While you're being the devils advocate, read the thread through from the start, your own posts included.
Since you so nicely summed up your tests, I'll tell you why they don't mean much to me.
(all ships are at equal levels, full HP, full Shields, and full AM at start of test, all ships position at the edge of a gravity well, usually an asteroid field or asteroid planet, thus a small one. These are only tests I've personally participated in)
First problem, this doesn't happen, ever. You cannot attack the enemy with full antimatter on their own turf, thus any test to see if a 3 dunov rush will defeat your opponent should focus on one of two points. Either they will win on the attack 100 down in antimatter, or they can beat back and chase down a retreating army and kill their capital ships on the run. It's a good setting to test the individual balance of a ship, but even if the dunov is the most powerful ship in the game, it really doesn't matter. As long as the side as a whole cannot defeat the enemy side unfairly, dunovs being overpowered compared to specific things really doesn't matter.
Tests with Paradoxnt:
2 Kols (Level 3s)
2 Marzas (Level 3s)
2 Sovas (Level 3s)
1 Kol 1 Dunov (Level 3 and 4)
1 Marza 1 Dunov (Level 3 and 4)
Equal FP worth of LRMs (Against Level 3 Dunovs)
What, no akkan? Did the dunovs use their draining shots or did you pick shield restore for the loners supporting kols and marzas? How much does buying three dunovs with two levels each cost in comparison to those itty bitty lrm frigates? You made sure your capital ships were at the same level, so the monetary investment obviously matters there, but not for frigates? If the single dunovs used shield restore this list of tests is a list of no brainers that looks as if you designed the tests with failure in mind. It doesn't look like the tests I'd have done to see if they have counters.
200 FP: 2 Desolators (Level 4 and 3) 1 Carrier (Level 3) and Remainder in Missile Frigates (13) against 4 Dunovs (1 Level 4, remainder level 3 160FP)
A test that resembles a sensible matchup. Alas, desolators are planetary defense killers, devastators would have been a better choice. Still, a decent if capital ship heavy with the wrong capital ships test,
Tests with Schod:
2 Antoraks (Level 3 and 4)
Equal FP worth of Vasari Missile Frigates (Against Level 3 Dunovs)
Equal FP and Resources of Vasari Missile Frigates (Against Level 1 Dunovs)
Your irritation began here, these are all retarded tests. You have to be an idiot to try and kill two anything capital ships with two antoraks. Antoraks suck at killing things, period, end of story. Antoraks are to make sure you get away, or the enemy doesn't. Testing to see if an idiot will lose to dunovs is a wee bit... stupid? The equal fleet points and level 1 dunovs test only serve to make even more obvious that using equal fleet points with unequal resources is a braindead way to be checking balance. It only costs twice as much, that shouldn't mean it will win against your fleet! You can get about eight torpedo frigates for the roughly equal price of one level 1 dunov. You can get a few more out of the level upgrades. Knock one off for the cost of upgrading an extra asteroid and call it good at 12 a piece. The "this needs research argument" you pulled earlier was icing on the cake. Who'd have thunk, the guy needs two labs to research missile frigates. How many labs do you need to have three dunovs again? I call this cherry picking, that cost is ok, this cost means you're trying to kill them with an advantage. I'd have written you off normally, but you're usually not a willfully blind idiot trying to remove anything you don't like so I'm still waiting for something logical out of you.
To date only the last test succeeded in beating the Dunovs. By beating I mean they destroyed the Dunovs, they even had about 2/3rds of the force left. This is what Schod is raving about, which is fine, perhaps its a good sign, but its not more realistic than the others since you will very very rarely see 2 level 1s involved in a fight like this.
I do like that paragraph, it can be used. When will you ever see any of your tests in a game? It's not more realistic, it's a crappy test of something dumb just like the other two are. Seriously.
Tests I want to try:
2 Evacuators with 10 Frigates VS 2 Dunovs with 10 Frigates (since you insist this will matter, but I fail to see how it will if both sides have equal FP and Resources)
Frigates are supposed to be around because antoraks don't do real well in the damage department, they are support ships, kinda like dunovs are supposed to be? The frigates are largely irrelevant here, it will actually help the dunovs. The evacuators will have to use their ability on the dunovs and eat their hulls away. The frigates will need to just kill the enemy frigates while the dunovs and support should be centering all fire on one evacuator, hoping to kill it before a dunov drops. They only need to kill one, so it should be a no brainer. Even if you can circle fast enough to stay out of the firing point, you can't with a gravity warhead up your tailpipe. They only need half their antimatter to do the job. The added damage of the frigates might tip the balance and destroy an evacuator too soon, leaving two dunovs to circle an evacuator with too little antimatter to get the job done. On the upside, the evacuators are going to be shooting the frigates too when they can.
2 Antoraks with 10 Frigates versus 2 Dunovs with 10 Frigates, or perhaps 3 Dunovs.
You want one antorak to disable one dunov while something else kills the second, this can be an equal cost in torpedo frigates, or one of the punishing capital ships. You do not want another marauder to kill the free dunov. This is where autocast becomes an issue by the way. While phased, you can't select abilities, thus you can't have your shield restore ready and waiting. On autocast, you can probably get one off before being phased back out again. The antorak user is going to be hovering just waiting to put you back in. The logistics are clear, autocast or no cast if being repeatedly phased back out. With two of course it's going to still pose a problem, but for three dunovs with two antoraks disabling them(you'd want one antorak if you're using two dunovs and accompanying frigates, autocast will utterly suck in that case), the efficiency of autocast will be between 50% and 75%. Half the time they will restore the one getting killed, half the time they will restore damage on each other, with the first one to phase back in possibly only having the primary as an available target.
FP and Resource worth of light carriers vs Dunovs. That will be a interesting one. The only issue is that its much easier to produce the Dunovs earlier than the Light Carriers.
I see this one going badly, but perhaps. Not in a standup fight for sure, a retreating battle after a jump would be a no brainer. No antimatter makes for a dead dunov.
Lastly, any test where dunovs are invincible by running around in circles really isn't that important. You can't run away, bomb planets, destroy infrastructure, or various other things while running in circles. To defeat an asleep at the wheel player yes, but it's a fair test of unit strength, not balance.
Tsed, while true that capital ships are only vaguely similar to frigate counterparts, how vague is a lot less in the case of the marauder. Speed increases make for a damage dealer not. It's a fast, weak ship, in essence a scout, if less weak than the actual scout frigate, comparably not that far off between a marauder and a devastator against a scout and light frigate.