Too Many Cities
I know that there have been a couple threads that mention this but none of the updates have improved this. Of course reading through the notes I don't think they are even addressing it.
I am 100 turns into my 1.09 game. I still think there is far too many cities built in the game, My closest neighbor are the Tarth, and right now they have 15 cities, all of them are level one except what I think was the first one. I am not quite sure why it bothers me so much but in a recovering world it just doesn't seem to make sense that a city would pop every 5 spaces. Wasn't there a time in the Beta to just send a unit to take advantage of a resource. It wasn't part of the city, but the city benefited from the nearby resource by tapping it with that unit. I would like to see that come back. The game has become a race to create as many pioneers as you can and just plop them down next to a resource. Or conquer neighboring cities which pretty much eliminates any sort of diplomacy. There is really no need to develop your cities beyond level 2 or 3, just have a bunch of them. I think it takes away from the concept of the game, the aesthetics of the game, and the player immersion in the game. One city is the same as the next. Their is no investment because you just build so many of them.
I would also like to see a city improvement tree for a Capital City. I know there is a palace in the game perhaps something as follows.
Sovereign's Manor - Keep - Castle - Palace. Or something along that line. Only 1 city could develop along this line.
