Consoles vs. PC Games: The writing is on the wall

The future of retail and gaming

Historically the argument of PCs vs. Consoles as game machines was an artificial argument. The two appeals to very different demographics. Many gamers, such as myself, simply were not willing to tolerate playing games on a television. How can you go from playing at 1024x768 to what amounts to 512x384? (That's 1/4th the resolution).

But times are changing. More and more people are getting HDTV and many games are starting to support this. This trend definitely doesn't help the PC game market grow. And the statistics back that up. But there are still certain kinds of games that only make sense on the PC. They boil down to games that need a mouse or a keyboard.

  • Real Time Strategy Games
  • Turn based Strategy Games
  • First Person Shooters
  • Massive Multiplayer Games

I'm playing Knights of the Old Republic on the PC right now and it's painfully obviously that it was designed with a console in mind based on the annoying controls and inventory system. And the game suffers for it.

The issue isn't whether the PC game market will die. It won't. The issue is whether PC games will be able to keep up with console games from a production values point of view. The answer to that is sadly...no with a few exceptions. So let me illustrate this with a report from the year 2007.

By 2007 the only PC-only big budget games will be massively multiplayer games, which will be well on their way to becoming cross platform to consoles. First person shooters (Duke Nukem Forever won't be out yet though) and the occasional RTS. And RTS, btw, won't be considered "big budget" anymore either by that point. With DirectX 9 or later, you can actually create your own pretty decent 3D engine.  Give me a team of 10 people (5 programmers, 5 artists) and I'll give you a Warcraft III clone in 18 months that has better graphics.  Warcraft III, of course, didn't have all the advantages that came into being with the more recent DirectX's so it's not that we're smarter, it's that it's gotten easier.

What this means though, from a retail point of view, is that when you go into the store to buy a game, it will be totally dominated by console games with a tiny area for PC games that will have (Wait for it) some sort of RTS, the first person shooter, the MMORPG, and a few other popular PC games that are either cross platform or fall into some unique category.

This, of course, is what PC advocates fear. But I'm afraid it's inevitable. It's not that the PC market is dying. It's not and it's annoying when people try to argue that. The problem is that retailers can make more money on console games than PC games because console games have been growing in sales much faster than PC games have.

Why Console Games are taking over retail

When I was a kid, my game machine was a Commodore 64. After the Atari 5200 and Colecovision's of the world died off, the console  market was gone. Then one day Nintendo introduced the NES but it didn't really matter because they couldn't remotely compete with computers yet in any important category. Gamers were willing to put up with the pain of freeing up more of that last 384K of "Upper memory" to get Wing Commander to work. They were willing to tolerate Ultima VI's annoying proprietary pseudo-OS.  They were willing to put up looking through the user manual of Power Monger to look up the copy protection key every freaking time they wanted to play. There wasn't really an alternative.

Eventually Windows and CD-ROMs made life on the PC easier. And it was good. For awhile. When the Playstation was released consoles started to get more competitive. But they still couldn't hold a candle to the PC in many areas. Outside crummy arcadey games, now in quasi-3D, the consoles were still not very appealing.

But now, even I have a console. Sure, Nintendo gave me one for free for helping them create a Nintendo Desktop (our non-game side of the business) but I do play it now. I've bought games for it. The latest generation of consoles have graphics that are "good enough". And with HDTV and the next-gen of consoles looming, they are poised to overtake or at least be equal to the latest/greatest PC games in visual quality.

And they already outsell most PC games.  So what are the reasons for this? Why not just keep using a PC for games? Why are developers moving to consoles?

  1. PCs are still relatively painful to use. The typical Windows user's computer barely boots. Come on, you know what I'm talking about. Many of you reading this are someone's "computer bitch" who goes over to their friends and neighbors houses to "fix" their computers. You get over there and find that 50+ spyware, DDOS clients, and other crap are being loaded on start-up. That Internet Explorer is so full of spam toolbars that you can barely see the page and the desktop is covered with icons.  And then you get the game and have to install it.  My Knights of the Old Republic took 30 minutes to install on my brand new Dell 2.8 GHz machine. Compare that with just putting in a CD and having it work.
  2. Copy Protection. Someone on Quarter To Three actually had a good solution to this. But it's not generally utilized.  Forcing people to have the CD in the drive negates the one major advantage PC games have - that you install them on the hard drive.  If I'm on-line, I shouldn't have to have the CD in the drive. Just have it contact some master server to "activate" it automatically. If they aren't on the net then sure, have the CD be in the drive. But this way at least those in the majority would never have to mess with copy protection in any real way.  I wouldn't mind having to have the CD in the drive if I wasn't forced to install some 1 gig game to my hard disk before playing it.
  3. PERSONAL computers vs. PUBLIC televisions. My Game Cube can be played by my 3 year old son without any intervention from me. My 6 year old regularly plays Zelda on his own. But do I want these guys on my computer with their sticky hands? No way. And most people can't afford to have a "kid's computer" nor would they understand the logic of having one.
  4. Cost. The Game Cube is $99. A decent gaming rig is going to set you back $1000. Sure, you can do more with the computer but so what? If you're not doing games, a 5 year old PC will do most of the work that normal people do with a computer. This is almost certainly the biggest reason why consoles have gotten such huge numbers. How can you argue against $99 for a console that comes with games on it?

So then why are developers moving to writing for consoles?

  1. Numbers. That's pretty obvious. As the number of users on consoles grows, the demand grows and so go the developers.
  2. The rise of cross platform libraries like Renderware. Now it's much easier to write once and with some minor tweaks have your game on all 3 major game platforms.
  3. Life for the developer can be easier. If you're a game developer on the PC, you're in a tough land. Our company has a hit game, Galactic Civilizations. If you knew how little we make per unit sold at retail you'd cry. I know I am. Makes me want to just give it up and move to consoles myself. It is becoming incredibly difficult, nearly impossible, to make a retail-level PC-only game that isn't one of the huge genres (RTS, MMORPG, FPS) and not go broke. And even then, only the successful ones make any money. Let me be plain: If it were not for the fine print in our contract that allows us to sell Galactic Civilizations directly, not only would we not consider a sequel, we would have had to lay off our entire gaming side immediately. That's just how screwed up the system is for PC game developers right now. Let me put it this way: 100,000 units are expected to sell at retail world wide, total revenue from those retail sales is expected to be LESS than $400,000. That is less than the revenue we received from direct sales which sold less than 10% as many units. That's not a viable business model.
  4. Support. Tech support on a PC game is significantly higher than on a console where the games "just work".
  5. Piracy. It's not a huge deal on the PC but it is higher than it is on the console. My neighbor has a Game Cube. You think she's going to go onto some site and try to figure out how to pirate Game Cube games? She won't bother with PC games because of the previously mentioned "hassles".
  6. Difficulty in getting published. The "big" publishers are increasingly preferring to move to the model of only releasing a handful of huge titles per year rather than many smaller ones. There is a certain logic in that. Today, most expenses come from marketing, not development. If those marketing dollars can be focused on fewer games they can end up with bigger bang for the buck, in theory anyway.  As much as we'd love to have a mega publisher pick up a Galactic Civilizations II (assuming we could work something out where 100,000 units in sales translates into real revenue for us) we're not going to count on it.  We'll either have to look at doing it ourselves (the whole thing) or work something out with a smaller publisher where retail sales work out better for us.
  7. Support from the console maker. No one really cares if you make a PC game. But Nintendo, Microsoft, and Sony care a lot if you make a cool game for their platform. Matching funds and other help are available to developers. There's nothing like that on the PC except in the increasingly rare cases where the publisher provides advances on royalties.

 PC Games in twilight? No.

Does this mean that PC gaming is doomed though? Not at all. But if PC gamers and developers want to continue buying and making PC games, some recognition of the changing reality is in order.

Electronic Purchasing. Yes. Sorry but PC gamers are going to have to stop bitching about the lack of diversity in games available at the local store. It ain't changing. There are lots of PC games in development and released each year that no one ever hears about because they are sold electronically. This is something we're trying to do with Drengin.net. The goal is to allow people to buy all the games or cherry pick the ones they want off of it. Think of it as iTunes for games except you have an option to also pay to access everything that's on there at 18 month increments. Over the next year, we hope to add a lot more games to the library but we've run into snags there which I'll bring up next.

Developers need realistic expectations. We thought it would be easy. We would talk to game developers whose games were already available on-line but had only sold a few copies. The 2002 winner of the Indie Games Festival sold <100 units of their game for instance.  So we would go out and try to bring games onto Drengin.net.  Suddenly though they wanted huge bucks for their game. 

Our standard deal was:

1) Non-exclusivity - you can sell it still on your own.

2) We'd give you a couple thousand dollars advance on royalties -- often more than the game had made total so far (I know that's hard to believe but it's true, most of these cool little games out there have sold only tiny numbers of units).

3) We would give you a royalty off of the total sales of Drengin.net for a set time period.

Number of third party games on Drengin.net so far: 0. Stardock's had to create all of the content so far which won't be sustainable long term. There'd be other snags. We'd get games that were basically early betas. The games we'd want to put on there have to be complete. They don't have to be huge or anything just complete.  Those with complete games would actually ask for hundreds of thousands of dollars in advance. It was unbelievable.  If something like this is going to succeed, some long term thinking is needed -- PC games need an iTunes for Gaming type mechanism where consumers can go and buy this stuff and get it right there and then and be able to access it from a central repository. By the end of this year, Drengin.net will have 4 pretty strong titles on it but realistically we need more than 20 for it to start getting to critical mass. (btw, if you're a developer with a good complete game, even if it's relatively small but still fairly original you can contact me at [email protected] ).

But more important than that, gamers will have to get over their fixation of buying boxed copies. If you are willing to only purchase PC games at the store, your options will be steadily decreasing. In the long term, electronic sales are the way to go.  We sell millions of dollars of software electronically each year -- Object Desktop and its components (the non-game version of Drengin.net -- even uses the same program manager Stardock Central). So we know it's doable.  But if PC gamers can't make that transition, the increasingly the only retail games they'll be able to purchase will be in those genres that the PC specializes in (RTS, FPS, MMORPG).

As a PC game developer, we're rapidly reaching a fork in the road. If we can make more selling 10,000 units direct where we don't have to make boxes, don't have to deal with nearly the tech support hassles, have less piracy issues, than selling 100,000 units at retail, then it doesn't take long to realize that maybe if we were on-line only we might "only" sell 20,000 copies instead of the 110,000 total but we'd make more than twice as much as we did the other way. The problem would be that it would be one less PC game on store shelves thus making console games appear even more successful. But I don't see many alternatives.

Of course, none of this is going to happen this year or next year. I'm speaking of the long run here. But console games clearly have a positive feedback cycle going. One that I see only accelerating.

142,886 views 53 replies
Reply #1 Top
Does drengin.net deployment support games written with .NET? I don't have a completed game at this point, but doing a lot of development with .NET and looking for venues that can deploy those games. I'm just not going to take the development time hit to squeeze 3% more performance out of a game using C++/Assembly.
Reply #2 Top
I'm not sure what you mean by that. You'er writing your game in C# or something?
Reply #3 Top
One point that wasn't mentioned was the audience. My friends and I grew up with computers as our gaming machines, and we are all still majority PC gamers. However, my nephews (teenage and younger) are hooked on consoles. A teenager with a part time job and no financial responsibilities can buy a heck of a lot more console games than someone like me, who has a house and child to support. Also, console games are horribly flat in their scope. Most console titles are Japanese-style RPGs, racing, fighting, platformers and now the oddball "party" games. Traditional PC-style titles have only begun to show up with the arrival of the Xbox (Morrowind, Rollercoaster Tycoon, Syberia, et al).

Second, console games run from the amazingly wonderful (like KotOR, Zelda) to the amazingly abysmal (any number of titles on the shelf). One thing that always got me: who would pay $50 USD to buy a console game featuring racing jet-skis? Despite the range, the fact that there IS such a spectrum of console games means that there something for everyone. My wife plays more console titles more frequently than I do, while I play more PC titles more frequently than she does.

Personally, I love the idea of downloading titles. I have downloaded several titles (all legal) partly because of the convienience: if I have insomnia and want to pick up a copy of "Hellslayer and the Big Tomato" at 3AM, I can. I agree that direct downloads should be evaluated more seriously. Funcom offers Anarchy Online as a download, and Valve is looking in that direction with Steam. There's also services like Yahoo! Games and StreamTheory that allow you to "rent" titles for a limited time. All of these options save money on packaging and distribution, and take advantage of the one thing that even the most advanced console STILL cannot master, and that's the Internet. The so called "Phantom" console claims to offer the same model asl Yahoo! and StreamTheory, but the legitimacy of that product is still up in the air.

I think the existance of Drengin.net is ahead of it's time, or maybe a bit behind. There will always be a niche in PC gaming for the independent developer, because there will always be those who are looking for something besides the RTS/FPS/MMO triumverate, or because indie games frequently harken back to the golden age of PC gaming (Devil Whisky, recently released, is just like the SSI Gold Box DnD series!). Collecting these kinds of titles under one banner would be a great service to both developers and gamers alike, since many good indie titles might go unknown because they AREN'T covered in magazines or on major gaming websites. Unfortunately, now that Valve is gearing up with Steam and will be offering Half-Life 2 for download, it's status in the gaming community and media will no doubt overshadow it's precursors like Drengin.net. Hopefully Drengin can find several worthy titles to offer, because I really suck at FPS titles.
Reply #4 Top
I don't really care much for PC games anymore, simply because I'm not in the mood to keep my computer up-to-date for them. Also, with the power of Xbox Live, I also feel that anything I wanted in PC gaming (i.e. mods, online gaming) I get in consoles now.
Of course, I think there's an area in which the PC would do well is 2D gaming. Besides the Game Boy Advance being the only real competition, I'm sure many people miss those games!
Reply #5 Top
BTW, I am curious about these developers that wanted hundreds of thosuands of dollars for their games. Were they that good or were they simple games that could be made by anybody?
Reply #6 Top
"Electronic Purchasing. Yes. Sorry but PC gamers are going to have to stop bitching about the lack of diversity in games available at the local store. It ain't changing."

Fortunately, we don't have that problem out here at either our Gamestop or our EB. In fact, you can even quite readily find Galactic Civilizations at them! ^_^ I wish I knew what youre sale numbers on it were like - because the guys at EB say it sells fairly well from their store.

Anyway, both console and PC games have their places, their merits and their disadvantages. I'm a rather big fan of both - having a decent (though now far from top of the line,) game PC, as well as my PS2, Xbox and Dreamcast (the Gamecube got tossed. Bleh.) To me, a big lure of console games was always convinience.

You pop the game in, and it works. A game I buy today for my Xbox, will work just fine on the hardware I bought 2 years ago - and just like PC games chances are that a game from today will look and play comparatively better than one from 2 years ago too - even if the hardware is the same (as the developers learn the best tricks to get the most out of the hardware, for instance.)

I do need to argue that first person shooters aren't suitable for consoles. Yes, in general, they tend to be utterly pathetic on a console compared to the PC - but they -can- be done well on a console. Case in point: Halo for the Xbox. As far as gamepad controls go in a first person shooter, they managed to hit the sweet spot with the game. Sure, it isn't as good as the mouse & keyboard approach of the PC version, but the controls themselves are still slick and manage to become second nature in no time at all. I seem to recall the Xbox version of Ghost Recon doing a decent job as well. They /can/ be done well - it just takes that extra bit of effort from the developers to tweak everything and get it just right.

(Of course, all-in-all, in my opinion, even with the PC supporting a higher resolution, the Xbox version of Halo was simply light-years ahead of the patheticly lackluster PC release anyway.)

But, aside from those exceptions, yes - in general, FPS games are far more definately suited to the PC. I'd shudder at the thought of playing Call of Duty on my Xbox... of course, I shudder at the thought of giving up my 1280 res. while playing it too. ^_^
Reply #7 Top
I think that the PC will eventually be absorbed by the console altogether. There are Dell boxes that actually look as much like a console as an XBox. I don't think that it is much of a stretch to envision the average factory-built machine being just as 'solid state' as the average console 10 years from now . There would be a lot of perks for developers to have standardized, homogeneous hardware, and it would make DRM a dream to enforce.

Heck, the average user surfs the net, communicates via email, does some small office functions, and plays games. Include a more desktop-centered OS with a small office suite and a printer port and the average person could abandon the PC world right now.

P.S. as for "But if PC gamers can't make that transition, the increasingly the only retail games they'll be able to purchase will be in those genres that the PC specializes in (RTS, FPS, MMORPG)"

Sony is already pushing to move their MMORPG expansions to download only. It is facing resistance, but many, many people bought Legend of Yekesha for Everquest online. I've yet to even find a copy in a local store.
Reply #8 Top
I can see that PC gaming will undergo a shift in its distribution system. It won't die out, but maybe it will take a back seat to consoles for a few years until a legitimately new distribution system comes along.........something along the lines of distributed production. It is possible to create everything needed for a pc game at home, at a store, at a kiosk or even from a vending machine if someone was clever enough. We can do this while keeping the data secure and safe. If everything is stored digitally than the actual price of shelf space goes down dramatically. If someone like wal-mart realizes this, since they are doing this with online music, they may realize that they can pack a lot more games into the store while offering the shopper and developer lower prices.

This is not realistic at the moment, but consoles coming to the fore in popularity again will force PC makers to adapt to the reality of needing to make changes.
Reply #9 Top
I like the idea of electronic distrubution, but to get me to purchase games online it has to be cheaper. If it cost me $50 to dowload a game and its also $50 in the store im going to get the store copy because i get a cd and manual. Its worth more.

There are alot of extra costs in a cd version that the electronic version would not have. So the cost should be adjusted to reflect that. No retailer markup, no manufacturing costs, and lower distribution costs.
Reply #10 Top
"Electronic Purchasing. Yes. Sorry but PC gamers are going to have to stop bitching about the lack of diversity in games available at the local store. It ain't changing"

As a game collector of sorts, I really like having boxes and manuals. I have no idea if I'm in the minority (unfortunately I can't tell based on my friends' habits, since they all pirate games... pfft!), but if I'm not alone, what can be done to satisfy this type of consumers' desire to own a tangible object, and not just a file on their hard drive? (Here's an anecdote... I purchased a graphic adventure directly from a developer, and in the mail I received a Staples brand CD-R w/ the game's title scrawled across it in red marker... it was nice to support a small developer, but that was disappointing.)

One thing electronic distributors can do is have policies that ask developers to provide a downloadable CD label, slip sheet for a DVD case, and a PDF manual w/ DVD case dimensions. That way, users who are interested can download all of these, print them out, burn the game to a CD, and make their own DVD case for their game. Tried the game, and want to buy? Pay, and click here to download the game, and click here to download the packaging artwork and docs. Don't care for packaging? Just download the game. Perhaps it's a silly idea, but it would certainly help me get used to the idea of getting my games from an online distributor.

Additionally, it's interesting to note that the hardware "constraints" of the GBA has given gamers 2D, sprite-based games again, and I for one am thrilled that I can buy any number of great tactics games that have beautiful 2D artwork (I have a soft spot for the works of talented pixel-pushers). With the success of the GBA, it feels like the a lot of turn-based, tactics-loving developers have suddenly come out of the woodwork. I wonder if electronic publishing will level the playing field, and allow developers who are willing to take risks with game concepts or help bring back some currently marginalized genres, or if it will only mean even more "me-too" RTS/FPS efforts.
Reply #11 Top
You missed one thing about PC games.. they can be updated and fixed.

With stuff like Knights of the Old Republic getting released for the X Box and being released broken, it scares people away from console games. If you buy a game and they released it broken you have no way of fixing it.

At least with the PC you can download patches and updates to a game.
Reply #12 Top
I had been an avid console gamer before I made the switch to exclusively PC several years ago.

Honestly, I don't see that big of a gap between console games aside from one major thing. The resolution. I get headaches anymore if I turn on a console and try to read the blurry text or look at the jagged polygons.

I would abandon PC gaming all together if consoles offered out of the box support for monitor hook up, a way to set your own resolution, and mouse & keyboard support.
Reply #13 Top
Excuse the dumb question, but where's the other 75% (or more) of the purchase price going?
Presumably it's not just the overheads of the shop etc, or console games wouldn't make a profit either, unless consoles sell that many more units.

If it's just a question of units sold, then this must be just a temporary lull: the cost of a PC keeps coming down. It costs £1000 for a top-notch games system, sure - but according to the published figures, half-life 2 should run on a system a year old. WHEN it comes out.

You can buy a PC for £350 these days - and that will run anything released up to a year ago, and probably most games released this year quite happily. And more and more households are buying a PC anyway. Look ahead a couple of years, and most households have a budget PC, and most budget PCs are powerful enough to run most modern games.

At that point, the hardware cost stops being an issue. The question is "do the people who use those PCs want to play games on them?". Most of those people will think of themselves as grown up, and will think of computer games as shallow trash. Break that prejudice, and suddenly the market for PC games got a lot bigger.
Reply #14 Top
I have no problem with buying games through the internet, as long as somehow the word is spread and we know about such games. I'm a big fan of Space Empires IV Gold, but didn't know it existed until I read a review in PC Gamer. Think about all of the other games out there that exist that don't get reviewed in the big magazines, and therefore no one will know they are out there. Also, if you do sell games on-line, realize that not all people will use a credit card for one reason or another, and have the option to accept money orders or checks. I recently bought a Playstation 2, but it seems that my 3 year old plays it more than I do. That might change, depending on what games come out for it that will never come out for the PC. The only reason I want a X-box right now is for Knights of the Old Republic. My PC doesn't quite meet the hardware requirements. That's one good thing about the consoles: you don't have to worry if the latest hottest game will play on your computer or not.
Reply #15 Top
I think we're all forgetting the fact that trying to play any pc game is a less pleasant experience. Personally, I have a wicked home theatre with a big screen tv and surround sound(as most techno geeks already do). I know its expensive but so are high end PC's (or video cards for that matter). Place the fact that I can play my game on my big screen tv, with wild surround sound and I sitting on my couch, i mean the whole experience is more enjoyable. Tack the fact that I can play my Gamecube with a wireless (excellent) wavebird controller. PC games just can't compete.
Reply #16 Top
"PC games just can't compete"

What a load. I hope you enjoy playing your Super Mario Bros. crap, because that's all consoles are good for. Until they make monitor, mouse, and keyboard support for Consoles (like Covert Cowboy said), and also start designing console games to take advantage of them, the only thing the GameCube will be good for is entertaining somebody's snot-nosed, sticky-fingered 3 year old rugrat.
Reply #17 Top
Some points:

1. The hope that the unique interface advantages of the computer will continue is probably wrong. My playstation 2 has a keyboard thanks to my involvement in beta testing the network adaptor. I found the base controller to be unworthy of entering chat messages, and picked up an USB keyboard for twenty bucks. With the online component becoming more and more important to the consoles, I suspect that a couple of generations of console will mean they all come with a wireless keyboard. The mouse provides a more difficult challenge to bring to the living room, only because it needs a surface to run on. However, from my testing experience I can tell you that the console makers are aware of the advantage a mouse brings. Perhaps the keyboards will have an integrated track ball (which would work for RTS, but not FPS...)

2. PC gamers are an older lot than the console gamers, and we don't have much time. Ironically, the games for consoles *tend* to be more "sit down, play for a bit, switch it off" than the PC games are. Which means, even though I own a coulple of belchfire computers that can run any game on the shelf, I find myself in the living room when I do have time, playing Tony Hawk 4 or Dark Cloud 2. (Yes, even as an RPG, Dark Cloud lets me enjoy a 30 minute session of monster bashing fun, at which point I switch off, just like every other console game.) The only game that seems to last forever on the console is the turn based stragegy games, like Ring of Red (one mission took me 6 hours).

3. The living room seems more suited for recreation than the office. My buddy can join me for a round of Dynasty Warriors (why more games don't offer co-operative modes is beyond me) just by plunking down on the couch and grabbing a wireless controller. Playing Warcraft III feels more like work than play, if only because of the home office surroundings. The console has the additional benefit that my wife can spectate without sitting in an office chair for hours.

Does this mean I think PC gaming is dead? No, I know there will always be those who write for the PC, if only because of the massive storage, connectivity and upgradability advantages of the PC. In fact, PC gaming may become profitable again once the market becomes "specialty". Mac developers can expect a shareware title to sell *better* than a PC game, because there are fewer such titles competing for attention. However, I do fear that this means that PC gaming will become a backwater of desktop puzzle games and special intrest oddities (and I must admit, eXpand, eXplore, eXterminate turn based gaming is pretty special intrest.) I think anything "big" enough to capture a market of size will eventually be absorbed by the consoles. In fact, they may have some advantages in areas where the PC currently reigns. Imagine playing a FPS where you use a light gun with an integrated movement buttons on it. Mouse and keyboard may *not* be the best control scheme in the end.
Reply #18 Top
"What a load. I hope you enjoy playing your Super Mario Bros. crap, because that's all consoles are good for. Until they make monitor, mouse, and keyboard support for Consoles (like Covert Cowboy said), and also start designing console games to take advantage of them, the only thing the GameCube will be good for is entertaining somebody's snot-nosed, sticky-fingered 3 year old rugrat."

Wow, I've never seen someone so angry over the fact that someone is having loads of fun with a machine they just can't understand yet. Enjoy your "yet another doom clone" crap, because I can be narrow-minded and think that's all that's on a PC too.
Reply #19 Top
There is another advantage of the PC for the DIY'er, they can build and upgrade their systems for substantially less than buying a prebuilt system.
Reply #20 Top
A few more points:

1. The major problem with online distrobution currently is lack of information. I've looked at buying drengin.net online but I live in england. I have no idea what I will actually end up paying since there is no information about what exchange rate you use and whether there is any additional charges. Also the option to order a CD with the game as well as being able to download it. Will I have to pay the extra postage? How about import duty?
What about laws? Does the law in england stop me from doing anything that the liscence says I can do or limits me in some other way so I don't get everything I paid for.

Until stardock and a lot of other people selling their games online realise the internet is international this isn't going to take off completely.

2. 2007 is a rather optimistic date for consoles to have taken over the world by. I have my N64 hooked up to a 10+ year old TV that doesn't even have scart, let alone HDTV and lots of other Acronyms. And it's unlikely to get replaced until it breaks down (Which TVs often take a long time to do).

3. I seriously think that office and simple home PC development is overdue to come to a standstill. If Via can get somebody to program a simple, reliable operating system that does word processing, e-mail etc. for their transmeta chip and bundle it with low-cost low power hardware then they'd blow microsoft, intel and AMD out of that market overnight.

The Multimedia PC will continue to be developed though. Half Life 2 is all very impressive but there's still plenty of room for improvement.
Reply #21 Top
I remember when I first played vicman on my vic20 then Autodual on my comodore 64, that brings back memories. When I first saw the NES I was impressed. I built up a small library and traded it all in to get a SNES which I still have. Eventually I bought a PC to help with computer classes. Slowly I started playing more and more PC games until now when I look and any console system I think why bother? Here are my thoughts on why PC's will continue to be a major gaming option.

1. Ten years ago computers not many of my friends had computers. Stores like Future Shop had small computer departments. Now all these years later everyone I know has a computer and computer departments are larger than ever. Regardless of the reason you buy a computer, more and more people have them. Its becoming like TV sets. Everyone has a TV, VCR and a computer ( usually a PC ). What does this have to do with games? Well this is one hell of a large installed base of machines. If you have a computer its only natural to buy a few games.

2. There is no question that consoles cost less than PCs BUT the games for PC are way cheaper if not free. Wait a year and PC games drop in price. Wait two years and you can buy a complete battle chest for $10 to $20. I look at console games at EB and they never seem to get much cheaper. I see ancient game boy games still going for $30 to $40 dollars. Many of the PC games I have purchased eventually offered bonus content. Look at half-life. I bought it for nothing. It was $10 dollars with a $10 rebate. I played the incredible solo portion then I found about 30 bonus mods for it including, They Hunger, Counter Strike, Team Fortress and Natural Selection. I bought Neverwinternights and now I have over 2000 mods to download for it. The same applies to Freedom Force, Morrowwind, warcraft and the list goes on.

3. The argument was put forward that PCs will be restricted to areas that they are good at like FPS, RTS and MMORPG. What about RPGs, simulators ( race car games ) and strategic. PCs absolutely dominate here. Look at, Baldur's Gate 1 & 2, NASCAR Racing 2003, Panzer General II. I could not imagine playing any of these games on anything but a PC. If you add up all these categories that just about covers everything in games, except sports and fighter arena types.

4. The issue that PCs only offer better graphics and controls is not the complete picture. Never forget load times. I don't care if my game takes 30 min to install its going to load 10 times faster when I am playing. A hard drive is faster than a CD/DVD drive PERIOD. Also what about wear and tear. CD/DVD drives wear out. I have several friends whose console systems are fussy because the CD/DVD drives are wearing out. Over the years I have found harddrives to be much more robust.

5. I think consoles have ultimately been very good for PCs. I see more and more games coming out for all consoles AND PC. This is especially apparent with the X-Box. In fact the X-box is a PC under the hood. If anything PCs are staying the same and consoles are becoming more and more like the PC.

6. This argument that consoles are easier to use is true but I think I will evenually become a none issue. The new generation of kids are growing up in a computer environment and using PCs is natural. This includes installing and configuring games. If you look at Microsoft and Longhorn there is supposed to be a massive amount of games support coming. By 2007 PCs will install and run games as conveniently as a console. Hell there will probably be X-Box emulators to go back and play these games on your PC.

In summary, I believe the PC game world is heading for a renascence, but I guess we'll find out in 2007.
Reply #22 Top
The Pc gaming industry will have to take advantage of all that speed and memory to make better and more exciting games than the consoles.
Reply #23 Top
I would expect that consoles will continue to adapt desirable features that PCs have: mouse, keyboard, hard drive, internet access, and those things will become more common in the console environment.

I think that ease of use is the driving advantage of consoles. With a console, there's nothing to install, you don't have to worry about drivers or which version of directX you have, you don't need to worry about system requirements, you don't have to worry about patches, and your game is much less likely to crash.

Patches can be an advantage for PCs, but what I have seen from many developers is abusing patchability by releasing an incomplete and/or buggy game and then patching it later. By the way, Stardock is an exception to that, Galactic Civilizations has had the best post-release support for any non-subscription game that I have seen.

Reply #24 Top
The real issue is the audience. Console games generally are for people with little education or for people who want to immediately blow off steam.

Console games also are for people with a lack of history, strategy, or abilitiy to see the fine details such as in a credible 4X game.

Don't get me wrong, I think there is a place for console games just as when there was a place for space invaders and defender at the local gas N sip.

PC games, as much as they diminish, only reflect the growing gap between the educated and the not so educated. If you want to improve PC games or at least their survivability, then you should be an advocate for a better, more literate populace--a populace that can read a manual, manipulate a computer, and play a game that doesn't involve skateboards, cheat codes, ans stupid acts of random violence.

Carpe diem!
Reply #25 Top
I might be mistaken, but aren't there plenty of games out there for the PC that involve skateboards (i.e. THPS is out for the PC), cheat codes (i.e. IDKFA), and ultra-violence (i.e. PCs are the founders of FPS, one of the most violent genres out there).
I also think that judging somebody's intelligence by the genre of games they play is rather self-motivated. When will people realize that knowing how to manipulate a computer doesn't mean you're intelligent? It just means you have plenty of time, which I know personally, as intelligence was never a factor of learning how to use my computer. It was more a matter of having the time and boredom necessary to. Some people don't have the time or desire to work with a computer. Does that make them less intelligence? If so, then I guess that automatic transmissions, microwaves, television, sports except for golf, food that isn't homemade, and any style of writing except calligraphy is for the unintelligent.