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One issue with the game- unit selection
Jul 10, 2015
1 Founders Innovation
1.1 bug- Major: cannot receive or craft loot
Aug 14, 2015
3 Sorcerer King Support
[Suggested Fix] Refreshing Elixir should add leader's movement to all units in stack
Jul 16, 2015
1 Sorcerer King
Expansion Requests/Desires
Jul 16, 2015
1 Sorcerer King
High Doomsday might be too high
Jun 25, 2015
4 Founders Innovation
Mage seems overpowered at the moment
Jun 18, 2015
0 Founders Innovation
5.2 Wooded Battle Maps
Jun 5, 2015
0 Founders Innovation
[Beta 5] When did I become a cheater?
Mar 22, 2015
2 Sorcerer King Support
Beta 5 Bug- barracks not providing logistics.
Mar 13, 2015
5 Sorcerer King Support
B4- Bastion bug still isn't fixed
Feb 7, 2015
1 Sorcerer King Support
[bug] some dungeons have to be stepped on twice to trigger
Feb 8, 2015
2 Sorcerer King Support
Knights need a nerf, and commanders in general
Feb 7, 2015
0 Founders Innovation
Magic units- some of their specials are effectively worse than useless.
Dec 19, 2014
1 Sorcerer King
Could the outpost system from SK be backported to LH?
Oct 15, 2014
3 Legendary Heroes
Bug on the accuse the maid/colonel/knife salesman quest
Nov 22, 2014
1 Sorcerer King Support
[bug 2.1[ cannot build snipers after building proper buildings
Nov 24, 2014
2 Sorcerer King Support
beta 2- Hidden Valley map has issues
Oct 31, 2014
7 Sorcerer King
New hero level-up, I don't like it.
Oct 8, 2014
12 Sorcerer King
Minor change to quick combat
Oct 3, 2014
0 E2015
How to keep ship spam down.
Mar 3, 2014
123
64 Galactic Civilizations III
Fantasy Game Design in the LH/FE world.
Feb 20, 2014
0 Fallen Enchantress
Any way to disable undead faction from being picked by the CPU?
Dec 11, 2013
2 Fallen Enchantress
AI feature I want in GalCiv3
Nov 20, 2013
123
54 Galactic Civilizations III
AMD 6670 and GalCiv3- how good/bad would that card be?
Dec 2, 2013
6 Galactic Civilizations III
Race request
Oct 18, 2013
12 Galactic Civilizations III
Any idea what the minimum requirements will be for this game
Oct 17, 2013
1 Galactic Civilizations III
[AI .90] AI use of Freeze- mostly effective.
May 13, 2013
1 Legendary Heroes
LH is close, but needs a bit more attention on the heroes
May 11, 2013
12
27 Legendary Heroes
I still think the chain/plate traits need to change some.
May 1, 2013
12
29 Legendary Heroes
Commander bonuses overpowered?
Apr 28, 2013
8 Legendary Heroes
[Bug] You can steal spirit aeromancy
Apr 8, 2013
4 Legendary Heroes
Why can't heroes have their own unique paths
Apr 10, 2013
2 Legendary Heroes
[minor bug?] Why does the Broadsword require a min level?
Apr 8, 2013
1 Legendary Heroes
Idea for the Wonder Issue- somewhat radical
Apr 8, 2013
0 Legendary Heroes
Impressions as of .75
Apr 5, 2013
0 Legendary Heroes
[balance] Monsters that may need stat adjustments
Mar 27, 2013
20 Legendary Heroes
My opinion on the beta after a couple of days.
Mar 24, 2013
2 Legendary Heroes
THe new Font is terrible
Mar 21, 2013
3 Legendary Heroes
Balance Issue- Storehouses only provide 5 food per grain, why build them?
Mar 18, 2013
2 Fallen Enchantress
The Eight Main factions, and two deleted factions- suggestions after FE.
Mar 17, 2013
2 Fallen Enchantress
The amount of units in the end game is too many, it's annoying.
Mar 6, 2013
10 Fallen Enchantress
If FE/LH was ever total converted, what world/license would work best.
Feb 20, 2013
6 Fallen Enchantress
Idea forBrad/LH based on previous statements: One suggestion on the Steam issue.
Feb 11, 2013
12
33 Fallen Enchantress
[1.2 patch idea] Change how Static defense works
Jan 5, 2013
5 Fallen Enchantress
Elemental summoning- why is this?
Dec 25, 2012
0 Fallen Enchantress
What needs work in 1.2
Dec 14, 2012
0 Fallen Enchantress
Long list of things I'd like to see touched/added in the expansion
Nov 4, 2012
2 Fallen Enchantress
Some positive press for Stardock from Consumerist.
Oct 29, 2012
0 Fallen Enchantress
Panthers need to be viewed as more dangerous than they are.
Oct 25, 2012
1 Fallen Enchantress
Valve just did something really evil- mandatory binding arbitration
Jul 31, 2012
123
70 PC Gaming
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