TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,163,479 views 5,473 replies
Reply #5326 Top

Narn module constructor

And what should build the capital factory, but the module constructor?

Going to get an inspirational watch of B5 for the research facilities :-) Nice weekend everybody!

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Reply #5327 Top

Quoting Hael-sose, reply 5321


Quoting TobiWahn_Kenobi,

O M G! I love it!! You also have a lot of vorlon files that would need publishing if I remember correctly



I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to your liking and send them back, I'll adjust the effects according to the final sizes. 

TobiWahn_Kenobi, I've mailed you a *huge* update :-)

Reply #5329 Top

Quoting Hael-sose, reply 5322


Quoting Kir1984,

a small remodeling of the cruiser G'Qwan - in particular, the mixing of gun ports in the area of ​​the weapon fusion core?



The model is already nice, and there's so much more to do. Also, your download link is not public, so I can't see what you mean.

nice one, thanks. But I fear we will never go into that much detail with our models. There are so many one screen that we have to choose to spend our polygon budget wisely. And also there are ram limits that are quite severe.

Reply #5330 Top

Quoting Hael-sose, reply 5328

Reduced 84%
Narn orbital defense
Original 933 x 524



Because I just could not resist.

 

damn you are on a roll :(O  :D  

Reply #5331 Top

BTW, someone found a Crash reason in SOTYR:

It seems there is a crash when the "Mad Vasari Titan" event occurs. Forgot to turn off random events, and had an unpleasant surprise!

Reply #5333 Top

Fuck, left the SOTYR Team on moddb by accident. Damn iPad. No way to post updates now. Requested they fix my mistake, might take a while…

Reply #5334 Top

Quoting TobiWahn_Kenobi, reply 5333

Fuck, left the SOTYR Team on moddb by accident. Damn iPad. No way to post updates now. Requested they fix my mistake, might take a while…

Oh no. I've checked, but I can't add members :(  

Reply #5335 Top

Quoting TobiWahn_Kenobi, reply 5333

left the SOTYR Team on moddb by accident. Damn iPad. No way to post updates now. Requested they fix my mistake, might take a while…

Just checked I don't have a current Moddb account...can't help in this instance.

Reply #5336 Top

Oh dear lol... Yeah I can't add you back in either...

Presumably you've been speaking directly with a admin there when you retook control of the mod pages so have you messaged that person? Probably much quicker that any official request system or forum thread.

If there's any troubles I can try messaging the admin that helped me in the past to help you.

While it makes pefect sense not giving me member management access I've recommend that when you get back in you share member management with one of your long time trusted dev team members as a backup.

Also it's bad timing as some guy messaged the dev team asking for permission for something. I've manually added you to the conversation so you should be able to see his message in your inbox now.

I've also done a pass on the old defunct page making it much more obvious that it is not the official page with a link to the correct official page. I've edited the summary, posted replies to all fan comments, edited the image descriptions and their top comments.

Btw a trick to stop that annoying link address shortening to a simple moddb.com there (resulting in people missing or misunderstanding the link you posted) is to remove the https:// from the address so it just starts at the www . This seems to stop that annoying autoformatting. You can see I've used this trick throughout my redirect posts on the defunct page.

+1 Loading…
Reply #5337 Top

Im back! Finally. Made Hael-Sose another leader with member management rights. Justs in case 😁

thanks Blake00 for the hint and your contributions!!

Reply #5340 Top

Now if only we could bootstrap a better AI...maybe threw in a wheelbarrow and a Doom Cloak, then we'd have something!

 

Reply #5341 Top

Quoting Hael-sose, reply 5339

Reduced 35%
Narn Ja'dul station
Original 1280 x 663



 

Reduced 44%
Narn Thentus corvette
Original 1024 x 627



The Narn Ja'dul station and the Thentus corvette

 

Love 'em. Looks like AO is missing  ;-)

Reply #5342 Top

Well hello guys, I'm Vexzus Dragon. I don't know you and you don't know me, but I do know about younger races and have followed its development for many years. I do not pretend I know much nor be much use I'm learning but for me. I only come by to say hello and state who I am. I believe I would like to try to balance the races to be more playable and see what you might think. Hopefully I might help in little ways but I am asking first. I have tried all species and noticed some things, I would like to help, but I will leave that to you weather you accept it or not to have a little feed back. Good luck guys either way, its a great mod with such potential I truly hope you finish it, I believe it has as much potential as ARMADA 3, I do enjoy it. Probably check back in a few days.

Vexzus Dragon

Reply #5343 Top

Vexzus,

Greetings. From the beginning the races weren't designed to be balanced. The Narn are the hardest faction to play and the Minbari the easiest. We significantly handicapped the Vorlon and Shadow (perhaps too much) otherwise they win with any game they are in. The AI just isn't smart enough to consistently turtle those two factions. 

Comments are always welcome.

Reply #5344 Top

In the cannon you would be right, but as they develop as races I can't say that would be entirely true. Depending if is time specific I would agree. Never the less I think they can be balanced for game play and still hold true to they way it was designed in the series.

I have tinkered a little for my own learning in coding which I do not profess to know anything much. The vorlons seem to have two major issues, The titan vorlon ship is in my opinion too big weather in the cannon or not you can't seem to get the mechanics to move the ship fluidly which I have played around with all the capital ships and well touching up it a tiny bit they look great in how they move. especially the shadows and vorlons, just my opinion. The other issue with the vorlons is one has a double jump ability and no colonize ability which renders the vorlons inert granted I couldn't find the colonize ability on any ship but I have probably over looked it and that I can admit. I tried and found having one capital ship with colonize ability makes massive wonders, granted I changed the economy specs to be able to play the first species but I think the way to balance it is to make the repair rate of shadows and vorlon have a higher repair rate with no shields and change their armor to stronger than normal, but its just an idea. I think honest the best looking feature in the game is the shadow cloud, but it does drop out and seems to have major issues in traveling. I believe the greatest ability you could put in weather hard coded or a trigger ability would be to drain shields and life force with in the cloud. I hope I am not over stepping my boundaries while the AI is to dumb to recognize how to use the shadows and vorlons I have no doubt players would more than enjoy it.

I have may other thoughts, but I don't want to push my opinions or offend so I will see what you think, if you want more comments I have a lot more and some ideas that may be useful, but I will avoid the tech system because for me its the hardest I have ever encountered, its not even close, so I will avoid my opinion for respect for your work.

 

Vexzus Dragon

Reply #5345 Top

The autocast for the capital ships is a major AI issue, both the Shadow and the Vorlons have frigate colonization. The Vorlons and the late game Minbari are the only races with shields, everyone has armor to a greater or lesser degree.

 

Reply #5346 Top

Quoting TobiWahn_Kenobi, reply 5341

Love 'em. Looks like AO is missing  

Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones.

Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count.

Preview:

Narn Th'Nor ship

Reply #5349 Top

Quoting Hael-sose, reply 5346


Quoting TobiWahn_Kenobi,

Love 'em. Looks like AO is missing  



Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones.

Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count.

Preview:

Reduced 27%
Narn Th'Nor ship
Original 1653 x 919


Looks awesome. (Bin absent for a while, sorry). As for poly count - how many? All carriers have more poly's so that might be ok. But remember, the T'Loth is 2 T'Nor + middle section, so think about how to do that while not using too many polys :grin:  

Reply #5350 Top

8(|