BETA testers: Does the game get repeditive?
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A lot of strategy games for me at least do get repeditive. Once you level up and have built all the ships the game gets very SAME SAME.
It takes a special game to overcome this, where the combinations that can be achieved are limitless and people can use their imagination. Also an element of chance needs to have been built in so that even the largest fleet\empire can be outclassed by good players.
For that matter it should even be fun being blown to pieces by the opposition, and providing a canny delaying action for help to arrive.
Homeworld is a good example, you can experiment with fleet compositions forever to get the balance right for various missions. Anti-fighter, anti-installation etc
Graphice also play a role, a pretty game, like it or not, will hold ones attention a lot longer than a pixelated one will. If my ships look and feel cool and powerfull, then I am more likely to be proud of the fleet and just enjoy,
A good example of a repeditive strategy game was Star Trek armada, once you had built the tech tree once, the second time even, got old quickly. Only so many times could I see the 2d plane.
So the question stands, is this a game that will stand the test of time. Is their enough to hold ones attention for a whole game. Will I get half way through a huge starmap, only to find I really cannot be bothered repeating the same process on the rest of the starmap with the other nations?
1 + 1 = 2 is just not interesting to me. Thus two equally composited fleets played differently should = a different outcome 1(Xtactic + Ytactic) + 1(Ztactic) = 10 is the kind of thing I am looking for. BTW In insert stratgy anywhere you want for tactic.
It takes a special game to overcome this, where the combinations that can be achieved are limitless and people can use their imagination. Also an element of chance needs to have been built in so that even the largest fleet\empire can be outclassed by good players.
For that matter it should even be fun being blown to pieces by the opposition, and providing a canny delaying action for help to arrive.
Homeworld is a good example, you can experiment with fleet compositions forever to get the balance right for various missions. Anti-fighter, anti-installation etc
Graphice also play a role, a pretty game, like it or not, will hold ones attention a lot longer than a pixelated one will. If my ships look and feel cool and powerfull, then I am more likely to be proud of the fleet and just enjoy,
A good example of a repeditive strategy game was Star Trek armada, once you had built the tech tree once, the second time even, got old quickly. Only so many times could I see the 2d plane.
So the question stands, is this a game that will stand the test of time. Is their enough to hold ones attention for a whole game. Will I get half way through a huge starmap, only to find I really cannot be bothered repeating the same process on the rest of the starmap with the other nations?
1 + 1 = 2 is just not interesting to me. Thus two equally composited fleets played differently should = a different outcome 1(Xtactic + Ytactic) + 1(Ztactic) = 10 is the kind of thing I am looking for. BTW In insert stratgy anywhere you want for tactic.



toss in 2 more races and the uber FUN shalt return...