Deceiver_0 Deceiver_0

Patch Stat Changes Forum [NEW TOPIC: Adjudicators 8/25/09]!!

Patch Stat Changes Forum [NEW TOPIC: Adjudicators 8/25/09]!!

For Sins 1.18 and Entrenchment 1.04

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

* Topics shoud be considered independent of eachother, vote for each topic as if the Devs were to choose only 1. Yay for fixes that you think would work, nay for fixes that you think won't*

** Now there's an easier way to cast your vote, download the easy entry form, fill it out and then copy and paste your results!**

>> Download The Easy Entry Form <<

REFERENCES
Several members of the community have taken it upon themselves to run tests to prove imbalances and recommend possible fixes. I would Encourage everyone commenting here to read these and become more informed.
Raging Amish's Lums vs Enforcers                           JJs HC Tests                      JJs Illum Tests

Deceivers Subjugator thread                        Deceivers Cap Carrier thread         

RAGING AMISH's Balance MOD

Game Bugs

These need to be addressed before anything else. The following is a compiled list of all known game bugs. Thanks to Pawelo for helping me compile and test these. If you can think of any others that aren't on here leave a comment to let me know.

-Embargo Level 2 and 3 do not stop cargo ships.

-Phasic Trap Research level 2 does not do anything.

-Magnetize does not interrupt channeled abilities

-Disruptive Strikes does not work on pulse beams

-Allegiance through wormholes is flawed.

-Wrong Sound effects on: Anima Tempest, repair cloud, nanite armor, EMP blast

-Infocard errors: Dunov shield restore does not increase mitigation, labs do not speed up build time

-Akkan Colonize ability does not always spawn extractors at lvl2 and lvl3.

-Subverters Disrupt Shields can not target structures with shields

-Some musics and Orange Skybox are not used.

 

SOLANUS ADJUDICATORS

The adjudicator, while it can target multiple structures, just doesnt have the punch its TEC cousin the Ogrovs has and has difficulty handling tight clusters of structures supported by repair bays. Also, without a well functioning healing unit, the poor adjudicator simply cant live long enough in the throws of battle to make a huge difference. We've discussed the changes, now its time to get official votes on them.

     Buff the Adjudicator-
                         Change armor type?:

                              Yay-           JuleTron              Kitkun                           N3rull
                                               eoncommander

                              Nay-           Dargoon999         Warlord Mike

                         Reduce supply cost?:

                              Yay-           JuleTron              Kitkun                            Dargoon999
                                               Warlord Mike        Darvin3                         SivCorp
                                              
eoncommander

                              Nay-           

                         Reduce number of firing banks to increase damage per target?:

                              Yay-            Warlord Mike        eoncommander

                              Nay-            Kitkun                  N3rull                            Dargoon999

                         Increase damage?:

                              Yay-            Warlord Mike         eoncommander

                              Nay-            Kitkun                  Dargoon999

                         Increase shields?:

                             Yay-            JuleTron                Kitkun                           eoncommander

                             Nay-            Dargoon999           Warlord Mike

      No Fix Needed-                    Ryat                      Extremor

MINES

These little critters were introduced in Entrenchment and have been seldom used. They are purely defensive, extremely expensive, and a huge gamble to put your money in. There's been much discussion on possible fixes, but now its time for an official vote, so here you go.

      Buff Mines
                        Increase damage?

                            Yay-              Juletron                Whiskey144                 SivCorp
                                                Extremor

             
               Nay-              EadTaes               Raging Amish               Ovi_187
                                                Kitkun                  eoncommander

                        Increase damage radius?

                            Yay-             Top Vasari             Whiskey144                  EadTaes
                                               Warlord Mike          Ovi_187                        SivCorp
                                               Extremor                eoncommander

                            Nay-             Juletron                 N3rull                           Raging Amish
                                               Kitkun

                        Increase activation radius?

                            Yay-             Warlord Mike         eoncommander

                            Nay-             EadTaes                JuleTron                       N3rull
                                              
Raging Amish         Ovi_187                       Kitkun
                                               Extremor

                        Increase mines per deployment?

                            Yay-             eoncommander

                            Nay-             EadTaes                N3rull                         Raging Amish
                                              
Warlord Mike          Ovi_187                     Kitkun
                                              
Extremor

                        Increase deployment spread?

                            Yay-           Warlord Mike            Extremor                    eoncommander

                            Nay-           Juletron                   EadTaes                     N3rull
                                             Raging Amish           Ovi_187                     Kitkun

                        Decrease cost?

                            Yay-           Juletron                   Mindseye(25%)           EadTaes(25%)
                                             Dargoon999             Whiskey144
                N3rull(20%)
                                            
Warlord Mike            Ovi_187                     Kitkun
                                             Extremor

                            Nay-           Raging Amish            eoncommander

                        Reduce build time for Proximity Mines(TEC)?

                            Yay-           Juletron                   Whiskey144                EadTaes
                                             Raging Amish           Warlord Mike               Ovi_187
                                             Kitkun                      Extremor

                            Nay-

                        Increase duration of Gravity Mines(Vasari)?
 
                            Yay-           Juletron                   N3rull                  Mindseye
                                            
Ovi_187                   Kitkun                 Extremor

                            Nay-           EadTaes                  Raging Amish

                        Fix homming mines AI to return to original deployment location(Advent)?
 
                            Yay-           JuleTron                  EadTaes              N3rull
                                             Mindseye                 Warlord Mike       Ovi_187
                                            
SivCorp                    Kitkun                Extremor
                                            
eoncommander

                            Nay-           Raging Amish

                        Make Gravity Mines an upgrade to existing mines?

                            Yay-           N3rull                      Juletron               Dargoon999
                                             Ue-Carbon               Deceiver_0           Mindseye
                                            
Kitkun                     Extremor
                                          

                            Nay-           EadTaes                  Raging Amish

      No fix needed-

SIEGE FRIGATES

Costing more than most Heavy Cruisers, one would expect siege frigates to be able to handle a simple task like bombing a planet to oblivion, but with their super thin and weak hulls they certainly aren't worth the cost, and with Entrenchments bombardment protection on starbases, siege frigates find themselves in the obsolete unit pile. Personally I think they should be tough as nails since all they do is bomb planets and cost loads of resources and precious supply. With a decent buff these units could be the terror they once were and possibly bring back some of the planetary defense tech that fell from use after their nerf. (planetary shielding anyone?)

      Buff Siege Frigates

                        Increase Hp/shields/armor?:
 
                              Yay-             Deceiver_0(Hp)     Volt_Cruelerz   Darvin3
                                                  Ryat
                   EadTaes         Dargoon999(10%)
                                                  N3rull(+nerf)        
Kitkun            eoncommander   


                              Nay-             Soasertsus         Cykur                Mindseye
                                                 Raging Amish      Ascension          Howdidudothat
                                                 Ovi_187              Sobric               Warlord Mike
                                                 Extremor

                        Change armor type (currently light)?:

                              Yay-             Deceiver_0(v. heavy)  Soasertsus(v. heavy)  Volt_Cruelerz(heavy/v.heavy)
                                                
EadTaes (heavy)        Dargoon999(heavy)    N3rull(heavy)
                                                
SivCorp                     Extremor(heavy)         eoncommander


                              Nay-             Darvin3              Cykur                Ryat
                                                
Mindseye            Raging Amish     Ascension
                                                
Howdidudothat     Ovi_187             Sobric
                                                
Warlord Mike       Kitkun
 
                        Decrease Resource cost?:

                              Yay-             Soasertsus        Darvin3               EadTaes
                                                  Howdidudothat
  Sobric                 Extremor              


                              Nay-             Volt_Cruelerz      Cykur                 Ryat 
                                                 Dargoon999        Mindseye           Raging Amish
                                                 Ascension           Ovi_187             Warlord Mike
                                                 Kitkun

                        Decrease Supply Cost?:

                              Yay-            Soasertsus(6)     Darvin3               Cykur
                                                 Ryat(10)           EadTaes(10)        Dargoon999(10)
                                                 Mindseye          Howdidudothat      Raging Amish(12)
                                                 Ascension(12)   Ovi_187                mbaron888(8)
                                                 Sobric              Warlord Mike         SivCorp
                                                 Kitkun              eoncommander

                             
                              Nay-            Volt_Cruelerz     Extremor  

                        Increase Bombardment damage?:

                              Yay-            Volt_Cruelerz     Dargoon999(20%) Warlord Mike
                                                 Extremor

             
                              Nay-            Soasertsus         Darvin3               Cykur
                                               
Ryat                  EadTaes              Mindseye
                                               
Raging Amish     Ascension            Howdidudothat
                                               
Ovi_187             Sobric                 SivCorp
                                               
Kitkun                eoncommander


                        Make TEC Heavy Fallout Active (currently passive)?:

                              Yay-             Deceiver_0        Soasertsus            Volt_Cruelerz
                                                 Darvin3            Cykur                   Ryat
                                                
Dargoon999      N3rull                   Mindseye
                                                 Raging Amish    Ovi_187               Sobric
                                                 Warlord Mike     Kitkun


                              Nay-             EadTaes           Ascension             Howdidudothat

                        Reduce Heavy Fallout effect time (currently 6 minutes)?:

                              Yay-             Darvin3          Sobric                     Warlord Mike

                             
                              Nay-             Soasertsus       Volt_Cruelerz          Cykur
                                                 Ryat                EadTaes                 Dargoon999
                                                
Mindseye         Raging Amish          Ascension
                                                
Howdidudothat  Ovi_187                 Kitkun

                        Reduce Xp value (currently 65xp)?:

                              Yay-             Soasertsus       Darvin3(40)            Cykur
                                                 EadTaes(15)     Dargoon999(30)     Ovi_187
                                                 Kitkun


                              Nay-             Volt_Cruelerz    Ryat                     Mindseye
                                                
Raging Amish   Ascension              Howdidudothat
                                                 Sobric              Warlord Mike
                       
                        Apply fixes to siege militia?:

                              Yay-             Deceiver_0         Soasertsus              Volt_Cruelerz
                                                
Darvin3              EadTaes                 Dargoon999
                                                 Raging Amish     Ovi_187                  Sobric
                                                 Warlord Mike      Kitkun                    Extremor

                            
                              Nay-             Ryat                  Ascension              Howdidudothat             

                        Apply fixes to siege pirates?:

                              Yay-             Darvin3              EadTaes                 Dargoon999
                                                 Raging Amish      Ovi_187                 Warlord Mike
                                                 Kitkun                Extremor


                              Nay-             Soasertsus         Volt_Cruelerz           Ryat
                                                 
Ascension          Howdidudothat         Sobric


      No Fix Needed-

 

SEREVUN OVERSEER

The overseer is a powerful, but seldom used ship due to it's current lack of usability. I'd recommend anyone planning on voting on this topic read a few of the replies on page 5, where Ascension and I debated some changes. I've also thrown in a few ideas to make overseers 'Jump Degradation' ability a little more potent for the 100AM and channeling it costs.

      Buff Serevun Overseers-
                       
                         Increase firing arc of abilities?:

                              Yay-              Deceiver_0           JuleTron                Volt_Cruelerz
                                                  Ascension            Soasertsus             milo896

                                                  Howdidudothat     lifekatana               N3rull
                                                  Mindseye            Cykur                     EadTaes
                                                 
Raging Amish      Ovi_187                 Warlord Mike  
                                                  Kitkun                 Extremor                eoncommander

                              Nay-             Pbhead                Sobric
                      
                         Increase turn rate?:

                              Yay-              Deceiver_0           JuleTron                Volt_Cruelerz
                                                  Ascension           
Soasertsus             milo896
                                                  Howdidudothat     lifekatana              N3rull
                                                 
Mindseye            Pbhead                  Raging Amish 
                                                  Ovi_187              Warlord Mike          Kitkun
                                                  Extremor             eoncommander

                              Nay-             EadTaes              Sobric                    SivCorp

                         Make 'Reactive nanite armor' omnidirectional (360 degrees)?:

                              Yay-              Ascension           Raging Amish          Sobric
                                                 
Warlord Mike       SivCorp                   Extremor

                              Nay-              Deceiver_0          Soasertsus              Darvin3                                              
                                                  milo896
              Howdidudothat         lifekatana
                                                  N3rull                 Mindseye                 Pbhead
                                                  EadTaes             Ovi_187                   Kitkun
                                                  eoncommander

                      
   Increase reduction of jump speed for 'Jump Degradation'?:

                              Yay-              milo896              Howdidudothat         Mindseye
                                                 
EadTaes              Ovi_187                  Sobric
                                                  Kitkun                 Extremor                 eoncommander

                              Nay-              Soasertsus          lifekatana               Pbhead
                                                  Raging Amish
 
                         Allow 'Jump Degradation' to do a damage % to incoming enemy vessels' hulls?:

                              Yay-              Deceiver_0 (5-10%)  Soasertsus(20%AM)  Darvin3
                                                  milo896              N3rull(speed reduction)  Kitkun
                                                  eoncommander

                              Nay-              Howdidudothat     lifekatana              Mindseye
                                                  Pbhead               EadTaes                 Raging Amish
                                                 
Ovi_187              Sobric                     Extremor

                        Allow 'Jump Degradation' to disable passive regeneration?

                              Yay-              Raging Amish       Deceiver_0              Diplominator
                                                  Juletron               
Sobric                    Extremor                 

                              Nay-              Ovi_187               Howdidudothat         Cykur
                                                  Kitkun

         No Fix Needed-


SKAROVAS ENFORCER

The relative weakness of the Enforcer has recently been brought to the forums attention (thanks JohnJames). With their higher resource cost, higher supply cost and more expensive upgrades, enforcers are unfortunately left in the dust by their counterparts. Many speculate that their extra ability (reintegration) is the cause for such a skewed balance, while others agree that reintegration lacks the power enforcers deserve. The following are some fixes that have been proposed. Personally, I think the Vasari should get a little more for what they pay for.

           Buff Skarovas Enforcers-

                         Decrease Resource Cost?:

                              Yay-              Ascension              EadTaes                  Sobric          

                              Nay-              Deceiver_0             Soasertsus               Volt_Cruelerz
                                                  lifekatana     
         Howdidudothat          Darvin3
                                                  Mindseye               Raging Amish            Ovi_187
                                                 
Warlord Mike          Kitkun                      Extremor  
                                                 
eoncommander      
               
                         Decrease Supply Cost?:

                              Yay-              Soasertsus             Sobric                       Extremor

                              Nay-              Deceiver_0             Volt_Cruelerz             lifekatana
                                           
       Howdidudothat        Darvin3                     Mindseye
                                                  EadTaes                 Raging Amish            Ovi_187
                                                 
Kitkun                    eoncommander

                     
    Increase hp/shields/armor?:

                              Yay-              Deceiver_0               Darvin3                   EadTaes(armor+1)
                                                  Raging Amish           SivCorp                   Kitkun
                                                  eoncommander
                           
                              Nay-              Volt_Cruelerz           Soasertsus               lifekatana
                                                 
Howdidudothat         Mindseye                 Ovi_187
                                                 
Sobric                     Extremor

                    
     Increase Damage?:

                              Yay-              Deceiver_0              Soasertsus                Ascension
                                                  JuleTron                 
Darvin3                    Howdidudothat
                                                  Mindseye                
Cykur                      EadTaes(22)
                                                  Raging Amish(21.6)  Ovi_187                   Sobric
                                                  Warlord Mike           SivCorp                    Kitkun
                                                  eoncommander

                              Nay-              Volt_Cruelerz           lifekatana                Extremor         

            
             Cheaper damage upgrades?:

                              Yay-              Deceiver_0              Volt_cruelerz              Top Vasari
                                                   Ascension               DesConnor                Raging Amish
                                                   N3rull                     lifekatana                 JuleTron 

                                                  
Darvin3                  Howdidudothat           Mindseye
                                                  
EadTaes                 Sobric                       Warlord Mike
                                                  
SivCorp                  Extremor                   eoncommander     

                              Nay-              Soasertsus              Ovi_187                    Kitkun

                    
     Higher reintegration rate?:

                              Yay-              Deceiver_0              Volt_cruelerz              Top Vasari
                                                  Soasertsus              N3rull                        lifekatana
                                                  JuleTron                
Darvin3                      Howdidudothat
                                                 
Ovi_187                  Sobric                        Kitkun

                              Nay-             Mindseye                 EadTaes                    Raging Amish 
                                                 Extremor

           No Fix Needed-                 Pbhead

DOMINA SUBJUGATORS

The domina has been an a lot of peoples (f spending money on that) list for sometime. I tested and observed the subjugator while I was examining carrier caps and wrote a report on them as well. Here's some fixes that have been proposed for the Domina as well as the Stilakus Subverter (whose destiny is quite intertwined with the domina). I'll be putting the Subverter question under the REPULSE section as it has to do more as a counter to it.

          Buff Domina Subjugators-

                         Increase firing arc of abilities?:

                                Yay-            Deceiver_0             Mindseye              Darvin3
                                                  Gugabalog            
Cykur(heal only)    Raging Amish
                                                 
Ovi_187                 Sobric                   Warlord Mike
                                                 
SivCorp                  Kitkun                   eoncommander       

                                Nay-            EadTaes                lifekatana             Pbhead

              
           Increase turn rate?:

                                Yay-            Deceiver_0             Darvin3                Gugabalog
                                                  Mindseye               Pbhead               
Raging Amish
                                                  Ovi_187                 Sobric                  Warlord Mike
                                                  Kitkun                    eoncommander

                                Nay-            EadTaes                lifekatana

                  
       Make abilities AOE?:

                                Yay-            Warlord Mike          SivCorp                eoncommander

                                Nay-            Deceiver_0             EadTaes               Gugabalog    
                                                  Darvin3                  lifekatana             Mindseye
                                                 
Pbhead                  Raging Amish        Ovi_187
                                                 
Sobric                    Kitkun

            
             Remove channeling from abilities?:

                               Yay-             EadTaes                Gugabalog             lifekatana
                                                 
Raging Amish         Sobric                   Warlord Mike
                                                  Kitkun

              
                 Nay-             Deceiver_0             Darvin3                 Mindseye
                                                 
Pbhead                  Ovi_187                SivCorp
                                                  eoncommander

                
         Fix Targeting AI (on all abilities for all races) to prevent wasteful use?:

                               Yay-             Deceiver_0             Darvin3                  EadTaes
                                                  Gugabalog             Soasertsus             lifekatana
                                                  Mindseye               Pbhead                 
Cykur
                                                 
Raging Amish         Ovi_187                 Sobric
                                                 
Warlord Mike          SivCorp                  Kitkun
                                                 
eoncommander


                               Nay-             Pbhead

           No Fix Needed-

CARRIER CLASS CAPITAL SHIPS

I've noticed people use Carrier Caps generally for 1 ability, and not for the strikecraft and SC bonuses they offer. Weaker than most other classes, they are sparse and somewhat unthreatening on the battle field. Personally I think they should offer more benefit in the strike craft department than they do now. I've written a detailed report on them, and taken some of the proposed changes from it for this thread.

             Buff Carrier Caps-

                        Increase Initial Armor?

                                Yay-          Deceiver_0              Soasertsus            Ryat
                                                Howdidudothat         Gugabalog          
Warlord Mike
                                                SivCorp                   Kitkun

                                Nay-          Darvin3                  -Ue_Carbon          mbaron888
                                                Pirate-Jack             EadTaes              DesConnor
                                                Swordsalmon          lifekatana           
Pbhead
                                                Raging Amish         Ovi_187               Sobric
                                                Extremor                eoncommander

            
            Increase Squadron Capacity?

                                Yay-          Deceiver_0 (see thread)  Soasertsus      Ryat
                                                -Ue_Carbon              ReadyMan           Howdidudothat
                                                mbaron888              Pirate-Jack          EadTaes
                                                DesConnor               Mindseye            Swordsalmon
                                                Gugabalog               N3rull                  lifekatana
                                                -aceca-                   Derek06              
Ovi_187
                                               
Sobric                     Warlord Mike        SivCorp
                                               
Kitkun                     Extremor             eoncommander

                                Nay-          Darvin3                  Raging Amish          

                
        Make SC buffs AOE?

                                Yay-          EadTaes               DesConnor               Swordsalmon
                                                Gugabalog           
Derek06                   Raging Amish
                                               
Sobric                   SivCorp                    Extremor
 
                                Nay-          Deceiver_0             Soasertsus              Ryat
                                                Darvin3                  -Ue_Carbon             Howdidudothat
                                                mbaron888            Pirate-Jack               lifekatana
                                               
Pbhead                  Ovi_187                  Kitkun
                                               
eoncommander


                        Increase additional drones(Adept Drone Anima)?

                                Yay-          Deceiver_0               Darvin3                 Howdidudothat
                                                 Mindseye                 Swordsalmon         Gugabalog
                                                
Derek06                  Raging Amish        Sobric 
                                               
SivCorp                    Kitkun               

               
                 Nay-          Soasertsus               Ryat                     -Ue_Carbon
                                                 mbaron888              Pirate-Jack           EadTaes
                                                DesConnor                lifekatana           
Pbhead
                                                Ovi_187                    Extremor             eoncommander

                        Re-work Scramble Bombers?

                                Yay-          Deceiver_0               Soasertsus            Ryat
                                                Darvin3                    -Ue_Carbon          Howdidudothat
                                                mbaron888              Pirate-Jack            EadTaes
                                                DesConnor               Mindseye              Swordsalmon   
                                                Gugabalog               N3rull                    lifekatana
                                                Pbhead                   
Derek06               Raging Amish
                                               
Ovi_187                   Sobric                   Warlord Mike
                                               
SivCorp                    Kitkun                  Extremor
                                                eoncommander

      
                          Nay-        

           No Fix Needed-

LIGHT FRIGATES

Most agree that Light Frigates don't scale well. Being limited in their usefulness early game, and becoming almsot complete obsolete late game with Heavy Cruiser research. Many ideas have been thrown around to get light frigates back on the battle field.

            Buff Light Frigates-

                        Increase Damage?:

                                  Yay-         TheRezonator       Gugabalog               Darvin3
                                                  -Ue_carbon          Howdidudothat         JuleTron
                                                  Pirate-Jack          N3rull                      Ascension
                                                 
Cykur                  Dargoon999(20%)   Raging Amish(Vasari: 12)
                                                 
Ovi_187              SivCorp(10%)          

             
                     Nay-         Volt_cruelerz         mbaron888              DesConnor
                                                 lifekatana            
Pbhead                   EadTaes
                                                 Sobric                   Kitkun                     Extremor
                                                 eoncommander

                 
       Increase Damage bonus to heavy armor type?:

                                  Yay-         Deceiver_0           TheRezonator           Gugabalog
                                                 -Ue_carbon          JuleTron                  Pirate-Jack
                                                 Howdidudothat     mbaron888              DesConnor(Light)
            
                                     Ascension            lifekatana                EadTaes
                                                 Dargoon999         Raging Amish(175%+)   Ovi_187
                                                 Sobric                  SivCorp(25%)           Kitkun
                                                
Extremor             eoncommander

                                  Nay-         Volt_cruelerz        Pbhead    
                
   
                        Increase Hp/Shields/Armor?:

                                  Yay-          Deceiver_0(armor)      TheRezonator     Gugabalog
                                                  Darvin3                      JuleTron            Ascension
                                                  lifekatana                 
Dargoon999(10%)  Ovi_187
                                                  Warlord Mike              eoncommander

                                  Nay-          Volt_cruelerz       Pirate-Jack               Howdidudothat
                                                   mbaron888        DesConnor              
Pbhead
                                                   EadTaes            Raging Amish           Sobric
                                                   SivCorp             Kitkun                      Extremor
                  
                         Increase ability range?:

                                  Yay-          Deceiver_0          TheRezonator            Gugabalog
                                                  Volt_cruelerz       -Ue_carbon                JuleTron
                                                  Ascension          
Eadtaes                     Dargoon999
                                                  Raging Amish      Ovi_187                    Sobric
                                                  Kitkun                Extremor                   eoncommander
 
                                  Nay-          Howdidudothat    mbaron888               DesConnor
                                                  lifekatana          
Pbhead                   
                                                  
                 
       Increase firing arc?:

                                  Yay-          TheRezonator       Gugabalog              -Ue_carbon
                                                  JuleTron               Pirate-Jack               Howdidudothat
                                                  DesConnor            N3rull                      Ascension
                                                 
Eadtaes                Raging Amish           Sobric
                                                  Warlord Mike        SivCorp                    Extremor

                                  Nay-          Volt_cruelerz         mbaron888               lifekatana
                                                 
Pbhead                Dargoon999              Ovi_187
                                                  Kitkun                  eoncommander

           
             Increase turn speed?:

                                  Yay-          Darvin3                 EadTaes                TheRezonator
                                                  Pirate-Jack             ReadyMan            Howdidudothat
                                                  mbaron888            DesConnor            Mindseye
                                                  N3rull                    Ascension              Pbhead
                                                 
Eadtaes                 Dargoon999          Raging Amish
                                                 
Ovi_187                 Sobric                  Warlord Mike
                                                 
SivCorp                  Extremor              eoncommander

                                  Nay-         lifekatana              Kitkun

             Tweak Targeting AI to favor support cruisers?:

                                  Yay-         Deceiver_0           TheRezonator           Gugabalog
                                                 Darvin3               Volt_cruelerz             JuleTron
                                                 Pirate-Jack           mbaron888               DesConnor
                                                 N3rull                  Ascension                  lifekatana
                                                
Eadtaes               Dargoon999              Raging Amish
                                                
Ovi_187               Sobric                      Warlord Mike
                                                
SivCorp                Kitkun                     Extremor
                                                 eoncommander

                                  Nay-        Howdidudothat      Pbhead

     
        Nerf Counters-

                          Decrease LRF Damage?:
   
                                  Yay-          Proletari                Darvin3               Azrak_Navarion
                                                 ReadyMan             Howdidudothat     Mindseye
                                                 Ascension             
Eadtaes               Dargoon999(10%)

                                  Nay-          Deceiver_0           Volt_cruelerz          Pirate-Jack
                                                  mbaron888          DesConnor             lifekatana
                                                 
Pbhead               Raging Amish         Ovi_187
                                                 
Sobric                 Warlord Mike           Kitkun
                                                 
Extremor             eoncommander

                          Decrease LRF damage bonus to medium armor?

                                  Yay-         Deceiver_0(125%)  Ovi_187              Howdidudothat
                                                
Sobric                   eoncommander

                                  Nay-         N3rull                    Cykur                 Warlord Mike
                                                
Kitkun                   Extremor

                          Increase LRF resource cost?:

                                  Yay-         Extremor

                                  Nay-         Deceiver_0            Pirate-Jack          Howdidudothat
                                                 mbaron888            DesConnor         lifekatana
                                                
Pbhead                 Eadtaes              Dargoon999
                                                 Raging Amish        Ovi_187              Sobric
                                                
Warlord Mike         Kitkun                 eoncommander

         
    No Fix Needed-                Soasertsus              dresda

REPULSE:


Many have said repulse needs a fix. Personally I agree.


            Nerf Guardians-

                        Increase AM cost?:

                                    Yay-     Deceiver_0               Raging Amish         crashmatusow
                                                Ascension                 Pirate - Jack           Volt_cruelerz
                                                Tohron                     Darvin 3                 Top vasari
                                                mbaron888               Proletari                -Ue_carbon
                                                Major  Stress            Mindseye                Azrak_Navarion
                                                lbgsloan                   Gugabalog              Soasertsus
                                                Howdidudothat          JuleTron                 DesConnor
                                                lifekatana                -aceca-                  
Derek06
                                                Cykur                      Ovi_187                  Sobric
                                               
Warlord Mike            SivCorp                  Kitkun
                                               
Extremor                  eoncommander   
                                              
                                    Nay-    dresda

                        Increase cooldown rate?

                                    Yay-      Raging Amish            Deceiver_0             Howdidudothat
                                               
Kitkun                       Extremor               eoncommander

                                    Nay-      Ovi_187                  Juletron                   Sobric
                                                 Cykur

                        Decrease AOE?:

                                    Yay-     Gugabalog                 -Ue_carbon            DesConnor
                                              
eoncommander

                    
                Nay-     Pirate - Jack             Major  Stress         crashmatusow
                                               Mindseye                 Soasertsus              Howdidudothat
                                               dresda                     lifekatana             
Pbhead
                                              
Derek06                  Raging Amish         Ovi_187
                                              
Sobric                     Warlord Mike          Kitkun
                                              
Extremor    

            
            Increase resource cost?:

                                    Yay-      Ascension                Volt_cruelerz           Sobric
                                               
Extremor          

                     
               Nay-      Pirate - Jack            Major  Stress           Soasertsus
                                                 Mindseye                 Gugabalog            Howdidudothat
                                                 dresda                    DesConnor             lifekatana
                                                
Pbhead                   Derek06                 Raging Amish
                                               
Ovi_187                   Warlord Mike           Kitkun 
                                               
eoncommander 

             
            Cause damage to shields?:

                                    Yay-      EadTaes                  Volt_cruelerz        dresda

                        
            Nay-      Major  Stress           Mindseye             Soasertsus
                                                Gugabalog              Howdidudothat      DesConnor
                                                lifekatana              
Pbhead                Derek06
                                                Raging Amish         Ovi_187                Sobric
                                                Warlord Mike         Kitkun                    Extremor
                                               
eoncommander 
 
      
       Buff Counters-

                        Increase LF ability range?:

                                    Yay-     Gugabalog                TheRezonator         Volt_cruelerz
                                               
Derek06                   Raging Amish         Sobric
                                               
SivCorp                    Kitkun                   Extremor
                                               
eoncommander          

                      
              Nay-     Pirate - Jack             Major  Stress          Soasertsus
                                               Mindseye                  DesConnor            lifekatana
                                              
Pbhead                     Ovi_187


          
              No affect to Cap Ships?:

                                    Yay-     Pirate - Jack             Major  Stress         Volt_cruelerz
                                               DesConnor               Cykur                  
Warlord Mike
                                              
SivCorp                    Kitkun                  Extremor
                                               eoncommander

                                    Nay-    Mindseye                  Gugabalog              Soasertsus   
                                              lifekatana                 
Pbhead                  Derek06
                                             
Raging Amish            Ovi_187                  Sobric

        
                 Increase Distortion Field (targeting) range?:

                                    Yay-     Deceiver_0               Soasertsus              Sobric
                                              
Kitkun                      eoncommander

                   
                 Nay-     lifekatana                crashmatusow          Pbhead
                                               Raging Amish           Ovi_187                  Extremor
     


            No Fix Needed-

MISSILE BARRAGE:

This has been a heated issue for several months. In the most recent patch, the devs made the graphic unique (red missile exhaust?) and extended the duration while reducing dps. Was this enough?


            Nerf Missile Barrage-

                        Decrease total damage?:

                                    Yay-      Extremor

                                    Nay-      mbaron888             Gugabalog             TheRezonator
                                                 Volt_cruelerz          -Ue_carbon           Howdidudothat
                                                 DesConnor            
Derek06                Raging Amish
                                                
Ovi_187                 Sobric                   Warlord Mike 

               
         Increase AM cost?

                                    Yay-      Ascension               Ovi_187

                         
           Nay-      mbaron888             Gugabalog            TheRezonator
                                                 Volt_cruelerz           -Ue_carbon           Howdidudothat
                                                 DesConnor             
Derek06              Raging Amish
                                                 Sobric                     Warlord Mike       Extremor
                                      
              
          Decrease AOE?

                                    Yay-      Tohron                     mbaron888           Howdidudothat
                                                 JuleTron                  DesConnor           
Sobric

                    
                Nay-      Gugabalog                TheRezonator       Volt_cruelerz
                                                 -Ue_carbon              
Derek06               Raging Amish 
                                               
Ovi_187                    Warlord Mike         Extremor                          

        
    Buff Counters-

                        Increase range on ability interrupts?:

                                    Yay-     Tohron                   TheRezonator          Raging Amish
                                               Ovi_187                  Sobric                     Extremor

                     
               Nay-     Gugabalog              Volt_cruelerz            -Ue_carbon
                                                Howdidudothat        DesConnor

           
              LF abilities can target caps?:

                                    Yay-      Gugabalog             TheRezonator       Sobric
                                                Warlord Mike

                       
             Nay-      Volt_cruelerz         -Ue_carbon            Howdidudothat
                                                DesConnor             N3rull                  
Derek06
                                               
Raging Amish         Ovi_187               Extremor

               
        Graphic/Audio Improvement?:
 
                                    Yay-     Eadtaes                   Deceiver_0            Volt_cruelerz
                                               Gugabalog               TheRezonator        -Ue_carbon
                                               Howdidudothat          N3rull                   lifekatana
                                              
Derek06                   Cykur                   Raging Amish
                                              
Ovi_187                   Sobric                   Warlord Mike
                                               SivCorp                   Kitkun                   Extremor
                                               eoncommander

                                     Nay-    DesConnor

            No Fix Needed-             Deceiver_0                EadTaes             Azrak_Navarion
                                              Major  Stress             Top vasari          Soasertsus
                                              ReadyMan                 lifekatana
         SivCorp
                                              
Kitkun                      eoncommander       


CARRIERS:

Extensively nerfed in the previous 2 patches, carriers have lost their place as a hard counter to long ranged frigates, as flak frigates can now destroy fighters much faster than they are built, and long ranged frigates can now hunt the carriers themselves down.


            Buff Carriers-

                        Decrease build penalty?:

                                    Yay-     Deceiver_0                Ascension            crashmatusow
                                               Pirate - Jack              mbaron888          Volt_cruelerz
                                               lbgsloan                    Gugabalog           Top vasari
                                               Soasertsus                Howdidudothat      JuleTron
                                               N3rull                        lifekatana           
Derek06
                                              
Cykur                       Ovi_187                Sobric
                                               Warlord Mike             SivCorp                Kitkun
                                              
eoncommander 

                                    Nay-     DesConnor                Raging Amish       Extremor

                       
Increase fighter HP?:

                                    Yay-    Ascension                  Mindseye              Azrak_Navarion
                                              Gugabalog                 Howdidudothat     
Derek06
                                              Extremor

                     
               Nay-    Pirate - Jack             mbaron888             Volt_cruelerz
                                              Soasertsus                DesConnor             lifekatana
                                             
Raging Amish            Ovi_187                 Sobric
                                              Warlord Mike            SivCorp                  Kitkun 

           
             Reduce movement penalty?:

                                    Yay-     Tohron                    Soasertsus              Raging Amish
                                               mbaron888              Gugabalog              Howdidudothat
                                               JuleTron                  ReadyMan               DesConnor
                                              
Derek06                  Sobric                     SivCorp
                                               Extremor            

                                    Nay-     Pirate - Jack            crashmatusow         lifekatana
                                               
Cykur                     Deceiver_0             Ovi_187
                                              
Kitkun 

         
   Nerf Counters-

                        Reduce Flak rate of fire?:

                                   Yay-         EadTaes                Warlord Mike        eoncommander

                  
                 Nay-         Mindseye               Gugabalog           Volt_cruelerz
                                                  Soasertsus             Howdidudothat     DesConnor
                                                  lifekatana              
Raging Amish      Ovi_187
                                                 
Sobric                    Kitkun                  Extremor


            No Fix Needed-                 Major  Stress         -Ue_carbon            Pbhead

SCOUTS:

With the recent nerf to carriers, scouts have come to the forefront as a decent anti-lrf ship, and with their new found popularity some changes have been suggested.


            Nerf Scouts-

                        Reduce damage buff against light armor?:

                                    Yay-      Volt_cruelerz            Ovi_187

                          
          Nay-      Deceiver_0               Ascension             Soasertsus
                                                Gugabalog                Howdidudothat     
Derek06
                                               
Raging Amish           Sobric                   Warlord Mike 
                                               
Kitkun                     Extremor

                        Increase scout supply requirement?:

                                    Yay-

                                    Nay-      Ascension                Pirate - Jack         Volt_cruelerz
                                                Gugabalog               TheRezonator       Soasertsus
                                                 Howdidudothat        
Derek06              Raging Amish
                                                
Ovi_187                  Sobric                  Warlord Mike 
                                               
Kitkun                      Extremor
 

                        Increase resource cost?:

                                    Yay-

                                    Nay-      Ascension               Pirate - Jack           Volt_cruelerz
                                                Gugabalog              TheRezonator         Soasertsus
                                                 Howdidudothat       
Derek06                 Raging Amish 
                                                
Ovi_187                 Sobric                     Warlord Mike 
                                               
Kitkun                     Extremor
                                
      
      Buff Vasari Scouts-

                        Increase Hp/Shields?:

                                    Yay-     Deceiver_0              Raging Amish         Volt_cruelerz
                                                Ascension               Pirate - Jack             Soasertsus
                                                Mindseye                TheRezonator           Howdidudothat
                                               
Derek06                 Sobric                      Warlord Mike
                                               
SivCorp                  Kitkun                      Dargoon999
                                                Extremor

                   
                  Nay-   Gugabalog               Ovi_187

                 
       Increase damage?:

                                    Yay-      Ascension              Raging Amish           Volt_cruelerz
                                                Gugabalog             TheRezonator           Soasertsus
                                                Howdidudothat       
Derek06                  Cykur(+.5dps)
                                                Ovi_187                 Sobric                      Warlord Mike
                                               
SivCorp                  Kitkun                      Dargoon999
                                               
                                    Nay-      Extremor


            No Fix Needed-              EadTaes                 mbaron888            JuleTron
                                               Major  Stress          -Ue_carbon              ReadyMan
                                               DesConnor              lifekatana             
Pbhead
                                              
eoncommander

ILLUMINATORS:

The relative strength of illuminators has been under debate for some time, and many fixes have been proposed, here are a few, let me know if you’ve got others. I've done my own research, and have posted my findings.


            Nerf Illuminators-

                        Increase resource cost?:
 
                                    Yay-      Ascension               Volt_cruelerz           Ovi_187
                                                Pirate - Jack           EadTaes                 Top vasari
                                                lbgsloan                 Gugabalog              Azrak_Navarion
                                                Soasertsus              Howdidudothat       
Derek06
                                                Extremor

                         
            Nay-     Major  Stress          -Ue_carbon              lifekatana
                                               
Raging Amish         Sobric                     Warlord Mike
                                                
Kitkun                  eoncommander
                                               

         
               Adjust damage division between beams?:

                                    Yay-    Deceiver_0(33%)    mbaron888               -Ue_carbon
                                              Gugabalog             DesConnor                N3rull
                                               Ascension            
Derek06                   Raging Amish(33%)
                                               Ovi_187               Sobric                       Warlord Mike
                                              
eoncommander 

                                    Nay-    Pirate - Jack          Major  Stress             Soasertsus
                                              Howdidudothat       lifekatana                 
Kitkun
                                             
Extremor            

                        Decrease/adjust the HP/Shields?:

                                   Yay-      Pirate - Jack (hp only)        EadTaes          TheRezonator
                                               Ascension              Gugabalog                  -Ue_carbon
                                               Soasertsus             Howdidudothat            DesConnor
                                               -aceca-                 
Derek06                      Cykur
                                               Raging Amish(Hp&Armor)  Ovi_187            Sobric 
                                              
Warlord Mike           SivCorp                     Kitkun
                                              
Extremor(450/500)  eoncommander

                        
           Nay-      Major  Stress        Volt_cruelerz                Soasertsus
                                               lifekatana           


                        Increase supply requirement?:

                                  Yay-        DesConnor            Derek06               Kitkun 

                
                  Nay-        Pirate - Jack          Major  Stress         Volt_cruelerz
                                                Gugabalog             Soasertsus            Howdidudothat
                                                lifekatana             
Raging Amish        Ovi_187   
                                               
Sobric                    Warlord Mike         Extremor 
                                               
eoncommander        
 
                        Decrease Damage?:
 
                                  Yay-        EadTaes                Ascension               Soasertsus
                                                Major  Stress        Gugabalog                ReadyMan
                                                DesConnor(Caps only)  N3rull                lifekatana
                                               
Ovi_187                Extremor          

                      
            Nay-        Volt_cruelerz        -Ue_carbon            Howdidudothat
                                               
Derek06              Raging Amish         Sobric
                                               
Warlord Mike        Kitkun                    eoncommander

                             
                  

            No Fix Needed-             mbaron888           Mindseye               dresda
                                             
Pbhead

More to come-

1,280,828 views 566 replies
Reply #251 Top

Yeah Im good with it I dont think it throws much off at all.N3rull is complaining that advent sc are soooo much better than vas.When they are really close and vas are probably better imo.Anyway you dont see them use it much because they dont have too but  advent HAVE to it is the only unit they have for taking out a sb.So I dont wanna see advent sc nerfed.

Reply #252 Top

WTF I'm not asking to nerf anything here about strikecraft.
L2read.

I want orky to do more damage vs structures because a fully offensively upgraded orkulus (i.e. 7k-ish credits + a crapload of time) deals about as much damage to structures as two ogrovs (1,2k ish credits and, like 2 minutes of construction?).

Every faction can spam bombers,
every faction can spam LRFs,
but the Vasari can't build torpedo cruisers. They can build the Orky offensively. However, the orky just doesn't do its anti-structure job well enough when completely upgraded. It just won't break through Advent's repair bay + shield regenerating hangars combo, for example, even if it has 3 assault upgrades. Advent can build 5 starfish and wipe the repair bays and hangars all at once, leaving the starbase without support. TEC can build 7 ogrovs and break through the starbase regardless of any regeneration it may be given. Vasari can NOT build a second Orky, nor can they make any more offensive upgrades.

And Vasari strikecraft aren't better than any other.

Reply #253 Top

I didnt say you were I was just saying I dont want to see them nerfed.:rolleyes:

Reply #254 Top

mindseye is a well known fact you love advent dearly just like ICO. THEY NEED A NERF. PLAIN AND SIMPLE. 

Reply #255 Top

hey ascension, any votes for siege frig fixes?

Reply #256 Top
Siege Frigates

      Buff Siege Frigates

                        Increase Hp/shields/armor?:Nay                          
                        Change armor type (currently light)?:Nay
                        Decrease Resource cost?:Nay
                        Decrease Supply Cost?:Yay (12)
                        Increase Bombardment damage?:Nay
                        Make TEC Heavy Fallout Active (currently passive)?:Yay
                        Reduce Heavy Fallout effect time:Nay
                        Reduce Xp value (currently 65xp)?:Nay
                        Apply fixes to siege militia?:Yay
                        Apply fixes to siege pirates?:Yay

                         
      No Fix Needed- 


Be very careful for what you ask for with Seige Frigates. They used to cost 5 ship slots per unit when the game came out. That was hell, and I was glad to see these knocked up to 14 ship slots when they made the fix. These ships need to be frail. They need to be a risk to buy. Planets are the most precious resource in this game. Making the ship that takes them too powerful in any way shape or form can ruin this game. 14 ship slots is a bit excessive I agree, but I do not support the idea of going below 12. I hesitate with buffing the ship itself and lowering the ship slots. If anything is going to change, only do one or the other. Hopefully, the only change is the number of ship slots. IF THE ONLY CHANGE is the # of ship slots, then yes, 10 ship slots is ok. 
 
Also, remember, the AI loves the seige frigate. Making the ship that the AI loves more powerful may not break the bank for online play, but it could frustrate a lot of single player people who all of sudden see the seige frigate armada coming their way. 
 
Very touchy issue. Be careful with what's changed here.


SEREVUN OVERSEER

      Buff Serevun Overseers-
                       
                         Increase firing arc:Yay                      
                         Increase turn rate?:Yay
                         Make 'Reactive nanite armor' omnidirectional?:Yay
                         Increase reduc of jump speed:Nay                        
                         Allow 'Jump Degradation' to do a damage % :Nay

                         

          No Fix Needed-
 
The ship is odd, I admit. It's not that the ship has no role, and actually, I do use it. This is the best ship in the game for countering anyone who goes straight for your capital ships. You can just randomly add 250 health to ur ship and give it armor. 6-8 of these will keep your cap (egg most likely) alive indefinitely if you micro it right. You could go a couple ways with affecting ships jumping into system. Something along the lines of taking awaytimatter or disabling abilities wouldn't be bad, but a % damage seems a bit too strong for a support cruiser.

SKAROVAS ENFORCER

           Buff Skarovas Enforcers-

                         Decrease Resource Cost?: Nay
                         Decrease Supply Cost?: Nay
                         Increase hp/shields/armor?: Yay
                         Increase Damage?: Yay (To 21.6)
                         Cheaper damage upgrades?: Yay                        
                         Higher reintegration rate?: Nay

           No Fix Needed-
JJ basically covered it all in his other thread. HC clash fests is probably the only rock on rock battle that I support, because you know what? Sometimes I just don't want to make bombers. This can't be buffed TOO much, but it should definitely compare to its TEC and Advent counterparts. Should be the middle man for HP and Shields in the grand scheme. TEC = worst shields, best health. Advent = worst health, best shields. Vasari = middle man. That's the theme. Keep it so that the overall combined health/shields is the same. Arguably, if this ship didn't have reintegration, I'd say 24 dps would be appropriate as opposed to 20. Since it does, make it 21.6. That's a 10% dps nerf if you use the Kodiak 1.8 dps per ship slot ratio. 
The Wave Upgrade Tree needs to be knocked down to tier 2,4, and 5 respectively instead of 4,5,7. This will compare with the TEC autocannon upgrades and the Advent Plasma Upgrades.
DOMINA SUBJUGATORS

           Buff Domina Subjugators-

                         Increase firing arc of abilities?: Yay
                         Increase turn rate?: Yay                            
                         Make abilities AOE?: Nay
                         Remove channeling: Yay                    
                         Fix Targeting AI?: Yay (doubt it's practical to program)
                      
           No Fix Needed-
 
This ship doesn't get used online yes, but the problem is the Guardian, not this ship. EVEN IF the guardian has repulse brought into line, the shield bubble is still hands down better than than anything the subjagator could bring in the first hour of game play. Late game this ship should be used. Problem is this is a lot like the Cielo command cruiser and subverter. You need a big fleet for this to be out and about and effective. 
 
This isn't for rush maps, so I don't think the online community should be pushing for a buff considering online maps (99% of the time) are PURE rush maps. Their job is pretty clear. It's a tier 5 ship with a tier 6 ability that you should get once you have an econ that supports a fleet of appropriate size that would actually need this ship and what it offers.
CARRIER CLASS CAPITAL SHIPS

           Buff Carrier Caps-

                        Increase Initial Armor? Nay                          
                        Increase Squadron Capacity? Nay, Nay, 1000X Nay
                        Make SC buffs AOE? Yay                   
                        Increase additional drones(Adept Drone Anima)? Yay only if SC buffs aren't made AOE                         
                        Re-work Scramble Bombers? Yay (Bring out say....2,3,5 squads, or 2,4,6?, something like that)
                     

           No Fix Needed-
TBH I wasn't aware that this ship class was a problem. Considering this class brings a CAPITAL Ship with it, I didn't see it as a problem. If anything, I found the Skinatra (Vasari Cap) to be exceptionally weak compared to its brethren. It does 24 dps base, when the sova does 36 and the halcyon does....ok...don't remember that one off the top of my head. 
 
This is hard to balance, because you have a ship that's getting progressively stronger, and then it has the odd quirk of a growing number of SC. That makes re-balancing this class a little fuzzy.
LIGHT FRIGATES

           Buff Light Frigates-

                        Increase Damage?: YAY (Vasari only, to 12 dps, I've explained why before)
                        Increase Damage bonus to armor type?: YAY (Heavy Only, 175% or 200%)
                        Increase Hp/Shields/Armor?: NAY          
                        Increase ability range?: YAY                             
                        Increase firing arc?: YAY                             
                        Increase turn speed?: YAY

            Tweak Targeting AI to favor support cruisers?: YAY

            Nerf Counters-

                          Decrease LRF Damage?: 1000 X Nay                              
                          Increase resource cost?: Nay

            No Fix Needed-   
Light frigs can't be too strong. They are available from the beginning. You make this ship too strong, you'll just have a new trend: light frigate rushing. BAD BAD BAD.
REPULSE:

            Nerf Guardians-

                        Increase AM cost?: 1000 X Yay
                        Decrease AOE?: Nay                         
                        Increase resource cost?: Nay
                        Cause damage to shields?: Nay

             Buff Counters-

                        Increase LF ability range?: Yay
                        No affect to Cap Ships?: Nay (Sorry, kinda has to be this way)                         
                        Increase Distortion Field activation range?: Nay
                     
            No Fix Needed-
Repulse needs 1 of 2 fixes. The second option isn't here. One is to increase the antimatter used per second. I like that personally, but a second option is to increase the cooldown time to say 30 sec to a min. Those are the best choices. I like the ability for the record. I just don't like that people can abuse it insanely. 

MISSILE BARRAGE:

            Nerf Missile Barrage-

                        Decrease total damage?: Nay                          
                        Increase AM cost? Nay                                  
                        Decrease AOE? Nay
                         
            Buff Counters-

                        Increase range on ability interrupts?: Yay                     
                        LF abilities can target caps?: Nay
                              
            Graphic Improvement?: Yay, needs to be much brigher, like BailKnight's Mod Bright
 
                             
            No Fix Needed-  
No comments here. Ability is counterable, but should be more easily counterable. Phase out Hull, Ion Bolt, Magnetize, Antimatter Bomb, Reverie could all be increased in range to outrange MB.         

CARRIERS:

            Buff Carriers-

                        Decrease build penalty?:NAY                           
                        Increase fighter HP?:NAY                             
                        Reduce movement penalty?:YAY
                                  
            Nerf Counters-

                        Reduce Flak rate of fire?: Not this fix, but something like this
               
            No Fix Needed-          
I have no idea how to balance this, but the problem is flak killing them too fast. How this should be fixed, I don't know, but making the SC stronger could be bad.
SCOUTS:


            Nerf Scouts-

                        Reduce damage buff against light armor?: NAAAAAAAY I WILL SNAP IF THIS HAPPENS     
                        Increase scout supply requirement?:NAAAAAAY SAME HERE
                        Increase resource cost?:Nay
                         
            Buff Vasari Scouts-

                        Increase Hp/Shields?: Yay They just don't compare to TEC and ADvent Scouts in the grand scheme                         
                        Increase damage?: Yay See HP/Shields Arguement
                         
            No Fix Needed-      
These little suckers are fine by me. Vasari scouts don't compare to TEC and Advent, so they need a slight fix.
ILLUMINATORS:

            Nerf Illuminators-

                        Increase resource cost?: Nay (This aint the problem if it's just Illums we're talkin about)                                
                        Adjust damage division between beams?: Yay (Bring back the days of 33% from each!)                             
                        Decrease/adjust the HP/Shields?: Yay (HP & Armor only , 500 hp, 1 armor)
                        Increase supply requirement?: Nay                             
                        Decrease Damage?:Nay (Tier 3, better be the strongest of the three lrfs)
                              
            No Fix Needed- 
I like Illums. Making each beam do 33% would fit the nature of the ship. I strongly disagree with everyone who says changing cost of ships will do anything. I'm sorry, but if they're within 25% of each other in total cost (which is fuzzy cause of the 500 cred/100 resource ratio which isn't constant and the fact that you sell resources at 1/2 price to the black market) In the grand scheme, if the costs are relatively close, they're fine in my book. If the Illum's cost goes up, then so should Assailants and LRMS.
      
Reply #257 Top

SEREVUN OVERSEER



Buff Serevun Overseers-



Increase firing arc of abilities?: Yay



Increase turn rate?: Yay



Make 'Reactive nanite armor' omnidirectional (360 degrees)?: Yay



Increase reduction of jump speed for 'Jump Degradation'?: Nay



Allow 'Jump Degradation' to do a damage % to incoming enemy vessels' hulls?: Nay







No Fix Needed- The ship is odd, I admit. It's not that the ship has no role, and actually, I do use it. This is the best ship in thegame for countering anyone who goes straight for your capital ships. You can just randomly add 250 health to urship and give it armor. 6-8 of these will keep your cap (egg most likely) alive indefinitely if you micro it right.You could go a couple ways with affecting ships jumping into system. Something along the lines of taking awayantimatter or disabling abilities wouldn't be bad, but a % damage seems a bit too strong for a support cruiser.

I'm sorry, but this doesn't make any sense.

You want 360 degrees nanite armor AND increased turn speed AND increased casting arc (360 needs increasing???) even though you already think this to be a powerful ability

AND AT THE SAME TIME

you do not want any buff to the most useless ability in the game® , namely the jump degradation and phase detection.
I mean, it is arguable if nanites need buffing (they're already good, only a little unreliable due to the slow turning speed and 0* casting arc), but it is beyond any doubt that jump degradation has absolutely zero use compared to any other support cruiser ability in teh game.
And yet you want to buff the first and leave the latter.

Please explain.

Reply #258 Top

I'm sorry, but this doesn't make any sense.

You want 360 degrees nanite armor AND increased turn speed AND increased casting arc (360 needs increasing???) even though you already think this to be a powerful ability

AND AT THE SAME TIME

you do not want any buff to the most useless ability in the game® , namely the jump degradation and phase detection.

I mean, it is arguable if nanites need buffing (they're already good, only a little unreliable due to the slow turning speed and 0* casting arc), but it is beyond any doubt that jump degradation has absolutely zero use compared to any other support cruiser ability in teh game.

And yet you want to buff the first and leave the latter.

Please explain.
@ N3rull

Fair enough. For 360 degrees, I'm assuming this means the ship can fire the ability onto one ship of its choice (capital ship most likely) in any direction within range. I thought the ability already had this, but I'm saying it should be given this if it doesn't already.

Since this is an ability that needs to be used in urgent situations, the turning speed would fit that need.

For jump degradation, it's more that I don't know what a balanced fix would be. What good is making the enemy fleet jump slower really going to do in the grand scheme of play? You could take away antimatter supplies. I'm hesistant to do damage with this upgrade, but I could see it working.

With jump degradation, it's more.....can this ability really be made that good without going OP? I'm sure there's some way to make this ability good, but I just don't know what that is where the game will stay balanced.

Reply #259 Top

siege frigs..

nay for all except ship slots which could be 10-12.

Reply #260 Top

Umm, just a comment.  Game development is not a democracy.  I truly hope that Ironclad only gives these suggestions a passing glance, but they ultimately should make the game that they want to make.  Some people will love it, and some won't.  But the last thing the SINS makers should do is change the game based on a forum vote.  By taking everyones suggestions and trying to make a game that pleases everyone, they will end up with a broken mess of a game. 

Reply #261 Top

With jump degradation, it's more.....can this ability really be made that good without going OP? I'm sure there's some way to make this ability good, but I just don't know what that is where the game will stay balanced.

I suggested a way to make it a tactically interesting ability. Maybe you can comment it if you don't have your own ideas?

Reply #262 Top

First, mobile phase detection is nigh useless with awesome phase detection researches in the empire tech tree. Needs a buff:

- increases phase jump chargeup rate for all enemy ships phase jumping into and out of the gravwell by 100%. Does not stack with PJIs.

Second, Jump degradation should do one of mentioned below:

- Take 20% AM off incoming ships (good idea - yay)

- impose a 100% movement speed and acceleration penalty (game wise - it would cut speed and accel by half) for 20-30 seconds on enemy ships that arrive at the gravwell.

- reduce armor by 4 (or increase incoming damage by 15%) on arriving enemy ships for 40-60sec.

Personally, I like the movement speed debuff.

I like it. I guess what decides it for me is which one would be the easiest for the devs to program. Agreed firsrt buff. I like antimatter suggestion. Only suggestion I don't like is the armor reduction. Don't think the speed/accel thing would do enough. Up it to 1 min.

 My personal suggestion would PROBABLY be to disable passive regeneration on ships that jump into the system...for say.....30 sec to 2 min. Somewhere in that range. Kinda just hit me recently.

@Charon

I'm pretty sure they only look at this with passing glance, although I think the stuff that sticks out to them is when the voice of the community is sounding in unison and loudly. The one thing I think this thread may do is fix repulse. The community is in agreement that it's broken. Most vets I know have said "there is no counter to repulse". I don't want the ability to go, and I don't think anyone else does. But FINALLY, people will be forced to use repulse conservatively and strategically....not abuse it consistently as a leg to stand on.

Reply #263 Top

Quoting Raging, reply 12

First, mobile phase detection is nigh useless with awesome phase detection researches in the empire tech tree. Needs a buff:

- increases phase jump chargeup rate for all enemy ships phase jumping into and out of the gravwell by 100%. Does not stack with PJIs.

Second, Jump degradation should do one of mentioned below:

- Take 20% AM off incoming ships (good idea - yay)

- impose a 100% movement speed and acceleration penalty (game wise - it would cut speed and accel by half) for 20-30 seconds on enemy ships that arrive at the gravwell.

- reduce armor by 4 (or increase incoming damage by 15%) on arriving enemy ships for 40-60sec.

Personally, I like the movement speed debuff.
I like it. I guess what decides it for me is which one would be the easiest for the devs to program. Agreed firsrt buff. I like antimatter suggestion. Only suggestion I don't like is the armor reduction. Don't think the speed/accel thing would do enough. Up it to 1 min.

 My personal suggestion would PROBABLY be to disable passive regeneration on ships that jump into the system...for say.....30 sec to 2 min. Somewhere in that range. Kinda just hit me recently.

@Charon

I'm pretty sure they only look at this with passing glance, although I think the stuff that sticks out to them is when the voice of the community is sounding in unison and loudly. The one thing I think this thread may do is fix repulse. The community is in agreement that it's broken. Most vets I know have said "there is no counter to repulse". I don't want the ability to go, and I don't think anyone else does. But FINALLY, people will be forced to use repulse conservatively and strategically....not abuse it consistently as a leg to stand on.

 

Passive Regeneration disability would be nice. Not powerful enough to be broken, but annoying enough that you'll notice it.

 

Increasing the chance that phase missiles will penetrate shields might also be an appropriately Vasari debuff, and it wouldn't make the missile turret upgrade redundant on worlds covered by both turrets and an overseer. It would actually complement them!

 

Whatever happens, don't cut the phase speed debuff. I actually put overseers on front-line worlds and use the ability to give me more time to shift defenders around when a big force comes in.

Reply #264 Top

I'm pretty sure they only look at this with passing glance,

That's what this thread is designed to do. Hence the colors, a dev may jsut scroll down the list, see a lot of greens and/or reds and think to himself "Man a lot of people seem to think this idea will improve the game, maybe we'll give it a shot" or "I was considering changing that but it seems that might upset and alienate a good deal of people, maybe I shuold think of a different way".

Also a Dev may look down the list and think "hey thats not a bad idea". Ironclad isn't a huge company, which is why they like customer feedback to help them improve things when they feels its needed. The current state of repulse IS a great example. It's true that there are plenty of complaints over this and that, but I feel at the core the community wants the game to be perfect, and in my opinion its close.

But for me, the way I see it, they poured a lot of time and effort into making all these great units and aspects of the game, many of which go unused and unappreciated by the community, and many suggestions (like things for the Domina and the Overseer) are small things that could improve the units and increase their usage. I know that had I created a game like this, I would certainly want all the units to be useful and appreciated.

@Raging Amish

thanks for the input, it'll take me little time to get all that up, but I'm sure I'll find it soon.

My personal suggestion would PROBABLY be to disable passive regeneration on ships that jump into the system...for say.....30 sec to 2 min. Somewhere in that range. Kinda just hit me recently.

BTW this is a great idea.

Reply #265 Top

I think I should say one more thing. Deceiver, love the thread. I hope the Devs read every word of it.

Reply #266 Top

I'm reposting Raging Amish's 'ballot' so its easier to read (no word wrap??), he brings up a lot of good points. On the next update I'll be including a topic for increasing cooldown time on repulse and a few extra ideas for improvement of Jump Degradation so keep an eye out for them!

Oh and

@Diplominator

I'd like to get your vote on things when you have the time.

RAGING'S RANT


SIEGE FRIGATES

Be very careful for what you ask for with Seige Frigates. They used to cost 5 ship slots per unit when the game came out. That was hell, and I was glad to see these knocked up to 14 ship slots when they made the fix. These ships need to be frail. They need to be a risk to buy. Planets are the most precious resource in this game. Making the ship that takes them too powerful in any way shape or form can ruin this game. 14 ship slots is a bit excessive I agree, but I do not support the idea of going below 12. I hesitate with buffing the ship itself and lowering the ship slots. If anything is going to change, only do one or the other. Hopefully, the only change is the number of ship slots. IF THE ONLY CHANGE is the # of ship slots, then yes, 10 ship slots is ok.

 

Also, remember, the AI loves the seige frigate. Making the ship that the AI loves more powerful may not break the bank for online play, but it could frustrate a lot of single player people who all of sudden see the seige frigate armada coming their way.

 

Very touchy issue. Be careful with what's changed here.


SEREVUN OVERSEER

   
The ship is odd, I admit. It's not that the ship has no role, and actually, I do use it. This is the best ship in the game for countering anyone who goes straight for your capital ships. You can just randomly add 250 health to ur ship and give it armor. 6-8 of these will keep your cap (egg most likely) alive indefinitely if you micro it right. You could go a couple ways with affecting ships jumping into system. Something along the lines of taking awaytimatter or disabling abilities wouldn't be bad, but a % damage seems a bit too strong for a support cruiser.

SKAROVAS ENFORCER

   
JJ basically covered it all in his other thread. HC clash fests is probably the only rock on rock battle that I support, because you know what? Sometimes I just don't want to make bombers. This can't be buffed TOO much, but it should definitely compare to its TEC and Advent counterparts. Should be the middle man for HP and Shields in the grand scheme. TEC = worst shields, best health. Advent = worst health, best shields. Vasari = middle man. That's the theme. Keep it so that the overall combined health/shields is the same. Arguably, if this ship didn't have reintegration, I'd say 24 dps would be appropriate as opposed to 20. Since it does, make it 21.6. That's a 10% dps nerf if you use the Kodiak 1.8 dps per ship slot ratio.

The Wave Upgrade Tree needs to be knocked down to tier 2,4, and 5 respectively instead of 4,5,7. This will compare with the TEC autocannon upgrades and the Advent Plasma Upgrades.

DOMINA SUBJUGATORS

     

This ship doesn't get used online yes, but the problem is the Guardian, not this ship. EVEN IF the guardian has repulse brought into line, the shield bubble is still hands down better than than anything the subjagator could bring in the first hour of game play. Late game this ship should be used. Problem is this is a lot like the Cielo command cruiser and subverter. You need a big fleet for this to be out and about and effective.

 

This isn't for rush maps, so I don't think the online community should be pushing for a buff considering online maps (99% of the time) are PURE rush maps. Their job is pretty clear. It's a tier 5 ship with a tier 6 ability that you should get once you have an econ that supports a fleet of appropriate size that would actually need this ship and what it offers.

CARRIER CLASS CAPITAL SHIPS

       
TBH I wasn't aware that this ship class was a problem. Considering this class brings a CAPITAL Ship with it, I didn't see it as a problem. If anything, I found the Skinatra (Vasari Cap) to be exceptionally weak compared to its brethren. It does 24 dps base, when the sova does 36 and the halcyon does....ok...don't remember that one off the top of my head.

 

This is hard to balance, because you have a ship that's getting progressively stronger, and then it has the odd quirk of a growing number of SC. That makes re-balancing this class a little fuzzy.

LIGHT FRIGATES

          
Light frigs can't be too strong. They are available from the beginning. You make this ship too strong, you'll just have a new trend: light frigate rushing. BAD BAD BAD.

REPULSE:

        
Repulse needs 1 of 2 fixes. The second option isn't here. One is to increase the antimatter used per second. I like that personally, but a second option is to increase the cooldown time to say 30 sec to a min. Those are the best choices. I like the ability for the record. I just don't like that people can abuse it insanely.

MISSILE BARRAGE:

          
No comments here. Ability is counterable, but should be more easily counterable. Phase out Hull, Ion Bolt, Magnetize, Antimatter Bomb, Reverie could all be increased in range to outrange MB.        

CARRIERS:

I have no idea how to balance this, but the problem is flak killing them too fast. How this should be fixed, I don't know, but making the SC stronger could be bad.

SCOUTS:


These little suckers are fine by me. Vasari scouts don't compare to TEC and Advent, so they need a slight fix.

ILLUMINATORS:

         
I like Illums. Making each beam do 33% would fit the nature of the ship. I strongly disagree with everyone who says changing cost of ships will do anything. I'm sorry, but if they're within 25% of each other in total cost (which is fuzzy cause of the 500 cred/100 resource ratio which isn't constant and the fact that you sell resources at 1/2 price to the black market) In the grand scheme, if the costs are relatively close, they're fine in my book. If the Illum's cost goes up, then so should Assailants and LRMS.

Reply #267 Top

Oh, I had a thought for something that may or may not deserve to be mentioned on this thread. It's about Missile Barrage.

For the record, I think MB is fine. Each race can counter it with another capital ship ability. TEC have Ion bolt on the Akkan and Magnetize on the Dunov. Advent has Antimatter bomb on the Radiance and Reverie on the Revelation. Vasari, however, has only phase out hull on the Marauder. I would say the Devastator is a counter, but the anti-antimatter ability on it just doesn't do enough to be considered a counter to MB.

Vasari need a second option against MB. Let's face it. Not every map favors buying a marauder. Outside of myself and Ascension, I don't think I've ever seen anyone use it.

A simple option would be to just add the "disable ability" clause to a current capital ship ability on the Vasari side.

Can't put it on the desolator. It's already on the marauder. Putting it on the Egg (probably gravity bomb or nanite ability) would just put the egg over the top and make it too damn powerful.

The way I see it, there are two options:

1. Make the third ability on the Battleship also disable abilities on ships it touches.

2. Rename Scramble Bombers something like "Tactical Bombers" or "Subversive Bombers", and have it be that when they attack a target they disable it's abilities much like magnetize would. Or have them be "Suicide Bombers", or "EMP Bombers" so they're essentially Kamakaze bombers that sacrifice themselves to disable the enemy ship's abilities.

I like option 2 better. Scramble bombers would finally have a purpose, and you might actually start seeing the carrier cap for the Vasari.

 

Reply #268 Top

I would say the Devastator is a counter, but the anti-antimatter ability on it just doesn't do enough to be considered a counter to MB.
Someone found out that there's a mistake in the disruptive strikes' entity file.
Devs wrote BEAM instead of FLASHBEAM so that disruptive strikes works only on wave shots, not beam shots.

When it's fixed (if it really is a bug, i'm not 100% sure but I don't think I ever saw disruptive strikes work on beam hits),  dis. strikes should get noticeably better and more reliable (more shots = more steady debuff application). Then maybe it will become a decent counter to MB.
If only 2/3 disruptive strikes with 2/3 surge could drop, say, a level 7 Marza with half AM pool upgrades done below 150 AM in below 45 seconds, I would call it a counter. It would force the Marza player to make a decision - MB now or MB never.

It's all explained here in the beta feedback forum.
As a side note, if this thing is fixed (and disruptive strikes is not nerfed too much back to compensate the big increase in shots fired) then I will officially have no more quarrel with MB.
... well, maybe Volatile Nanites could use a splash radius increase (it's 2000 initial radius, 1000 radius for ships blowing up. I'd like it to be 3000ish and 1500 respectively. And don't you freakin' dare call it imba when that stupid MB is still out there dealing a million DPS with one click and fancy artwork ;) ).
Damn I'm touching cap abilities again. Wrong way ;O.

Reply #269 Top

I'd agree that Vasari need a second interrupt.  I think most people think phase missile swarm is lackluster on the Vulkoras; how about giving it an interrupt effect, ending any channeling abilities on affected units?  It would be area of effect, but given its rather short range compared to other interrupts this would probably be acceptable.

 

Personally, my gripe with missile barrage is that there are no comparable abilities among any other capital ships in the game.  Either we need more abilities like missile barrage, or missile barrage needs to be changed to be more in line with what other factions have.  It's just not right for it to be the sole exception.

Reply #270 Top

Actually, missile barrage helps set the TEC apart imo. Each race has abilities that are so powerful, and they're the only race to get it.

Advent: Shield Regen (Very Underrated), Colonize (So Underrated), Provoke Hysteria, Telekinetic Push (Can shove entire armadas of strikecraft), Vertigo (Quite underrated, at level 3 it lowers enemy dps by 60%)

Vasari: Nanite Disassembler, Gravity Bomb, Planet Drain (all on one ship mind you), Volatile Nanites, Desolator Seige abilities (Better than Marza Overall)

TEC: MB (obviously), Embargo, Armistice (If I've used it on you, you get why it's strong), All Abilities on Dunov are good, Raze Planet

That's just a short run down of capital ship abilities. MB is pretty strong and straight to the point yes. But the devs felt the need to lower the dps of the abilitiy so you could get away from it.

Could it use a slight fix? I dunno, maybe. There are counters, so it's not broken, but without those counters you're screwed, so I dunno. I will say I'm appalled that it's range is so large. Reminds me of the days of Malice + Cleansing Brilliance (Before Target # got limited to 8,16,24)

Reply #271 Top

Vasari: Nanite Disassembler, Gravity Bomb, Planet Drain (all on one ship mind you), Volatile Nanites, Desolator Seige abilities (Better than Marza Overall)

I don't know how you can compare this to Marza.

Nanites are the only really badass ability Vasari have. I am not sure how you want to compare these to the Mb though.
Except nano, there's nothing anywhere near MB that the Vasari can throw.
Grav bomb? Slow down for 15 seconds or stop the enemy from phase jumping for 15 seconds. POWERFUUULLLL ;O ? No. Annoying, yes.
Planet Drain. For a level 6 ability it is mediocre. Yes, 1800 damage to planet. But it's a lvl6 ability on a ship that otherwise sucks at attacking planets. It is channeled, lasts 45 seconds (methinks) and, for goodness sake, bombarding the planet won't win you the game. Wiping the enemy fleet will. So it's not an imba ability but yet another screwup that makes everybody choose the EGG.
Volatile Nanites suck. Making them work requires a very good DPS on your side and a sucker on the receiving end. In other words:
If the victim is loser enough not to disperse his ships when they get nanites, he might actually take an extra 10k damage and lose a few extra ships. That said, if the same loser meets a Marza, he will get completely wiped, regardless of what he brought. Comparing Volatile nanites to MB is a FAIL.
Desolator. Lol. Marza can do a little less to planets, I agree, but has five times the potential of vulkoras when it comes to combat.

So - no, seriously. Vasari have no uber abilites. They have the EGG which is uber because it does everything decently and no other cap does it good enough to be worth getting above the egg.

Reply #272 Top

Also, it is my personal request for us all to drop cap ship abilities in this thread. This is an bottomless can of worms, each the size of manhattan. 
If we are to bring cap ships to where they belong, a third of the abilities now present should be tweaked or completely reworked. This is a topic for a whole new thread (blinks at Deceiver) but starting it here would totally mess the current thread.

Reply #273 Top

Quoting N3rull, reply 22
Also, it is my personal request for us all to drop cap ship abilities in this thread. This is an bottomless can of worms, each the size of manhattan. 
If we are to bring cap ships to where they belong, a third of the abilities now present should be tweaked or completely reworked. This is a topic for a whole new thread (blinks at Deceiver) but starting it here would totally mess the current thread.

100% agree.

Reply #274 Top

Look at my earlier post deciever.  For everything that I didn't vote Yay for, I voted nay.

Reply #275 Top

have to say i agree with raging on...pretty much all of his suggestions actually, best set i've heard so far.