroid.

Reply #6 Top

fAll 6 Titans in 1 PicAnd a little comparison of 2 similiar skills:

 

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Reply #7 Top

only the TECs we know them allready not that important ;)

Reply #8 Top

Are you playing a full game, or are you using a galaxy forge map that stars you off with an abundance of resources?

Edit: Ah. You already have all of the titans. I forgot that a modder made this fourm. This Diggle now feels foolish.

Edit:

Quoting InvalidSN, reply 5
*Grabs popcorn and waits in anticipation*

 

OH GOD DID I RUIN THE LINE

 

HOW DO I DELETE

If worst comes to worst, you could post the images for Exidius.

Reply #9 Top

Okay., phew. I guess I just got too excited.

Man. That first Vasari ship looks amazing.

Interesting that the TEC weapons seem to be the template, and then maybe the Vasari weapons are added in later?

Or maybe it's just using a TEC ship as a placeholder for the weapon stats? I don't know.

 

Reply #10 Top

Capital ship HP on 2nd one? Interesting.

 

Reply #11 Top

The Vasari Loyalist Titan is clearly incomplete, but still, i wonder where is the planetkilling/eating ability? The Maw seems to be something along the line, but it works only on ships, not planets... 

Reply #12 Top

I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef:

change

 

 

condition
                type "PlanetOwnerIsRaceNormalStart"
                param "TechLoyalist"
            owner "PlanetOwner"
            colonizeChance 1
            items 3
                item "Tech:Module:FrigateFactory"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Constructor"

 

 

to

 

group
            condition
                type "PlanetOwnerIsRaceNormalStart"
                param "TechLoyalist"
            owner "PlanetOwner"
            colonizeChance 1
            items 6
                item "Psi:Titan:Loyalist"
                item "Psi:Titan:Rebel"
                item "Phase:Titan:Rebel"
                item "Phase:Titan:Loyalist"
                item "Tech:Titan:Loyalist"
                item "Tech:Titan:Rebel"               

 

and then play a map where you have a terran normal starting planet for exampe razors edge as TEC loyalists WITHOUT quickstart

 

Reply #13 Top

Quoting Timmaigh, reply 11
The Vasari Loyalist Titan is clearly incomplete, but still, i wonder where is the planetkilling/eating ability? The Maw seems to be something along the line, but it works only on ships, not planets... 

They have to research the ability first.

Edit: I took this from my thread - https://forums.sinsofasolarempire.com/419390.
ResarchSubject_STRIPPED_TO_THE_CORE.entity Vasari Loyalists ("Allows you to consume an owned planet, stripping it of all natural resources to generate a huge amount of credits, metal and crystal. The planet is transformed into a Dead Asteroid.")


Edit:

Quoting Exidius, reply 12
I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef:
 

I would be temped just to use galaxy forge and change the map that I make.

Reply #14 Top

Quoting Yottsu, reply 13

Quoting Timmaigh, reply 11The Vasari Loyalist Titan is clearly incomplete, but still, i wonder where is the planetkilling/eating ability? The Maw seems to be something along the line, but it works only on ships, not planets... 

They have to research the ability first.

Edit: I took this from my thread - https://forums.sinsofasolarempire.com/419390.
ResarchSubject_STRIPPED_TO_THE_CORE.entity Vasari Loyalists ("Allows you to consume an owned planet, stripping it of all natural resources to generate a huge amount of credits, metal and crystal. The planet is transformed into a Dead Asteroid.")




Edit:
Quoting Exidius, reply 12I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef:
 

I would be temped just to use galaxy forge and change the map that I make.

 

Thanks.

But "owned" planet? What does that mean? That i have to colonise planet first before killing it? Hopefully not, that would be pretty pointless.

Reply #15 Top

Finally all of them are uploaded. God i have to remember not doing this stuff 2 days before i have a Statistics Exam ;D

Reply #16 Top

I am sorry - did I see three unspent points on those Advent Titans? Does that mean the Advent Titans will be the  only two, or some of the few, that can upgrade all of its abilities?

Reply #17 Top

Overall the TEC Loyalist is way overpowered compared to the performance of the other 5 Titans and Im not quite sure if I like the Advent Rebel Ulti, at least with rebuilding Titans at their Exp Lvl upon death (don t change this if you want a death penalty raise the cost each time you construct a new one) it s not totally useless.

 

didn t notice the unspent points before .... could be a beta thing, but atm yes they have 3 skillpoints

Reply #18 Top

I feel a little bit behind on the times...

Oh well

I'm still gonna wait until full release to buy Rebellion

Reply #19 Top

Quoting Timmaigh, reply 14


Thanks.

But "owned" planet? What does that mean? That i have to colonise planet first before killing it? Hopefully not, that would be pretty pointless.

Well it means you don t have to defend another planet, hack you can still sack an enemy planet and devour it and then get back into your safe zone

Reply #20 Top

Quoting Exidius, reply 12
I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef:
 

Did you perhaps try to say gameInfo/GalaxyScenarioDef. ??

Reply #21 Top

Quoting Halos, reply 20
Did you perhaps try to say gameInfo/GalaxyScenarioDef. ??

Yeah, sorry was in a hurry. It s of course gameinfo

and in the document GalaxyScenarioDef you find the planet templates

 

planetItemsTemplate
    templateName "Template:DefaultHomePlanetSetup"
    subTemplates 0
    groups 12
        group
            condition
                type "PlanetOwnerIsRaceNormalStart"
                param "TechLoyalist"
            owner "PlanetOwner"
            colonizeChance 1
            items 3
                item "Tech:Module:FrigateFactory"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Constructor"

 

you can change this any wy you like for example to

planetItemsTemplate
    templateName "Template:DefaultHomePlanetSetup"
    subTemplates 0
    groups 12
        group
            condition
                type "PlanetOwnerIsRaceNormalStart"
                param "TechLoyalist"
            owner "PlanetOwner"
            colonizeChance 1
            items 3
                item "Tech:Module:FrigateFactory"
                item "Tech:Frigate:Constructor"
                item "Psi:Titan:Loyalist"

 

for a advent loyalist titan

 

or to

condition
                type "PlanetOwnerIsRaceNormalStart"
                param "TechLoyalist"
            owner "PlanetOwner"
            colonizeChance 1
            items 24
                item "Psi:Titan:Loyalist"
                item "Psi:Titan:Rebel"
                item "Phase:Titan:Rebel"
                item "Phase:Titan:Loyalist"
                item "Tech:Titan:Loyalist"
                item "Tech:Titan:Rebel"
                item "Tech:Module:FrigateFactory"
                item "Tech:Module:CapitalShipFactory"
                item "Tech:Module:MetalExtractor"
                item "Tech:Module:MetalExtractor"
                item "Tech:Module:CrystalExtractor"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Constructor"
                item "Tech:Frigate:Scout"
                item "Tech:Frigate:Scout"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"
                item "Tech:StarBase"

to get all Titans and LOTS of Starbases (or just adjust starbasenumber and/or titans by deleting/copying but also adjust the overall item quantity)

this works for all tec loyalists; NOT playing with quickstart (somehow the quikstartreference didn t work for me dunno why but this isn t a big issue anyway)

 

Reply #22 Top

Quoting Exidius, reply 12
I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef:
 

Did you perhaps try to say gameInfo/GalaxyScenarioDef. ??

I couldn't get it to work, the parameter "TechLoyalist" isn't in the default file to begin with...

Reply #23 Top

Currently Im trying to get the Vasari and Advent Capital but                

item "Psi:Capitalship:Psibattleship2"      item "Phase:Capitalship:Phasebattleship2"

doesn t work,ยด, and tbh i should be learning right now so this will have to wait till Thursday, hopefully someone else will get it done till then so I don t have to upload all the pics (I hate the Steam Screenshotlinking ;D )

btw: Sorry for all the spelling/grammar mistakes it s 0:05 AM here in Germany and I don t really care XD

Reply #24 Top

Quoting Exidius, reply 23
Currently Im trying to get the Vasari and Advent Capital but                

item "Psi:Capitalship:Psibattleship2"      item "Phase:Capitalship:Phasebattleship2"

You can create a mod for them. The GalaxyScenarioDef is always in text format so a quick mod to add those entries would work fine.

Reply #25 Top

Quoting ZombiesRus5, reply 24
You can create a mod for them. The GalaxyScenarioDef is always in text format so a quick mod to add those entries would work fine.

 

im just not sure if "Phase:Capitalship:Phasebattleship2" is the right reference (probably isn t since it s not working ;) )

, cause i have no experience in sins modding whatsoever