TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,174,669 views 5,473 replies
Reply #4351 Top

Hi,

our newest addition. And yes, it rotates :D

 

Reply #4352 Top

Where do I put the update?

Reply #4354 Top

TobiWahn,

Nice! Can't wait to see it in-game. I'm wandering through the tickets. I redid the ability and buff entity files you indicated had problems so they should upload properly in the next commit. Once you tell me they have all cleared and we haven't introduced any minidump issues there are a lot of tickets I'll start closing. That should clear out a lot of underbrush and make it easier to see the real issues and work still to be done.

I still have some EA tech to clean up and the starbases all need work but I'll prioritize titan abilities.

Reply #4355 Top

TobiWahn,

Sent you another commit. The Centaury colonization doesn't work, it is still a work in progress.

 

Reply #4356 Top

ZombieRus5,

If I recall the BSG mod has you hand in it, would you mind sharing how you worked the colonization ability creating planetary defense modules? I'm toying with it, I know it can be done, but I'd rather not reinvent the wheel if it can be helped.

Darvroth

Reply #4357 Top

Quoting Darvroth, reply 4354
Nice! Can't wait to see it in-game.

You can, it is committed to the respository ;-)

 

Reply #4358 Top

Quoting Darvroth, reply 4355
Sent you another commit. The Centaury colonization doesn't work, it is still a work in progress.

Sent you an answer. Christmas is almost upon us now.

Most important to-do's for the next release:

add Titan Upgrades
add Flagship Frigates
fix event problems
fix other victory condition

Reply #4359 Top

Quoting Darvroth, reply 4356
If I recall the BSG mod has you hand in it, would you mind sharing how you worked the colonization ability creating planetary defense modules? I'm toying with it, I know it can be done, but I'd rather not reinvent the wheel if it can be helped.

I would imagine he made a buff which spawned those structures and in the colonization ability file referenced said buff in the afterColonizeBuffType line.

Reply #4360 Top

Lavo_2,

Thanks, the issue is how many buffs to string together what I want...

 

TobiWahn,

Where in the DB are the following defined:

AbilityALevel

AbilityBLevel

AbilityCLevel

AbilityDLevel

AbilityELevel

They are referable but I can't find where the actual files are to know what is being referred.

Reply #4361 Top

Quoting Darvroth, reply 4360

Lavo_2,

Thanks, the issue is how many buffs to string together what I want...

 

TobiWahn,

Where in the DB are the following defined:

AbilityALevel

AbilityBLevel

AbilityCLevel

AbilityDLevel

AbilityELevel

They are referable but I can't find where the actual files are to know what is being referred.

They reference the abilities 0-4

AbilityALevel = Ability0
...
AbilityELevel = Ability4

 

As for stringing the buffs together, use a periodic action to control the number of spawned structures

Reply #4362 Top

Hi,

 

can anyone tell me why sins insists that OnlyWhenAttackTargetIsInFiringSolution is no longer a valid enum?

Thanks

 

Reply #4363 Top

OnlyWhenAttackTargetIsInFiringSolution is valid, or should be.

Reply #4364 Top

I get

Failed to convert 'OnlyWhenAttackTargetIsInFiringSolution' to an enum value.

Hmmm.

Reply #4365 Top

Quoting TobiWahn_Kenobi, reply 4362
can anyone tell me why sins insists that OnlyWhenAttackTargetIsInFiringSolution is no longer a valid enum?

If all else fails use: OnlyWhenManyTargetsInRange and set target count to 2.

Reply #4366 Top

TobiWahn,

Sent you another small commit with the Neroon upgrades, let me know if I hit the mark...

Darvroth

Reply #4367 Top

TobiWahn,

See latest comments in ticket 142 for issues with the EA tech refresh.

Reply #4369 Top

Latest DB: Factions, Woot! Planets, yeah but it will take a time to populate..... so much to do and so little time in which to do it.

I won't dabble in the factions till the titans are done, but I really, really want to...

Reply #4370 Top

Open question on titan upgrades: do the values in the upgrade need to reflect the upgrade desired for that level or the total value with the upgrade included?

Example: Current Hull 8k, desired upgrade 600 hull. Should the value listed for that titan upgrade level be 600 or 8600?

 

Edit: Looking at the Rebellion files it appears Titan abilities are grouped like a starbase but upgrade like a ship. So to answer my own question above the titan upgrade would be 600 but "MaxHullPoints" would need to be listed in every additional upgrade level in the same file. This would be so much easier if modding didn't have a constant learning curve... Forward ho!

Reply #4371 Top

Quoting Darvroth, reply 4370

Open question on titan upgrades: do the values in the upgrade need to reflect the upgrade desired for that level or the total value with the upgrade included?

Example: Current Hull 8k, desired upgrade 600 hull. Should the value listed for that titan upgrade level be 600 or 8600?

 

Edit: Looking at the Rebellion files it appears Titan abilities are grouped like a starbase but upgrade like a ship. So to answer my own question above the titan upgrade would be 600 but "MaxHullPoints" would need to be listed in every additional upgrade level in the same file. This would be so much easier if modding didn't have a constant learning curve... Forward ho!

I think if the base is 8k Maxhull, and you have 2 Upgrade Stages with a desired total of 9200 Maxhull (600 per Upgrade Stage), the first upgrade stage needs 600, while the second needs 1200 (me thinks)

Reply #4372 Top

Quoting TobiWahn_Kenobi, reply 4371
I think if the base is 8k Maxhull, and you have 2 Upgrade Stages with a desired total of 9200 Maxhull (600 per Upgrade Stage), the first upgrade stage needs 600, while the second needs 1200 (me thinks)

Yes, exactly. I've tweeked Naroon, completed Victory and Adira, working on the Ka'Bin'Tak. I'll commit then and start on the Elder race titans.

Reply #4373 Top

All,

Is there a big difference for an ability levelSourcType: Intrinsic vs TitanUpgradeLevel? I haven't observed were Intrinsic doesn't work but is TitanUpgradeLevel preferable for AI behavior or some other reason?

Darvroth

Reply #4374 Top

TitanUpgradeLevel is the only way for abilities to work on Titans as the Titans' upgrade system is the same as the star base's.

Reply #4375 Top

Lavo_2,

Thanks, I was afraid of that.... well better to find out now while I'm still working the drafts than after when the clean up is much more difficult.

 

TobiWahn,

I will need to rework the jumpengine abilities for the titans, as well as some others like the Narn energy mine. Grrr, the commit I was going to send you tomorrow will be at least a week after the New Year.