Haeso

1.03: Sim City In Space.

1.03: Sim City In Space.

Did I mention 1.03 Enraged me?

Hidden changes to patch enrage me. Market Exploit: Click it fast enough and you can have almost as many resources as you want, for cheap. The previous way it worked, was as soon as you clicked it, it went up now, now, as soon as you click it, it starts to go up. It's not instant. Meaning the faster you click, the more you get for cheap. Market sell price. 1/3rd roughly excepting booms I'd imagine? but 1/3rd normally, meaning that Vasari as a rule, who before had to sell resources in order to be able to afford things most of the early/mid game can no longer afford to do so, which ties into my next point. No slider for resources: First of let me just say... WHAT? Who on earth thought this was a good idea. Okay, 2 per asteroids, 3 per every other planetoid, 1 per neutral grav well. Compared to what almost every other game was (many, 4 for each planetoid regardless) I'll be adding more as I see each change that wasn't posted in change log. As well as explaining why this patch completely ruined any semblance of balance.
202,806 views 190 replies
Reply #101 Top
It is my opinion that this thread has gotten off topic and my constructive criticism is that the black market is now and was before not realistic nor balanced and should have a limit and recharge for that limit, this would prevent the current state of affairs, but of course there'd have to be a max they can buy as well otherwise it would be just as unbalancing since the vsari gather metal and crystal so fast and realistic, but perhaps at random intervals the max could increase, and when the pirate base is destroyed it should decrease.I apologize for any miss spelling or bad grammar, and with the way this thread has been would like to state this is not directed in a personal manner or meant to be offensive or insulting to anyone(names from medieval total war 2 took along time to get someone the title Lord of Terror)


Nah, this thread was designed to address the patch, not just the market, that just happened to be where Haeso started.

They fixed the crystal rush but the cure is worse than the disease. the 1.03 market effectively discounts resources by 1000s of credits for heavy early buyers. Hello TEC and goodbye game balance!TBH... didn't TEC need it?Now that Javelin's are essentially flying paper airplanes, they really don't bring much to the table anymore past their humongous credit-printing capabilities.


Javes are still really quite good actually ^_^

Dear god, enough. This happens with every game, balancing issues. Rome wasn't made in a day. There games out there that are 5 years old that still have balancing issue's, to insinuate a game a month or so old should be perfect is madness. Give it time problems/balancing will be fixed and this wont be the first time a patch will be released fixing X but creating Y.Sadly this is the reaction you get from teenagers with there extensive years of experience and wisdom


Yeah but they didn't burn down parts of Rome in patch 1.03 -_-

Also to U-235, i'm sorry if a competitive gamer killed your dog or something but we're not all rabid exploting bug-abusing FPS kids knp?
Reply #102 Top
The Monk:

WiC is merely an example of the devs being retarded. Their ladder system was stupid and therefore, team stacking was normal. But, whatever, I played on the losing team simply because it was funny/competitive/challenging.

It really pains me, despite being such a great helper of the community your analysis on something so simple is off the mark by fathoms. You have not considered the flaws in the system itself. Again, refer to my post where I outline that competitive gaming is a tool for the developers and only those who are skilled enough can utilize it properly - when they do, it becomes an immense cash cow that lasts for possibly ten years.Oh well.


@ Limz!

Of course I know that the "ladder-system" in WiC perpetuated the problems (team-stacking, point-farming, etc.) I was there (in-game and on the forums) since release-day and everyday until I quit.

Because I was there since day one, it was/is quite evident to me (and many others) that the devs in said case listened mostly to clans (the ulta-competitive ones in the community) for input with regard to changes in future patches. I'm simply holding that up as an example of a game/community-killing move.


:)

the Monk
Reply #103 Top
I am really disappointed with Ironclad. They made MP only RTS game and yet they go about patching it like it is single player only turn based game .They completely ignore MP balance and MP dynamics. With this change to black market they single handedly removed 2 races from MP game play.

And to all who claim they play "for fun" -fun in MP games consists of competitive gameplay against other competent player, not AI steamrolling (if you want this - play coop) .Most successful MP games are so because they provide variety of strategies and tactics for players to use and the variety is only possible when there is balance (otherwise everyone just uses the same game winning strat and game become much more bland and more about clicks per second, than any thinking) .

I know many carebears (e.g those who shun competetive MP because they hate losing ) have no capacity to understand it. So I am not preaching to them. I am preaching to devs - in MP RTS games balance and dynamics is everything. You guys are really close to make spectacular failure out of SoaSe and makes people really stay away from your games in future.

Look at MP RTS games which are synonyms of success -Starcraft, Dawn of War etc. They are what they are because developers understood that MP makes or breaks the RTS.
Reply #104 Top
Yeah IC, you've completely ruined the game, and we, the fans, hate you for that......YEAH!!

You need to emulate starcraft and DoW!! They were balanced when they were released! never mind the gazillion patches released for both, and the complaining by the fans that each patch made the game more unbalanced (deja vu!?).

For shame....
Reply #105 Top
@ the_monk

The problem with your example is that correlation does not imply causation. If their ladder system was already screwed up to begin with things could only get worse regardless if they listened to the competitive community or not. Because of the nature of the game they were in between a rock and a hard place.

I was in the beta and climbed the ladder despite usually being on the losing team and in retail did the same. It is almost a given that WiC would be extremely *hostile* to anyone entering online due to the nature of how the multiplayer worked from the get go. Thus, to say that competitive gaming kills games is untrue, as I mentioned earlier it is a resource that can be exploited. Some devs fail , some devs succeed. It really depends on how the devs choose to go about it.

That is why I find your example erroneous and misleading at best.


Look at MP RTS games which are synonyms of success -Starcraft, Dawn of War etc. They are what they are because developers understood that MP makes or breaks the RTS.


Unfortunately, there are more issues that you did not address. Dawn of War has been mostly a failure after Winter Assault and since the beginning due to Gamespy being implemented as its matchmaking service along with unbalanced factions (i.e. Necron after Dark Crusade).

I do not think SoaSE will ever be even near competitive in style like the games of SC, DoW, whatever because it would not be in IC/Stardock's interest to move in that direction as it goes against the spirit of ... well the game. However, they will utilize the community that is competitive for purposes of possibly balancing or adding in new features. At this point, it seems obvious that IC/Stardock would prefer if the community came up with a league of its own and used a mod to create their own competitive niche. The only problem and perhaps it isn't , is that people prefer to have the label stand behind them rather than having to make up their own custom game.

That being said, SoaSE isn't designed to be competitive in the typical manner so people might take offense to that.
Reply #106 Top
At the DoW comments. When you have a new faction severely OP shortly after release of an expansion, you know it is not an oversight, but a business decision :/
Reply #107 Top

@ Limz!

Please stop misreading my posts.

I said "...the devs kept looking to the ultra-competitive element for suggestions about game balance, which screwed the game more (ladder or no ladder, I know many people who never looked/cared what the ladder said) than anything else..."

I didn't say or imply that the act of competitive-gaming kills a game. I did imply that devs listening to the competitive-community over their own ideals for their game is a game-killing choice. A choice all too many devs have been making of late.


By the way, I never said anything about Dawn of War etc....where is all that stuff coming from?


the Monk
Reply #108 Top
At the DoW comments. When you have a new faction severely OP shortly after release of an expansion, you know it is not an oversight, but a business decision :/


Dude, it's warhammer. The entire tabletop game revolved around releasing imbalanced and overpowered new units and sides to keep the money rolling in from people buying them to keep up. I would be much more surprised if they hadn't done it that way given the license ! ;)
Reply #109 Top
I play everything at snails pace, cruel tax rate, 30% upkeep on initial fleet, etc, etc. I also ignore the black market. Set the metal and crystal to 50000/buy and 10/sell and forget about it.
Reply #110 Top
I know many carebears (e.g those who shun competetive MP because they hate losing ) have no capacity to understand it. So I am not preaching to them. I am preaching to devs - in MP RTS games balance and dynamics is everything. You guys are really close to make spectacular failure out of SoaSe and makes people really stay away from your games in future.

Look at MP RTS games which are synonyms of success -Starcraft, Dawn of War etc. They are what they are because developers understood that MP makes or breaks the RTS.
I know this is very hard to believe, since you're the center of the universe and all, but it's not necessarily true that ANYONE CARES, and that includes the devs.

See, if I make a puzzle game, I don't really care if sports fans hate it.

If I make a football game, I don't really care if flight sim fans hate it.

If I make a Barbie(tm) pony game, I don't really care if wargame fans hate it.

You see where I'm going with this?

Maybe, just MAYBE, since Sins isn't exactly like Starcraft and Dawn of War, it's NOT THE SAME TYPE OF GAME.

Maybe, just maybe, since you're a classic RTS fan, you should go play- oh, I don't know- a classic RTS?

"Competitive", or "hardcore" MP gamers always think they're the only people worthy of being called gamers, and are the only ones with valid opinions, because they're the only ones who play the game "seriously". Well, decades of playing games and years of working in the industry have made me think, quite to the contrary, that "competitive" gamers are the worst opinions to listen to, for most games.

See, they don't care about the game being fun. They only care about it being "fair", so they can win. They play to win. They enjoy the after-effect of victory, not the process of playing.

Sure, this is a (semi) valid viewpoint, but it certainly isn't the only viewpoint, and it's not always the best, or most trustworthy one, by a longshot.

They aren't even that good as references for balance, since they do things, and play the game, in ways that no less "competitive" player would even dream of, so balancing to fit their playstyle is not necessarily balancing to fit your target audience's needs or wants.

Oh, and if you think DoW is "synonymous with success", your standards for balance in an RTS are pretty low.

As a closing note, I'm so glad that someone was finally enough of a jackass to use the term "carebare".

EDIT: The Monk seems to have already said some of this. The thread wasn't loading well for me, so I couldn't read previous posts. My apologies for reiterating.
Reply #111 Top
I know many carebears (e.g those who shun competetive MP because they hate losing ) have no capacity to understand it. So I am not preaching to them. I am preaching to devs - in MP RTS games balance and dynamics is everything. You guys are really close to make spectacular failure out of SoaSe and makes people really stay away from your games in future.Look at MP RTS games which are synonyms of success -Starcraft, Dawn of War etc. They are what they are because developers understood that MP makes or breaks the RTS.I know this is very hard to believe, since you're the center of the universe and all, but it's not necessarily true that ANYONE CARES, and that includes the devs.See, if I make a puzzle game, I don't really care if sports fans hate it.If I make a football game, I don't really care if flight sim fans hate it.If I make a Barbie(tm) pony game, I don't really care if wargame fans hate it.You see where I'm going with this?Maybe, just MAYBE, since Sins isn't exactly like Starcraft and Dawn of War, it's NOT THE SAME TYPE OF GAME.Maybe, just maybe, since you're a classic RTS fan, you should go play- oh, I don't know- a classic RTS?"Competitive", or "hardcore" MP gamers always think they're the only people worthy of being called gamers, and are the only ones with valid opinions, because they're the only ones who play the game "seriously". Well, decades of playing games and years of working in the industry have made me think, quite to the contrary, that "competitive" gamers are the worst opinions to listen to, for most games.See, they don't care about the game being fun. They only care about it being "fair", so they can win. They play to win. They enjoy the after-effect of victory, not the process of playing.Sure, this is a (semi) valid viewpoint, but it certainly isn't the only viewpoint, and it's not always the best, or most trustworthy one, by a longshot.They aren't even that good as references for balance, since they do things, and play the game, in ways that no less "competitive" player would even dream of, so balancing to fit their playstyle is not necessarily balancing to fit your target audience's needs or wants.Oh, and if you think DoW is "synonymous with success", your standards for balance in an RTS are pretty low.As a closing note, I'm so glad that someone was finally enough of a jackass to use the term "carebare".EDIT: The Monk seems to have already said a lot of this. The thread wasn't loading well for me, so I couldn't read previous posts. My apologies for reiterating.


I'm so sick of hearing this said.

Me and my clanmates play for the challenge, sure we like winning, but only if the game was actually tough and there's some sense of accomplishment. None of us enjoy stomping some n00b we want to play good players and get better, for this to be any fun it helps A LOT if there's balance and variety rather than us being forced to play a single tactic if we want to win. I don't mind losing but when i'm being asked to choose between doing exactly the same thing every game or a massively uphill battle I just think that's boring.
Reply #112 Top
a single tactic? i digress, my personal style is a single huge capship fleet, playing as vasari
and while this patch does nerf vasari down to the level of any other race *gasp! its more balanced than it originally was*, my vasari play style still works well, so to you complaining about vasari sucking now:
TELL THAT TO MY JARRASUL!
i think he will disagree

vasari excell in the late game, thats all there is to it
get used to it and quit complaining

anyway, enjoy your rant :D
Reply #113 Top

@ Limz!

Please stop misreading my posts.

I said "...the devs kept looking to the ultra-competitive element for suggestions about game balance, which screwed the game more (ladder or no ladder, I know many people who never looked/cared what the ladder said) than anything else..."

I didn't say or imply that the act of competitive-gaming kills a game. I did imply that devs listening to the competitive-community over their own ideals for their game is a game-killing choice. A choice all too many devs have been making of late.


By the way, I never said anything about Dawn of War etc....where is all that stuff coming from?


the Monk


That DoW wasn't addressed to you, I was too lazy to separate it =P

Even if I did misread it, your conclusion still heads in the same direction. Listening to a community and focusing on that doesn't kill a game it all depends on whether or not the developers realize their own limitations built into the system. It is easily possible for a game to switch from casual to hardcore without killing the game off, I am sure EVE Online is that way to give an example. Everything hinges on the initial game design and sometimes even that skews the ideals the devs have because of the reality of their end product. Sometimes, they do not realize exactly what they have built until it is too late and must push it into the open. Developers are human too after all.

That being said, your conclusion is still erroneous though I made a mistake reading your premise.

On that note, competitive communities are also human and fall under the masses/sheep category at times and are more susceptible to it than casuals simply because casuals are divided amongst so many issues. Interesting, but oh well. Funny... competitive gamers are Democrats and casuals are Republicans. Weird. I always thought myself to be the latter not the former, guess not!
Reply #114 Top
II'm so sick of hearing this said.

Me and my clanmates play for the challenge, sure we like winning, but only if the game was actually tough and there's some sense of accomplishment. None of us enjoy stomping some n00b we want to play good players and get better, for this to be any fun it helps A LOT if there's balance and variety rather than us being forced to play a single tactic if we want to win. I don't mind losing but when i'm being asked to choose between doing exactly the same thing every game or a massively uphill battle I just think that's boring.
Yes, yes. Maybe I wasn't clear, but you did just validate my viewpoint, you know.

You only talk about the end of the game as the reason you play.

Sure, you don't want an easy win, but I never said competitive players want to be handed a win. I only said they care only about winning.

Let me reword that... They only care about the outcome.

Win or lose, it's all about the outcome.

Did you win a fair game, against a challenging opponent, did you lose to a superior opponent, or did you stop some sad noob (which nobody enjoys.)

What happened before that point, i.e. DURING the game, really doesn't matter much, unless it was horribly unfair and effected the outcome.

It's not about the journey, it's about the goal.

As unbelievable as it might seem, there are some (like, lots and lots) of people that play games for the actual experience of playing the game, regardless of the outcome, or even if there's no end to the game whatsoever.

That's why "competitive RPG" players hate this game taking days to play. Since the only payoff is at the end, the shorter the game, the more payoff you get for your time.

Having said all that, of course there needs to be balance to avoid there being only one valid way to play the game... but there never will be.

There will ALWAYS be things that work better than other things, and hardcore competitive players will always find those, latch on to them, and do nothing but those things, because to do otherwise would be to play a "massively uphill battle".

Constantly working to insure that this doesn't happen in your game means either changing the game on a regular basis, like Guild Wars does, or flailing miserably trying to grasp the holy grail of perfect balance, which just leads a game further and further from its pure roots and toward an inevitable mess.

And the thing is, only a TINY fraction of your playerbase, in a game like Sins, actually even cares. They're the ones, however, that think they have the most "cred", so they're pretty vocal.
Reply #115 Top

Maybe, just MAYBE, since Sins isn't exactly like Starcraft and Dawn of War, it's NOT THE SAME TYPE OF GAME.


Plays like a RTS, feels like a RTS. The difference? It's just dragged out longer. Economic model is RTS, combat is RTS , counter system is RTS. What part of the progression are you missing?

The only thing that's missing is a competitive match making service, leagues, and a standardized setting with balance based on solely that. And we will never get those. But, it's still a RTS which doesn't mean it isn't too far of a leap to make it into a 'classic' RTS.

I get no difference when I play DoW on the ladder or when I play a FFA in Sins or a 1v1. They're all fun to me though so meh =P
Reply #116 Top
a single tactic? i digress, my personal style is a single huge capship fleet, playing as vasariand while this patch does nerf vasari down to the level of any other race *gasp! its more balanced than it originally was*, my vasari play style still works well, so to you complaining about vasari sucking now:TELL THAT TO MY JARRASUL!i think he will disagreevasari excell in the late game, thats all there is to itget used to it and quit complaininganyway, enjoy your rant


Do you play only huge maps or only against AI? Cos i've honestly never played anyone who went a capship fleet without winning before they got five capships..
Reply #117 Top
II'm so sick of hearing this said.Me and my clanmates play for the challenge, sure we like winning, but only if the game was actually tough and there's some sense of accomplishment. None of us enjoy stomping some n00b we want to play good players and get better, for this to be any fun it helps A LOT if there's balance and variety rather than us being forced to play a single tactic if we want to win. I don't mind losing but when i'm being asked to choose between doing exactly the same thing every game or a massively uphill battle I just think that's boring.Yes, yes. Maybe I wasn't clear, but you did just validate my viewpoint, you know.You only talk about the end of the game as the reason you play.Sure, you don't want an easy win, but I never said competitive players want to be handed a win. I only said they care only about winning.Let me reword that... They only care about the outcome.Win or lose, it's all about the outcome.Did you win a fair game, against a challenging opponent, did you lose to a superior opponent, or did you stop some sad noob (which nobody enjoys.)What happened before that point, i.e. DURING the game, really doesn't matter much, unless it was horribly unfair and effected the outcome.It's not about the journey, it's about the goal.As unbelievable as it might seem, there are some (like, lots and lots) of people that play games for the actual experience of playing the game, regardless of the outcome, or even if there's no end to the game whatsoever.That's why "competitive RPG" players hate this game taking days to play. Since the only payoff is at the end, the shorter the game, the more payoff you get for your time.Having said all that, of course there needs to be balance to avoid there being only one valid way to play the game... but there never will be.There will ALWAYS be things that work better than other things, and hardcore competitive players will always find those, latch on to them, and do nothing but those things, because to do otherwise would be to play a "massively uphill battle".Constantly working to insure that this doesn't happen in your game means either changing the game on a regular basis, like Guild Wars does, or flailing miserably trying to grasp the holy grail of perfect balance, which just leads a game further and further from its pure roots and toward an inevitable mess.And the thing is, only a TINY fraction of your playerbase, in a game like Sins, actually even cares. They're the ones, however, that think they have the most "cred", so they're pretty vocal.


Wow. Once again - NO. Why don't you can your preconceptions and actually read what we're saying?

We. Enjoy. A. Challenge. Regardless. Of. Who. Wins.

We prefer winning but a hard fought game that ends in a loss is just as rewarding if you put up a damn good fight and learn something from it.

Edit : I assume you meant competitive RTS players? Cos competitive RPG players don't play for the short term outcome.
Reply #118 Top
This whole topic seems to have gone way off base with the whole competitive versus casual players thing, which I think isn't the right place for this.

The changes, particularly to the economy, effect everyone who knows the basics of the game. Not just people who play against the AI with friends a few hours on the weekend or just the people who rush your homeworld with a Sova and 5 LRMs 5 minutes into the game. Everyone who knows the game is effected by this.

If you're a casual player playing against the AI, all you need now is a basic credit income and you can buy yourself all the resources you need, the faction you choose isn't so important. A new difficulty level has been added, but the difficulty as a whole is drastically decreased as a result of this. If you're playing a very laid back game with friends it is a similar matter.

IF you're playing online, which a small percentage of the player base does (of the 200,000 copies sold, I would be surprised if more than 5% go online with it) the problems are exacerbated. People online play to win for the most part, and they will bring the changes to the economy to the extremes in order to get an advantage. If it's a choice between a significant handicap with two races or a significant bonus with another, it isn't surprising that players who try their best to win will go for one over the other.

Since it's been said that 1.04 will come after a demo, I worry about how quickly the problem will be rectified. Part of the reason I find it fun playing online is seeing all the different factions and strategies, but except in Comp Stomps or very large Free For Alls I expect it to go from the majority of players being TEC right now to almost all of them.
Reply #119 Top
After reading the vast majority of these 5 pages (I'll admit to skimming a few posts here and there), it really just sounds like some Vasari players (a few boldly proclaiming how they are better gamers than the TEC players they were beating in 1.02) have found that their favorite side and strategy are tougher to play in 1.03 . . . just like TEC was tougher to play in 1.02 . . . and now proclaim the game is broken, completely unbalanced, etc.. Now, whether this unbalances the game in favor of the TEC or simply restores balance I'll leave to others to work out. But, prior to 1.02, the Vasari had the upper hand. Now the TEC does. If the game was not broken in 1.02, it is not broken now. What's "good for the goose is good for the gander," as it were.


[P. S. While not definative, it should be noted that, according to the back story in the manual and the games opening, it is implied that at the time the game takes place the TEC believes it has achieved the upperhand against the Vasari and views the Advent as the more serious threat, forcing the mobilization of reserves and veterans. This in turn leads me to believe that the TEC perhaps should, since perfect balance is practically impossible to achieve, be the slightly easier race to play relative to the Vasari.]
Reply #120 Top
a single tactic? i digress, my personal style is a single huge capship fleet, playing as vasariand while this patch does nerf vasari down to the level of any other race *gasp! its more balanced than it originally was*, my vasari play style still works well, so to you complaining about vasari sucking now:TELL THAT TO MY JARRASUL!i think he will disagreevasari excell in the late game, thats all there is to itget used to it and quit complaininganyway, enjoy your rant


Meet me on ICO after 12 est, or tomorrow, pick the time, I'll roll you if you play vasari kid. The balance is so tilted right now.

And to all the people claiming that we're just calling the end of the world, this "patch" did ruin balance. it's not a claim, it's not a cry, it's not a complaint, it's a simple fact that TEC are the only remaining competitive race in 1v1/2v2 except on huge maps and single player against the retarded AI.

For all the people playing single player, more the power to you, I do it from time to time because I can't always dedicate the hour or two to MP, or I want to be able to pause while I play and test things. But they're entirely different animals. And you just broke the balance of one.
Reply #121 Top
After reading the vast majority of these 5 pages (I'll admit to skimming a few posts here and there), it really just sounds like some Vasari players (a few boldly proclaiming how they are better gamers than the TEC players they were beating in 1.02) have found that their favorite side and strategy are tougher to play in 1.03 . . . just like TEC was tougher to play in 1.02 . . . and now proclaim the game is broken, completely unbalanced, etc.. Now, whether this unbalances the game in favor of the TEC or simply restores balance I'll leave to others to work out. But, prior to 1.02, the Vasari had the upper hand. Now the TEC does. If the game was not broken in 1.02, it is not broken now. What's "good for the goose is good for the gander," as it were.[P. S. While not definative, it should be noted that, according to the back story in the manual and the games opening, it is implied that at the time the game takes place the TEC believes it has achieved the upperhand against the Vasari and views the Advent as the more serious threat, forcing the mobilization of reserves and veterans. This in turn leads me to believe that the TEC perhaps should, since perfect balance is practically impossible to achieve, be the slightly easier race to play relative to the Vasari.]


I played random and won before the patch, now I have to play TEC. Swing and a miss again. And using the story to justify imbalance? get the fuck out.

Reply #122 Top
Let me reword that... They only care about the outcome.

Win or lose, it's all about the outcome.

Did you win a fair game, against a challenging opponent, did you lose to a superior opponent, or did you stop some sad noob (which nobody enjoys.)

What happened before that point, i.e. DURING the game, really doesn't matter much, unless it was horribly unfair and effected the outcome.

It's not about the journey, it's about the goal.


I believe he said he likes the 'challenge' ? That means... win or lose... the challenge is what we love. That means that the 'journey' you say we don't like ... is in fact... what we like. U R Dumbz.

Also.
As someone else has stated... as long as there is a winner and a loser.. the game will always be competitive. Let's say you like to wrestle? Alright... let's say you're wrestling fine, winning some, losing some, having a good time in general. Then.. one day.. someone decides that you're not allowed to use both hands, while everyone you face can use both? Unless the person you're wrestling has absolutely no strength or skill... you're going to lose. Every time. DEAL WITH IT. Its about the journey, right? More than likely you will go and find a new hobby.

The fact of the matter is... the majority of online gaming is in the competitive bracket. Starcraft's amazing success in Korea for example.. pure competition. Halo.. competition. Some people find the fun in the game and their 'journey' from the challenge. If you don't care either way how the game works, and you'll have fun no matter what patches make what differences... then don't SAY either way. Shutup, and let the people who give a hoot say their piece.

Since you don't care, and you're obviously not a competitor.

Step aside, kid.
Reply #123 Top
[...]Shutup, and let the people who give a hoot say their piece. Since you don't care, and you're obviously not a competitor.Step aside, kid.



Umm...excuse me? I think until all MP-enabled games start shipping with the "WARNING: MP requires you to be a competitor, noobs and casual gamers will not be tolerated!" label you "kid" are out of line...

 :p 
Reply #124 Top
We. Enjoy. A. Challenge. Regardless. Of. Who. Wins.


Is that why you said you played nothing but Vasari, widely recognized as the easiest race in the game pre-patch, and then moved to TEC, which you said in your own words is now the easiest?
Reply #125 Top
The fact of the matter is... the majority of online gaming is in the competitive bracket. Starcraft's amazing success in Korea for example.. pure competition. Halo.. competition.


Bahahhaahahha.

Okay, two things.

1) Stop using Starcraft as an example. Starcraft's success has a lot to do with more than just balance or battle.net. In no small part, the fact that it'll run on any computer you can find helped it immensely as Korea has generally been far behind the hardware curve. Why do you think they're still playing the original counter-strike? Secondly, Starcraft had foreign market penetration far in excess of most games. Starcraft is an exception, not a rule, and furthermore, it took over FOUR YEARS of patches to get the game in a fairly balanced state. Starcraft isn't popular just because it has a ladder, you stupid douche, nor is it popular because the developers 'listened' to the competitive market.

Furthermore, Starcraft took off in no small part because of Custom Map Settings games. No other RTS let you build scenarios so easily and play them out. I remember seeing the map list 50% full of 'DRAGON BALL Z RPG MOD LOL' servers.

2) You mentioned Halo in the same breath? First of all, I'd love to see you prove how a game with both laughably atrocious balance and AUTOAIM has a competitive circuit any bigger than any other douchetastic game. Secondly, shut up.

Finally, the 'majority' of online gaming isn't in the competitive bracket. Not even HALF. Christ, probably less than 5% is in any sort of serious competition, with only 1% of that 5% actually being 'serious' competition, meaning they actually win prizes.

No really, do you just make shit up and try to pass it off as fact, hoping someone will believe it? I dont' think ANYONE here who has any serious experience with online gaming will even try to pretend anything but a small fraction gives a fuck about 'SERIUS COMPETISHUN'.