I don´t wanna take that away from you, it´s cool with me.
It´s just that I don´t look for this in a game like Elemental.
I even thought about it a little; sure, in, say, a classical RPG, I want a good story. But that´s because in an RPG playing at least somehow along the story is an integral part of gameplay.
In a game like Elemental on the other hand, a good background story is not needed, it is not part of the gameplay.
What is part of the gameplay is missions and quests that your heroes can go for, and this is the element that tells a story in game.
So having more and more diverse quests would be a cool thing for me because I would profit from it in game.
Linking those quests to much to a fictitious background lore on the other hand would most probably make it hard for the average player to understand what´s going on, so even there I wouldn´t concentrate too much on such background lore.
Doesn´t mean that there shouldn´t be more novels for the people that are really interested in this lore though!