Annekynn Annekynn

5 patches later: 1 enemy ship > 50 TEC heavy cruisers

5 patches later: 1 enemy ship > 50 TEC heavy cruisers

5 patches later, the geniuses behind this game still think that 1 enemy ship should be able to defeat 50 TEC heavy cruisers. See for yourself:

http://avenger.kirenet.com/~nexworks/sins.jpg

There sits my fleet of 50 heavy cruisers, unable to move, or shoot (and conventiantly they clump themselves together, even though their orders are for Loose formation). Crippled by 1 enemy subverter ship (and they just keep spamming them endlessly). Ive been fighting in that system now for some 30 minutes. Have 130 heavy cruisers and all my battleships, and I am unable to make a dent in the enemy fleet because my fleet just sits there, endlessly disabled, unable to fight back. I target subverters only and they keep resupplying them, while their offensive ships kill the sitting ducks that is now my fleet.
215,469 views 90 replies
Reply #26 Top
Wow, you spamtarded one unit and then got owned? Oh noez!!lawlYou fail at reading comprehension. This isnt Barrens chat.


You are failing at playing games.

Spaming dont work in today's RTS.
Reply #27 Top
rofl at modded out of the game. lmfao. grow a pair.
Reply #28 Top
I didnt realise that the AI knew how to use Subverters like that... , I thought they wasted their AM mostly on that first ability which unmitigates ships

Reply #29 Top
How a Genius Defeats Sins

Something extremely wrong with this game

Playing on a large map, everything is fine until I attack one of the races who have the "crusader" ships. I have 7 battleships and 60 cruisers in my fleet. Their fleet is comparable. Now, cannot kill a single one of their ships. I cannot even get my ships to obey orders and actually shoot something. Not a single ship follows orders and targets what I tell it to target. Many ships dont shoot at all. I can move them fine, and they all shoot random things, but never my target. I cannot even kill the smallest frigate in their fleet. What am I missing here? All other races function just fine except this one that is literarily game breaking.


Who only brings one type of unit to a battle? Gets good advice from experienced players. Blows it all off.

What causes this: all ships cant move, cant shoot
Whenever im fighting non TEC enemies, my entire fleet gets disabled. All ships show in red:

Abilities Disabled
Phase Jump Disabled
Sub-light main engines disabled
Sub-light manouvering engines disabled
Passive regeneration disabled
Weapons disabled

My fleet just sits there like a duck. I am guaranteed to lose unless I bring superior numbers and force the enemy to flee and then pick off their ships.


Six days later still owned. More good advice falls on deaf ears.

5 patches later: 1 enemy ship > 50 TEC heavy cruisers

5 patches later, the geniuses behind this game still think that 1 enemy ship should be able to defeat 50 TEC heavy cruisers. See for yourself:


Ten days later. Is convinced its the DEVS fault, insults fly.

Are you supposed to be able to bypass travel lanes?

In that pic is one very long line of enemy ships. It starts off near their homeworld and travels directly across the star system to the other side, doing in 1 jump what should have taken 5. Am I missing something here?


Now sure that the game is cheating, a fiendish plan begins to come together.

How do I remove the Vasari Stilakus Subverters from the game?

I would simply like to remove the Vasari Subverters from the game. Can a mod do that? If so can someone direct me how I go about it?

Reply #1
NM, figured it out


A plan develops, he calls for help... reads and figures it out for himself!!! He is not an idiot just stubborn.

entity files in binary? Mod guide says they are text?
A mod guide im reading says that the .entity files are text documents you open in notepad, and they start off with TXT at the top. But the same files I open are binary files (as nothing lines up) and start with BIN at the top. Was this changed in one of the patches? Whats the proceedure to edit these files now?

Reply #1
Actually nm, just found the Reference Data TXT files.


He has all the tools he needs now to kick this games butt. To his credit he figued out how to do it without having to have his distress calls answered.

Micro managing battles is tedious when youre playing a 100+ planet map with max races and have a lot to worry about.

Either way, ive solved my problem by simply modding the subverters right out of the game.


Victory, the subverters have been subverted. Balance has been restored. He should have been a DEV he would have had all the units but cruisers deleted by now. Who's the Genius Now!!! Darth Vader of course.
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Reply #30 Top
HAHAHHAHAHAHA

Sorry but...OWNED.

Thanks FoePa, I thought I was the only one noticing all of this...
Reply #31 Top
Hey Anne,

Take the peoples advice and build a diverse fleet. If you can't win without cheating, what's the point in playing?

Reply #32 Top
HHAHAHAHAHA This is EPIC FoePa LOL. :LOL: :LOL:
Reply #33 Top
in addition to everyone else's comments, i also seem to notice that your force is outnumbered 2-1... (maybe even 3-1?)
Reply #34 Top
the ablility doesn't work againts strike craft, bring in some light carrier cruisers and have em wait on the edge of the gravity well, while the fighters and bombers rip the enemy to smithereens
Reply #35 Top
This is one reason why I mod. :)

But its also tactics. And fleet design.

Instead of 50 heavy cruisers, I use 20 HC, 20 light carriers and 20 flaks and 20 LRM's. Or if you want to limit it to 50 ships, then 10 HC's, 20 carriers, 10 flaks and 10lrms.

If nothing else, the fighters and bombers will pick off the offending ships for you while the rest are immobilised.

But modding wise, I boosted the range and firepower of the HC. I basically made it lethal ! You pay for this by pirates being more of a threat, but if you have done your research, you have a fast hit hard ship that can take down frigates and cruisers before they have time to regenerate their antimatter supply. They are still vulnerable to squadrons though, hence putting flaks with them.

I found the same problem the first time I attacked a Vasari block point. The Nanojammer neutered my fleet and I got hammered while not being able to do any real damage. So you recon first, identify where the nanojammer is, and you aim your fleet to jump in where you are able to run straight at it and target the entire fleet to taking this out before anything else, even if it costs you ships to do it. Fairs fair though, 3 repair towers saved me from the same sort of attack, by keeping my capital ships alive even though I was outnumbered badly.

My advise in the OP's situation is retreat, restructure your fleet, and then hit them again. 20 squadrons makes a lot of difference on the battlefield :) 100 makes more ! :)

Edit : Oops, missed page 2 before posting ! I dont agree with taking a ship out of the game. It changes the nature/character of a race. But I do agree the ship could use some modding to make it less effective. However, my approach is to make the ships I have got more effective :) And while I hate the word "balance" and really hate games that force you to build diverse fleets to cover all the bases (Homeworld drove me nuts !), Sins is the first one that building those fleets really makes sense to me and actually works. So I adopted it fairly rapidly.
Reply #36 Top
Again. i can't see why your complaining. The game is pretty balanced all you need to do is adopt a different strategy.

Problem is that all I'm hearing from you is the same message: I can't move my fleet.

You could...
1) Save what you can and pull out.
2) Regroup at a different location while bringing in some far hitting ships.
3) Start building missiles and cobalts along with TONS of strike craft.
Reply #37 Top
I believe this could very well be a id-10T error. I have never seen so many ships clumped up together. Perhaps simply selecting 5 ships to attack one ship, then do the same with the rest of your fleet. Not autopilot, but the game is designed for SOME user input.
Reply #38 Top
You fail at reading comprehension. This isnt Barrens chat.


OH NO!!! The worst RTS player in history threw a groundless, witless retort my way! I'm going to go tell them about it over in "Barrens Chat"
Reply #39 Top
5 patches later, the geniuses behind this game still think that 1 enemy ship should be able to defeat 50 TEC heavy cruisers. See for yourself:http://avenger.kirenet.com/~nexworks/sins.jpgThere sits my fleet of 50 heavy cruisers, unable to move, or shoot (and conventiantly they clump themselves together, even though their orders are for Loose formation). Crippled by 1 enemy subverter ship (and they just keep spamming them endlessly). Ive been fighting in that system now for some 30 minutes. Have 130 heavy cruisers and all my battleships, and I am unable to make a dent in the enemy fleet because my fleet just sits there, endlessly disabled, unable to fight back. I target subverters only and they keep resupplying them, while their offensive ships kill the sitting ducks that is now my fleet.What wonderful design and game balance. Why do I keep buying these stardock published games? They are either buggy messes or have the worst balance in the history of RTS games.


Poor guy - I feel sorry for you. You're really getting beaten to death here. I think the bottom line is that the loose formation doesn't work very well. All other things aside, I think we can agree on that point and at least leave him with some dignity :)
Reply #40 Top
No wonder he lose.The enemy have 2 times more units than him and,also,only Kodiak.
Reply #41 Top
Annekynn, it's very obvious the problem isn't with the game, but with you. No one else seems to be having this issue. If it was a game breaking balance issue, then more people would complain. However, they aren't.

The problem lies within your "tactical" short comings. Once you understand this, you'll be able to get over it.
Reply #42 Top
Who only brings one type of unit to a battle? Gets good advice from experienced players. Blows it all off.


That was me fighting against fleets that had a dozen Iconus Guardians amongst their ranks. This basically made their fleet invincible until players told me which ship was doing that, afterwards I would always target the Iconus Guardians first and everything was fine. Unlike the Subverters, the Iconus Guardians atleast allow me to shoot them.


Six days later still owned. More good advice falls on deaf ears.


Now were getting to the Subverters. Whole different race and different problem. Maybe if you actually read my posts you would realize that. Reading comprehension for the win eh?


Ten days later. Is convinced its the DEVS fault, insults fly.


Well lets see, the Subverters are being nerfed severely in the 1.1 patch, which by my count is like the sixth patch for this game. Is it wrong for me to point the finger at the devs that it took them that many patches before realizing there is a significant balance problem with these ships?

I mean, all one had to do is play one large map with all the races present, max tech, for a few hours to see the issues. For example, I have NEVER seen a TEC AI survive. Not against me and not against any other AI. In all maps at the end it is me vs Vasari. Unless im just getting that lucky, but so far its a 100% streak.
Reply #43 Top
Annekynn, it's very obvious the problem isn't with the game, but with you. No one else seems to be having this issue. If it was a game breaking balance issue, then more people would complain. However, they aren't.

The problem lies within your "tactical" short comings. Once you understand this, you'll be able to get over it.



Well thats great and wonderful. If everyone thinks 1 ship should be able to disable a whole fleet then by all means, I am wrong and youre all right. Problem solved!
Reply #44 Top
I think the point a lot of folks are trying to tell you here is that YOU need to re-think the tactic you used. I don't want to go in and quote every proverb stating such lol, but I hope you catch my drift. Also you shouldn't complain about one type of ship when its doing what is was built to do: Make your life difficult.

If you win, you win. Congrats, you did something right. But if you lose, deal with it. Learn from your lose and try something new.

The smallest of mistakes; a missed detail or bad command, can spell doom for a fleet. And a fleet is only as good as its commander.
Reply #45 Top
Well thats great and wonderful. If everyone thinks 1 ship should be able to disable a whole fleet then by all means, I am wrong and youre all right. Problem solved!


The ship is only doing what it was designed to do: Make your life difficult.
YOU have to find a way to make ITS life difficult.

In other words:

War ain't fair.
Never give up or back down in a fight.
And if you somehow get beat into pulp, try and try again.

History will continue to repeat its self (so will a lot of folks here) till the mistakes are all corrected.

EDIT- Sorry 'bout the double post folks.
Reply #46 Top
I think the point a lot of folks are trying to tell you here is that YOU need to re-think the tactic you used. I don't want to go in and quote every proverb stating such lol, but I hope you catch my drift. Also you shouldn't complain about one type of ship when its doing what is was built to do: Make your life difficult. If you win, you win. Congrats, you did something right. But if you lose, deal with it. Learn from your lose and try something new.The smallest of mistakes; a missed detail or bad command, can spell doom for a fleet. And a fleet is only as good as its commander.


Yes changing my fleet makeup CAN have different results, but ive already proved that it isnt so cut and dry. Before I modded the subverters out of the game, I fought one battle where the enemy fleet came in with 20+ subverters. It didnt matter that I was very spread apart in 3 separate fleets. I couldnt kill those things fast enough before they swarmed in and popped their abilities. They covered such a wide area of space that it almost entirely disabled all three fleets. I had a few missile ships go unaffected and ofcourse the caps too. By the time the 30 seconds expired I had already taken significant losses. I am then forced to pause the game and look through the massive blob that is the enemy fleet looking for more of those things. It was like trying to find a needle in a haystack amongst a field. And then every time I was confident I had gotten the last subverter, another one would come up from behind something and pop their ability once more.
Reply #47 Top
You're flat out wrong. You were given advice, you didn't act on the advie, and you still act like you know everything.
You were told to use carriers, because Subverters can't disable strikecraft. You ignored this advice completely.
You were told to use capitals, because Subverters can't disable capitals. You ignored this advice completely.
You were told to use better micro. To spread out your fleets manually, to select targets for small groups of ships. You said it was tedious.
You were told to use LRMs to snipe out Subverters. You said it was tedious and ineffective.
You were told to use Light Frigates to disable Subverter abilities. You said it was impossible to accomplish.

If a single subverter is able to throw such a large wrench into your giant warmachine, then your giant warmachine needs some serious rethinking.
Reply #48 Top
The ship is only doing what it was designed to do: Make your life difficult.



Well yes it does that quite well. It forces me at the outset of every engagement to pause the battle and pick out all those ships amongst their ranks as primary targets otherwise im screwed. Do you think the enemy has to do the same when fighting against TEC? What TEC ship is a MUST kill at the outset of every battle because it will make or break the fight? There is none.

Furthermore lets look at the Special ships the TEC has. We have the Robotics Cruiser which repairs individual ships or attacks individual ships. And we have the Cielo Command Cruiser, which can either slightly improve shield regen to ships around it, or it can make an individual target 25% more vulnerable to fire (which is really only useful against capital ships). So for the most part TEC special ships are only benefiting single targets. Now you compare that to a Subverter, which can for 30 seconds completely and utterly disable a limitless number of ships around it. Its not just disabling movement, or weapons, or abilities. Its disabling EVERYTHING. And these Subverters arent exactly expensive capital ships. They are just cruisers which can be used to swarm the enemy and can spam their ability repeatedly. Once 30 seconds expires you can just be hit with it again repeatedly by other subverters. Balanced? Fair? I just cannot see how.
Reply #49 Top
You're flat out wrong. You were given advice, you didn't act on the advie, and you still act like you know everything.You were told to use carriers, because Subverters can't disable strikecraft. You ignored this advice completely.You were told to use capitals, because Subverters can't disable capitals. You ignored this advice completely.You were told to use better micro. To spread out your fleets manually, to select targets for small groups of ships. You said it was tedious.You were told to use LRMs to snipe out Subverters. You said it was tedious and ineffective.You were told to use Light Frigates to disable Subverter abilities. You said it was impossible to accomplish.If a single subverter is able to throw such a large wrench into your giant warmachine, then your giant warmachine needs some serious rethinking.


Guys got a point.
But, the enemy did what you did in a way by using on type of ship in large amounts.

TEC HC have large amounts of auto cannon firepower but a small engagement range and field of combat. Someone could have a problem when fighting large amounts of HC so they would naturally use a tactic that would the disable the HC and make them useless ala maybe using Subverter's?

I have to say that I loved the wrench and war machine analogy. Funny stuff that cna hit home lol.



Reply #50 Top
heavy cruisers aren't meant to be a solution to every other ship, the fail without support. what you could do is send in less HCs and put lots of LRMs at the back. ur Kodiaks will keep the enemy in front busy and soak up the damage while ur LRMs snipe them off with ease. you should also have some Hoshiko to keep the Kodiaks alive and carriers to hit support craft and other light ships.

--ive been able to beat heavy cruisers with nothing but carriers, hosikos, and javelis