KzintiPatriarch KzintiPatriarch

Kzinti Empire - offical empire thread

Kzinti Empire - offical empire thread

You have dared to enter the lair of the most ferocious predators in the galaxy!

It is the ulitmate destiny of the Kzinti to conquer the other civilizations of the galaxy, subjugate and enslave any who may prove useful to us, and devour the rest. The Fanged God has ordained that this is how it will be.

In just 26 octals of days (7 months or so...Kzinti count in base 8), the Kzinti Empire rose from obscurity, to #1 on the Metaverse. With the blessings of the Fanged God, we have remained dominant for 100s more octals of days since that auspicious day.  We leapt past the other empires, and our mighty domain now encompasses over 32 million more light years than the second most powerful empire.  The most recent Galactic Map data shows that we have subjugated over 45% of the galaxy.  Many warriors from the old and dying empires have joined us, to avoid being eaten along with the rest.  We hunger to establish indefinite supremacy over all the inferior sentient species...

We have also been #1 on the AltMeta for over 3 years running. The Empire grows more powerful with each passing day as new conquests are won, and more warriors join us in our inevitable rise to rule the galaxy!

The Kzinti are a species of bipedal space-faring feline predators, who love nothing more than conquest and battle. Created by sci-fi writer Larry Niven, the Kzinti have had many stories written about them, most notably in the Man-Kzin Wars series of books. They have also shown up in the Star Trek universe, and a number of other realities.

 

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"Kzinti flesh has a very strong and pungent taste. The weak among us are devoured by their litter-mates within a few moons of birthing. Only the swiftest and most ferocious of us survive to their first naming-day. Those not fit to survive will never live to perpetuate their inferior bloodlines. This is the natural law of the galaxy." - Kzinti Warrior

kzin6

"The meaning of life is the hot blood of your prey on your tongue, the meat that rends beneath your teeth, the corpse of your enemy left in the sun for the carrion eaters to finish, your defeated foe groveling in submission before you. That is what life is. We are the Kzinti, and we stronger, swifter, wiser, and more ferocious than any other race ever was or will be." - Kzinti philosopher

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If your claws can grasp it, then it is rightfully yours. - Kzinti proverb

A salute to all those heroic t'kzintar who have made this empire a resounding success. Our conquests continue and the galaxy will never know peace!

Join the Kzinti in our quest for galactic dominance, or become our prey…

Click here to join the Kzinti Empire!

Click here to visit our forums at the Galactic Core

Click here to download the Kzinti ship and race mod from the Library

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Sentient species taste better...

11,795,184 views 4,025 replies
Reply #776 Top
Actually got railroaded into good in my current game - creativity popped Xeno-ethics on the same turn that I researched Diplomatic Relations (think it was), and I couldn't afford to take anything but the default option (Altarians, good).

I'm missing the Artificial Slave Center more than anything else, but it appears the Altarians don't get the Good and Evil tech option and "concept of" one that follows - so no temples or empath centres either. One nice side effect is the Paradise Planets tech though, giving you a +10% PQ.

I am enjoying the increased flip-rate from not having the MCC though :)

As you Kzinti seem to like furry things so much, some might be interested in photos I took recently at a private collection of some Kzinti-kin:

WWW Link
Reply #777 Top
The Altarians have a bunch of cool technologies from Good alignment, but none for Neutral or Evil, so Good is clearly the way to go with them. :)
Reply #778 Top
Well I see the Kzin are in the Library now and so are my Klingon ships which I just posted an hour ago. That was fast.
Reply #779 Top
Actually got railroaded into good in my current game - creativity popped Xeno-ethics on the same turn that I researched Diplomatic Relations (think it was), and I couldn't afford to take anything but the default option (Altarians, good).I'm missing the Artificial Slave Center more than anything else, but it appears the Altarians don't get the Good and Evil tech option and "concept of" one that follows - so no temples or empath centres either. One nice side effect is the Paradise Planets tech though, giving you a +10% PQ.I am enjoying the increased flip-rate from not having the MCC though As you Kzinti seem to like furry things so much, some might be interested in photos I took recently at a private collection of some Kzinti-kin:WWW Link

I never play the stock races, and set my race to evil beforehand, so I never have the problem of not being able to choose what I want. Thanks for the link. :) I'll look when I get home...computer/network at work is weak and pics take a long time to load.

Well I see the Kzin are in the Library now and so are my Klingon ships which I just posted an hour ago. That was fast.

Awesome! I'm really looking forward to it, and I love Klingons too, so that will be doubly cool. When I started this empire, making it the Klingon Empire was my other choice I was debating about doing.

Kzinti empire2.JPG Sentient species taste better...
Reply #780 Top
When I started this empire, making it the Klingon Empire was my other choice I was debating about doing. Sentient species taste better...


Before even coming up with the Geckodons, my original idea for an empire was called the Galactic Imperium.
Reply #781 Top
too bad KP, if you had gone with the Klingons, I probably would have joined. I never could turn down Blood Wine and a nice plate of live Gagh (as compared to stewed).
Reply #782 Top
As you Kzinti seem to like furry things so much, some might be interested in photos I took recently at a private collection of some Kzinti-kin:

WWW Link


I like pic 49 best - it would make for a good avatar...
Reply #783 Top
Would have been glorious Silver! I eventually decided to go with something more obscure, but Klingons would have been great for recruiting, large amounts of info on pics, quotes, language, culture, etc. Maybe we would have made it to #1 even sooner. ;) I see now that someone did make a Klingon Empire, but it has 0 characters.

I used to play the ST: TNG CCG, and always played Klingons. I made an ubeatable "fleet deck", where I won not by the usual way of collecting points for doing missions, but by destroying every ship & installation of the other player, and therefore winning by default.  :CONGRAT: The K'vort ship class made it possible, because its power to crew requirement ratio was incredibly high. Never lost a game.

Before even coming up with the Geckodons, my original idea for an empire was called the Galactic Imperium.

An ok name, but a little generic. I think the Geckodon is more distinctive. :)

Kzinti empire2.JPG Sentient species taste better...
Reply #784 Top
Welcome to our newest warriors, Scrumhalf, erjugger, & CrazyCroat! May you win honor in the name of the Kzinti Empire! :D

Kzinti empire2.JPG Sentient species taste better...
Reply #785 Top
I used to play the ST: TNG CCG, and always played Klingons.


Wow, I remember that game. Unfortunately, I was extremely young at the time, so I wasn't very good at setting up my deck. Still, I think I've got tons of those cards laying around, unless I actually decided to throw them out at some point (unlikely, I never throw things out).

Reply #786 Top
I played a bunch of CCGs: Magic, Netrunner, ST: TNG, Legend of the Five Rings, Star Wars, Battlelords, Jyhad/Vampire, Dune, Illuminati, and probably some others I have forgotten.

Kzinti empire2.JPG Sentient species taste better...
Reply #787 Top
I only played Rage from White Wolf's Werewolf the Apocolypse
Reply #788 Top
There is now an external link to the Kzinti Empire Forum Page on the official Wikipedia page for the Kzin. No need to thank me.

WWW Link
Reply #789 Top
Kzinti, you think you are the best well we have just met a bunch of british guys that call you guys "those kitty cats" and they gave me a picture of their logo
 ;) 
Reply #790 Top
Kzinti, you think you are the best well we have just met a bunch of british guys that call you guys "those kitty cats" and they gave me a picture of their logo

This image has been resized. Click this bar to view the full image. The original image is sized 498x496 and weighs 27k.  


Just a bunch of posers. They will never equal the power of the empire, or the Kzint!
Reply #791 Top
There is now an external link to the Kzinti Empire Forum Page on the official Wikipedia page for the Kzin. No need to thank me.WWW Link

Excellent, AF_Ronin! :)

Kzinti, you think you are the best well we have just met a bunch of british guys that call you guys "those kitty cats" and they gave me a picture of their logoThis image has been resized. Click this bar to view the full image. The original image is sized 498x496.  

"A bunch of british guys" hardly sounds threatening. We fought and defeated the Terran monkey-men in this galaxy many times.

Kzinti empire2.JPG Sentient species taste better...



Reply #792 Top
Becarefull KzintiPatriarch, remember the old saying "the sun never sets on the British empire", those brits are deadly! Have you learned nothing from the James Bond movies? Also disregard my last post about them being a bunch of posers, I think that sounded a little to mean. They may become are worst enemy!
Reply #793 Top
too bad KP, if you had gone with the Klingons, I probably would have joined. I never could turn down Blood Wine and a nice plate of live Gagh (as compared to stewed).


heck if you made this the confederation whould have never ecisted.
Reply #794 Top
Just posted a game and got a cool 2550 points, and a promotion to Commander!
No thanks are needed; I'm alway glad to help the Empire.

 
Reply #795 Top
Oh, and "a bunch of british guys" didn't sound threatening enough, so I ralked to some guys further east.

Here's thier logo:


Are they worthy of bein conqueres by the Kzinti? ;) 
Reply #797 Top
na germans are much tufer the the russans if it whernt for the enviroment WWII whould have gone much difrently in russa
Reply #798 Top
More warriors have joined the ranks of our t'kzintar today. Welcome to Toabuddha, Grobounet, and williec2005! :D

Just posted a game and got a cool 2550 points, and a promotion to Commander!No thanks are needed; I'm alway glad to help the Empire. 

Your victory is appreciated by the Empire, General. :)

Oh, and "a bunch of british guys" didn't sound threatening enough, so I talked to some guys further east.Here's thier logo:"/>Are they worthy of bein conquered by the Kzinti?

If the Kzinti were communist, it would look something like this:

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Kzinti empire2.JPG Sentient species taste better...
Reply #799 Top
So do the Kzin eat their prisoners alive or are they cooked first? Because I figure with a little marinade . . .
Reply #800 Top
It has been a while since Zero Year Wins (ZYWs) were mentioned in this thread, so here is a run-down of what they are, and how to achieve them. This strategy will allow you to achieve a victory in 15-30 minutes, on any difficulty level, and score from 15-40k points, depending on your difficulty setting and skill. Here is a basic template for playing this sort of game.

Advanced Race Customization (ARC) – in the raceconfig.xml file there are a few things you can modify while still being Metaverse legal. The two important things to change for the ZYW strategy are the homestar and super ability fields. You can use Wordpad or Notepad to edit the file.

ARC setup: Altarians
homestar: Iconis
super ability: super annihilator (value = 10)

Having Iconis will give you a PQ14 homeworld to start with.

Galaxy setup: Rare everything except anomalies which are abundant. Tiny map, one opponent, 8 minor races, disable surrenders, tech-trading on, blind exploration off, super-abilities enabled.

Race setup: economy – 4 pts (+30%)
research – 4 pts (+20%)
morale – 2 pts (+15%)
technologist party (federalist party is ok too)

Your race setup overview should look something like this:

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To get a decent ZYW score you need at least one research bonus tile. To get a high score, at least one 300% bonus tile is vital.

Turn 1: Set production slider to 100% and tax slider to highest tax rate possible where your party can still win an election. The starting tax rate should be 69% if you follow this general setup. Set secondary sliders to 100% research and 0% military and social. You’ll be rush-buying everything, so only research production is needed. Always use the longest-term lease. Research Xeno Research. Rush-buy a lab on your best research bonus tile. Start your colony ship & space miner moving towards the enemy homeworld. When you launch your colony ship, only put 1 million people on it, to maximize the population on your homeworld. Start picking up anomalies, while moving in a direction towards unexplored star systems so you can find the minor civs. The cash anomalies are very important, and can make a big difference. If there is an economy or tech resource nearby, rush-buy a constructor to claim it.

Turn 2: Rush-by a lab on a research bonus tile, or anywhere else if you don’t have one. Research Advanced Computing and first Miniaturization tech. Rush-buy a constructor and start it moving towards the enemy home-system. Continue moving your flagship…doing it by hand is better because you can be more efficient and discover more minor civs. Once you have encountered about 4 or 5 minor civs, putting your flagship on auto-survey works just fine.

Turn 3: Rush-buy the Tech Capitol. Research Planetary Improvements and Xeno Economics. Continue moving your ships as before. Your homeworld should look something like this on turn 3:

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Turns 4 - 8: Rush-buy upgrades to any non-upgraded research structure (and rush-buy 1 more new one if you need more research), and start rush-buying economic structures. Research propulsion techs up to Impulse at the very least, and weapons techs up to Beam Weapons at the very least. (Depends on your game setup/situation which order you do these in). You may want to rush-buy a cargo-hulled fast fighter to take out enemy ships early on.

Turns 9 – 13: In this order, research Spore, Universal Translator & Xeno Communications, Diplomatic Relations, Trade, Interstellar Republic, Star Democracy, Star Federation, & lastly techs to upgrade economic structures. You can get all the way up to Galactic Stock Exchanges if you are having a good game. The inherent econ bonuses from the government techs will increase your economy score. Continue to rush-buy economic structures and rush-buy Economic Capital as soon as you get Trade. Rush-buy the political capital on your homeworld, and up the tax rate to 79%. As soon as you have your first election, up the tax rate to 100% and ignore morale completely. It becomes irrelevant at that point.

Diplomacy: This is vitally important, as you would almost always run out of money without being able to sell tech to the minor civs. Always keep your treasury above -500 for as long as possible. You can also get research treaties with the minors to increase your tech score a bit. You cannot get economic treaties during the first game year, so don’t bother trying.

Endgame: Move your miner, colony, & constructor next to the enemy home-planets as close as possible. When your constructor reaches the enemy home-system, build a base (it doesn’t matter which kind). Make sure your spore ship design has at least 1 point of weapons to take out any enemy planetary defenders. Upgrade your colony and miner to spore ships as soon as you can, and the closer they are to an influence-generating feature (planet or base), the faster it will upgrade. The base you built will cut 1 or 2 turns off the upgrade time. Take the enemy planets as quickly as possible. If they have managed to make other colonies, you can rush-buy spore ships from their original home-planets. Rush-buy economic structures on every planet every turn until you run out of money.

Alternate tactics: If you encounter a planet of PQ8 or higher and can colonize it within the first 4 turns, then do so. Rush-buy a couple research structures, then start rush-buying econ structures. If this planet is significantly closer to the enemy home-system, you may want a Starport to build more spore ships or fighters later. You can use the ZYW strategy with Planetary Invasion instead of Spore, but it is a bit slower and therefore not as optimal for scoring.

Using these tactics you should be able to win the game by turn 13 or a couple turns later. Any game completed before April 8th will trip a cheat flag and not count for Metaverse scoring, so you shouldn’t finish any sooner.

Overall, the most important idea behind this strategy is to compress as much score-building actions into the least amount of turns. Sometimes I can increase the score a slight bit more by extending 1-3 more turns. It depends on your financial situation.

At the end of the game your homeworld will look something like this:

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Questions? There’s a good amount of detail so let me know if I left something out. :) Experiment with other races and configurations, and find out what suits you best. For a while, I played with Yor/Super-Breeder, and used Planetary Invasion.

My best ZYW game so far:

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So do the Kzin eat their prisoners alive or are they cooked first? Because I figure with a little marinade . . .

Freshly killed and still bleeding. ;)

Kzinti empire2.JPG Sentient species taste better...