<StringTable>
<Label>Race_Drengin_Dec</Label>
<String>Drengin have a high [HS=HS_Resistance]Resistance[/HS] and appitude for becoming strong [HS=HS_Soldier]Soldiers[/HS]. Drengin have no [HS=HS_Approval]Approval[/HS] penalty for living on undefended worlds. They defend themselves.</String>
</StringTable>
Error: appitude should be aptitude
<StringTable>
<Label>Race_Festron_Dec</Label>
<String>Festron love [HS=HS_Aquatic]Aquatic[/HS] worlds. They receive a large [HS=HS_Approval]Approval[/HS] bonus when they are on them and a slight penalty when they aren't. They also occasionaly murder other species they share a world with.</String>
</StringTable>
Error: occasionaly should be occassionaly
<Label>Race_Onyx_Dec</Label>
<String>The Onyx have no need for organic food and sustain themselves on the energy of the universe. Their [HS=HS_Growth]Growth[/HS] rate is dependant on the amount of Promethion their civilization holds and they become sedentary and infertile if they have low amounts of Promethion and prolific if they have massive stores of the rare material.</String>
</StringTable>
Error: dependant should be dependent
<StringTable>
<Label>Thinktank_ScienceGuild_Desc</Label>
<String>A group dedicated to the research of new things while avoiding larger, bulkier members of their species.
[HS=HS_Research]Research[/HS] increase based on the member's [HS=HS_Intelligence]Intelligence[/HS].
[HS=HS_Manufacturing]Manufacturing[/HS] decrease based on the members's [HS=HS_Diligence]Diligence[/HS].
</String>
</StringTable>
Error: members's should be member's
<StringTable>
<Label>Thinktank_MediaAlliance_Desc</Label>
<String>Here to share our cultural values with the rest of the universe, whether they want it or not.
[HS=HS_Influence]Influence[/HS] increase based on the member's [HS=HS_Social]Social[/HS].
[HS=HS_Diplomacy]Diplomacy[/HS] penalty based on the members's [HS=HS_Resolve]Resolve[/HS].
</String>
</StringTable>
Error: members's should be member's
<StringTable>
<Label>Thinktank_CapitalistSociety_Name</Label>
<String>Freemarket Society</String>
</StringTable>
Error: Freemarket should be Free Market
<StringTable>
<Label>Thinktank_NaturalLeague_Desc</Label>
<String>Concerned about the incorporation of cybernetics with the natural state of the species. Supports biological growth and diversity but requires significant resources to do it.
[HS=HS_Growth]Growth[/HS] increase based on the member's [HS=HS_Intelligence]Intelligence[/HS].
[HS=HS_Food]Food[/HS] decrease based on the members's [HS=HS_Diligence]Diligence[/HS].
</String>
</StringTable>
Error: members's should be member's
<StringTable>
<Label>Thinktank_Warforged_Desc</Label>
<String>Prepared for war, even if they need to ignore government regulations to do it.
[HS=HS_Military]Military[/HS] increase based on the member's [HS=HS_Resolve]Resolve[/HS].
[HS=HS_Crime]Crime[/HS] increase based on the members's [HS=HS_Social]Social[/HS].
</String>
</StringTable>
Error: members's should be member's
<StringTable>
<Label>MinisterCrime_Dec</Label>
<String>Minister of Justice
[COLOR=UIDefaultHot]The security of our citizens, and their possessions, is a primary responsbility of a government.[/COLOR]
[COLOR=UIDefaultHighlight]Reduces the Crime on your colonies based on the Diligence of the assigned Minister[/COLOR]</String>
</StringTable>
Error: responsbility should be responsibility
<StringTable>
<Label>RepairArtifact_Name</Label>
<String>Mnenomic Nanites</String>
</StringTable>
Error: Mnenomic should be Mnemonic
<StringTable>
<Label>RepairArtifact01_Name</Label>
<String>Mnenomic Nanites Study</String>
</StringTable>
Error: Mnenomic should be Mnemonic
<StringTable>
<Label>InvasionTactic_Bombard_Description</Label>
<String>Bombard the planet surface from orbit, potentially destroying buildings and may even render areas unuseable. Moderate resistance damage. Increases pollution.</String>
</StringTable>
Error: unuseable should be unusable
<FlavorTextDef>
<InternalName>WARDECLARED_NEWS</InternalName>
<FlavorTextOption>
<Requirements>
<ListenerHasUniversalTranslator>false</ListenerHasUniversalTranslator>
<PlayerMustKnowSpeaker>true</PlayerMustKnowSpeaker>
<PlayerMustKnowListener>true</PlayerMustKnowListener>
</Requirements>
<Text>We've just recieved an anonymous tip from our sources that the {PLAYERFACTION:0} has issued a statement of war against the {PLAYERFACTION:1}.</Text>
</FlavorTextOption>
<FlavorTextOption>
<Requirements>
<ListenerHasUniversalTranslator>false</ListenerHasUniversalTranslator>
<PlayerMustKnowSpeaker>false</PlayerMustKnowSpeaker>
<PlayerMustKnowListener>true</PlayerMustKnowListener>
</Requirements>
<Text>We've just recieved an anonymous tip from our sources that an unknown civilization has issued a statement of war against the {PLAYERFACTION:1}.</Text>
</FlavorTextOption>
<FlavorTextOption>
<Requirements>
<ListenerHasUniversalTranslator>false</ListenerHasUniversalTranslator>
<PlayerMustKnowSpeaker>true</PlayerMustKnowSpeaker>
<PlayerMustKnowListener>false</PlayerMustKnowListener>
</Requirements>
<Text>We've just recieved an anonymous tip from our sources that the {PLAYERFACTION:0} has issued a statement of war against an unknown civilization.</Text>
</FlavorTextOption>
</FlavorTextDef>
Error x 3: recieved should be received
<Label>Event_ColonizeArtemis_Dec</Label>
<String>Artemis is as inhospitable as we have seen so far. It is cold, barren and hs a limited atmosphere and gravity.
Still, our colony is deployed successfully and our colonists quickly set to turning this minor planet into a new home. It is an example of what our courage and ingenuity are able to accomplish.
One corporation is very interested in Artemis and offers a generous fee if we will allow them exclusive licensing rights to the fledgling colony.</String>
</StringTable>
Error: hs should be has
<Text>"Your incompetance is the stuff of legend."</Text>
<Text>"You are leading our empire to ruin."</Text>
<Text>"We survive despite your medicore leadership."</Text>
Error: incompetance should be incompetence AND medicore should be mediocre
<Text>"You are a competant, but not exceptional, ruler."</Text>
Error: competant should be competent
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_TERRAN</SpeakerFaction>
<ListenerFaction>FACTION_NAVIGATORS</ListenerFaction>
</Requirements>
<Text>We welcome you to what we hope will one day be a united galaxy where all species are inanlienable human rights.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: inanlienable should be inalienable
Grammar: Entire sentence makes no sense.
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_ARCEAN</SpeakerFaction>
<ListenerFaction>FACTION_YOR</ListenerFaction>
</Requirements>
<Text>You are the species that nearly wiped out the Iconians after the Precusor war. We respect that.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: Precusor should be Precursor
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_MANTI</SpeakerFaction>
<ListenerFaction>FACTION_TERRAN</ListenerFaction>
</Requirements>
<Text>Ah, we have heard rumors of the civilization that first invented the FTL device known as hypdrive. We hope to learn more about you.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: hypdrive should be hyperdrive
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_KRYNN</SpeakerFaction>
<ListenerFaction>FACTION_FESTRON</ListenerFaction>
</Requirements>
<Text>Your kind can still be uplified by THE WAY.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: uplified should be uplifted
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_ONYX_HIVE</SpeakerFaction>
<ListenerFaction>FACTION_IRIDIUM</ListenerFaction>
</Requirements>
<Text>Your face looks familiar to us. For many years, our surface world was ruthlessly harvested for precious metals and gems.
We never actually caught the beings who stripmined our world before we were ready for the stars but you match the description.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: stripmined should be strip-mined
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_TERRAN</SpeakerFaction>
<ListenerFaction>FACTION_MIMOT</ListenerFaction>
</Requirements>
<Text>Don't let our cutness fool you. We are also adorable.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: cutness should be cuteness
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_TERRAN</SpeakerFaction>
<ListenerFaction>FACTION_XELOXI</ListenerFaction>
</Requirements>
<Text>I suspect is had more to do with ecomorphism.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error / Grammar: is should be it
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_TERRAN</SpeakerFaction>
<ListenerFaction>FACTION_MANTI</ListenerFaction>
</Requirements>
<Text>Your diplomatic reptuation precedes you.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: reptuation should be reputation
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_DRENGIN</SpeakerFaction>
<ListenerFaction>FACTION_TERRAN</ListenerFaction>
</Requirements>
<Text>We are not digestable. I'm just going to get that right out there.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: digestable should be digestible
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_TORIAN</SpeakerFaction>
<ListenerFaction>FACTION_MIMOT</ListenerFaction>
</Requirements>
<Text>But we liike everyone.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: Liike should be like (or liiiiike) if it's extended for emphasis
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_ONYX_HIVE</SpeakerFaction>
<ListenerFaction>FACTION_IRIDIUM</ListenerFaction>
</Requirements>
<Text>We deny ever stealig all the Nemandic gems from your sacred shrines.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: stealig should be stealing
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_NAVIGATORS</SpeakerFaction>
<ListenerFaction>FACTION_YOR</ListenerFaction>
</Requirements>
<Text>Your pitiful attemps at insults mean nothing to us.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: attemps should be attempts
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_TERRAN</SpeakerFaction>
<ListenerFaction>FACTION_YOR</ListenerFaction>
</Requirements>
<Text>We have concluded that there is no future that ends well with a race of malevoent machines running loose. Therefore, we have decided to unplug you.
[COLOR=UIDefaultHighlight](We are at war)[/COLOR]</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: malevoent should be malevolent
<FlavorTextOption>
<Requirements>
<SpeakerFaction>FACTION_KRYNN</SpeakerFaction>
<ListenerFaction>FACTION_TERRAN</ListenerFaction>
</Requirements>
<Text>You will die, fantatic.</Text>
<PreferenceWeight>50</PreferenceWeight>
</FlavorTextOption>
Error: fantatic should be fanatic
<FlavorTextOption>
<Text>{LEADERNAME:2}! It is by your hand that 'The Everwar' began. And now you wish to talk? Begone.</Text>
<Text>Ah, {LEADERNAME:2} - the great bringer of 'The Everwar'. Did you light the Flames of War only to come asking for forgiveness? It is far too late for such things.</Text>
<Text>Your word lights the galaxy abaze with War and now you come asking to trade? Are all {PLAYERFACTION:2} this foolish?</Text>
<Text>The Everwar' rages by your hand, {LEADERNAME:2}. May it cause your demise.</Text>
</FlavorTextOption>
Error: abaze should be ablaze
<FlavorTextOption>
<ResponseTag>CULTURE_FLIP_TALK_GENERAL</ResponseTag>
<Requirements>
<RelationsStateOrList>Foreign</RelationsStateOrList>
<RelationsStateOrList>Enemy</RelationsStateOrList>
<RequiredDiplomacyFlag>CloseToInfluenceFlip</RequiredDiplomacyFlag>
</Requirements>
<Text>Seriously? Are you brazenly going to try to incite our people to rebel right in front of us?</Text>
<Text>If you don't quit trying to culturally subjugate my people, we will be forced to declare war.</Text>
<Text>Your communication starbases are spreading your ugly culture too close to our worlds. Remove them.</Text>
<Text>We do not appreciate your communication starbases so close to our planets.</Text>
<Text>Your communciation starbase is so close to our worlds that we are picking up your obnoxious entertainment.</Text>
<PreferenceWeight>40</PreferenceWeight>
</FlavorTextOption>
Error: communciation should be communication
<StringTable>
<Label>Trait_Representation_Name</Label>
<String>Representation</String>
</StringTable>
<StringTable>
<Label>Trait_Representation_Dec</Label>
<String>We measure success not by personal acheivement, but by the growth and happiness of our neighbors.
[COLOR=UIDefaultHighlight]+8% Colony Approval[/COLOR]</String>
</StringTable>
Error: acheivement should be achievement
<StringTable>
<Label>UnitTrait_Secrecy_Name</Label>
<String>[ICON=Secrecy_Icon] Secrective</String>
</StringTable>
Error: Secrective should be secretive
<StringTable>
<Label>MasterTech_StarbaseComStack_ShortDec</Label>
<String>Improves the manufacturing capabilites of our starbases.</String>
</StringTable>
Error: capabilites should be capabilities
<StringTable>
<Label>MasterTech_StarbaseDefenseGrid_ShortDec</Label>
<String>Improves the manufacturing capabilites of our starbases.</String>
</StringTable>
Error: capabilites should be capabilities
<StringTable>
<Label>MasterTech_BeamWeaponMiniturization_Name</Label>
<String>Beam Weapon Miniturization</String>
</StringTable>
Error: Miniturization should be Miniaturization
<StringTable>
<Label>Component_Slow2AOE_Dec</Label>
<String>[ICON=Moves_Icon] Enemy ships within the Area of Effect recieve -2 Moves.</String>
</StringTable>
Error: recieve should be receive
<StringTable>
<Label>Tier2MercenaryComponent02_Name</Label>
<String>Avalible Slot</String>
</StringTable>
Error: Avalible should be available
<StringTable>
<Label>Tier2MercenaryComponent03_Name</Label>
<String>Avalible Slot</String>
</StringTable>
Error: Avalible should be available
<StringTable>
<Label>Tier1MercenaryComponent13_Name</Label>
<String>Avalible Slot</String>
</StringTable>
Error: Avalible should be available
<StringTable>
<Label>Tier3MercenaryComponent22_Name</Label>
<String>Avalible Slot</String>
</StringTable>
Error: Avalible should be available
<StringTable>
<Label>Ship_GoldenBazaar_Dec</Label>
<String>Always seeking out new business opportunites.
</String>
Error: opportunites should be opportunities
<StringTable>
<Label>Commander_Victory_Dec</Label>
<String>A protoype attack ship. Dangerous and fast, if we can find someone willing to pilot it.</String>
</StringTable>
Error: protoype should be prototype
<StringTable>
<Label>Commander_Perserverance_Name</Label>
<String>Perserverance</String>
</StringTable>
<StringTable>
<Label>Commander_Perserverance_Dec</Label>
<String>The Perserverance is the symbol of our progress and was launched with a worldwide celebration.
</String>
Error x 2: Perserverance should be Perseverance
<StringTable>
<Label>Commander_Festron6_Dec</Label>
<String>This ship has many names amoungst different civilizations; Werewolf, Blood Angel, Falling Star. But no matter the name, it is always spoken of in fear.</String>
</StringTable>
Error: amoungst should be amongst
<StringTable>
<Label>Commander_SufferingWithin_Dec</Label>
<String>This ship was discovered after the entire crew commited suicide. Despire its reputation, it has been repurposed.</String>
</StringTable>
Error x 2: commited should be committed / Despire should be Despite
<StringTable>
<Label>Commander_Wisp_Dec</Label>
<String>A legendary escape ship particuarly suited to outrun Drengin fleets.</String>
</StringTable>
Error: particuarly should be particularly
<StringTable>
<Label>Commander_Xeloxi1_Dec</Label>
<String>Eufemie was a famous Xeloxi raider. Though she dissapeared on a Refuge port, her legendary ship remains.</String>
</StringTable>
Error: dissapeared should be disappeared
<StringTable>
<Label>Commander_Iridium2_Dec</Label>
<String>While the exo-corporations competed for the highest and most luxurious resots Panetta surpassed them all by creating one in space.</String>
</StringTable>
Error: resots should be resorts,
<StringTable>
<Label>Commander_Iridium6_Dec</Label>
<String>Orginally intended to transport and quickly deploy city sized trade events. It was just as easy to transport soldiers as it was salesmen.</String>
</StringTable>
Error: Orginally should be Originally
<StringTable>
<Label>Commander_Arcean2_Dec</Label>
<String>Ship of the Arcean Council of Judges and capable of delivering justice on their behaf.</String>
</StringTable>
Error: behaf should be behalf
<Label>Commander_Resistance5_Dec</Label>
<String>A ship that excels not because of innovative technology, but an incrediably talented team devoted to their work and each other.</String>
</StringTable>
Error: incrediably should be incredibly
<Label>Commander_Altarian7_Dec</Label>
<String>Altarian psychics cover a wide range of abilites. Those that can kill with their powers either have their abilities severed, or are assigned to crew this ship.</String>
</StringTable>
Error: abilites should be abilities
<Label>Commander_Torian5_Dec</Label>
<String>A wide variety of recording equipment allow the Torian civilization, and many others, to wach the battles of this legendary ship as they occur.</String>
</StringTable>
Error: wach should be watch
<StringTable>
<Label>Commander_Krynn5_Dec</Label>
<String>Used as the symbol of faith within the Way. When not involved in missions it often hosts deligations and the most important religious conferences.</String>
</StringTable>
Error: deligations should be delegations
<Label>Commander_Iconian6_Dec</Label>
<String>The new promise of the Iconian civilization. Vast clone chambers allows both spur the growth of nearvy worlds and help garuntee that the Iconians will survive another extinction level event.</String>
</StringTable>
Error x2: nearvy should be nearby / garuntee should be guarantee
<Label>Commander_Iconian7_Dec</Label>
<String>This ship is the flagship of the Grey, a Iconian military division given authority to operate independantly of Iconian oversight or restriction.</String>
</StringTable>
Error: independantly should be independently
<StringTable>
<Label>DreadLordSmall_Dec</Label>
<String>Taxtical fighters intended to decimate enemies or identify hardened targets.</String>
</StringTable>
Error: Taxtical should be Tactical
<StringTable>
<Label>DreadLordMedium_Dec</Label>
<String>A powerful warship whose presense causes organic life anxiety and nightmares.</String>
</StringTable>
Error: presense should be presence
<StringTable>
<Label>Ability_AntimatterBomb_Name</Label>
<String>Anitmatter Bomb</String>
</StringTable>
Error: Anitmatter should be Antimatter
<StringTable>
<Label>Event_GovernorRequestCrime_Dec</Label>
<String>{GOVERNORNAME}, governor of {PLANETNAME}, has done a poor job of curtailing criminal activity on their planet.
Instead of dealing with it localy they are requesting military support to deal with the problem.
It is disappointing that such measures are needed to deal with one governor's incompetance, but we have little choice if we don't want [HS=HS_Crime]Crime[/HS] to grow on {PLANETNAME}.</String>
</StringTable>
Error x2: localy should be locally / incompetance should be incompetence
<StringTable>
<Label>Event_GovernorRequestPollution_Name</Label>
<String>Geothermic Fissues</String>
</StringTable>
Error: Fissues should be Fissures
<StringTable>
<Label>Event_MysteriousBrooch_Dec</Label>
<String>A relic which has deep symbolic meaning among our people has been missing for decades.
It was recently discovered to be held by one of your leaders, {GOVERNORNAME}.
How they aquired it is irrelevant. We have already asked them to return it and offered to purchase it from them. They have refused.
We are counting on you to do the right thing and hand it over to us.</String>
</StringTable>
Error: aquired should be acquired
<StringTable>
<Label>Event_ArrangedMarriage_Dec</Label>
<String>{GOVERNORNAME}'s family has a long tradition of arranged marriages, though they are opposed to it and has previously fled from the marriage their family setup.
But a new suitor has been selected and the family isn't asking for you to force {GOVERNORNAME} to do anything, just to interceed on their behalf and talk to {GOVERNORNAME} about being open to the idea.
The family offers a small token if you accept this request.</String>
</StringTable>
Error: interceed should be intercede
<StringTable>
<Label>Event_ArrangedMarriageSuccess_Dec</Label>
<String>The family is furious that you would disrupt their plans for an arranged marriage. And to thier shock, {GOVERNORNAME} accepts your proposal.
The story of your marriage warms the hearts of your people and even other civilizations send gifts and well wishes.</String>
</StringTable>
Error: thier should be their
<StringTable>
<Label>Event_ArrangedMarriageFail_Dec</Label>
<String>The family is furious that you would disrupt their plans for an arranged marriage. But it is nothing compared to {GOVERNORNAME}'s shock and dissapointment.
The rejection is immediate, and a little hurtful.</String>
</StringTable>
Error: dissapointment should be disappointment
<StringTable>
<Label>Policy_ReducedRegulations_Dec</Label>
<String>We belive we can increase our tax revenue if we reduce the number of regulations our citizens must adhere to.
[COLOR=UIDefaultHighlight]Influence and Income are only applied to the Homeworld.[/COLOR]</String>
Error: belive should be believe
<StringTable>
<Label>Policy_PlanetaryStimulus_Name</Label>
<String>Planetary Stimulas</String>
</StringTable>
Error: Stimulas should be Stimuli or Stimulus
<StringTable>
<Label>Policy_Telenavigation_Dec</Label>
<String>We are a [COLOR=UIDefaultHighlight]manfactured[/COLOR] species that can create ships with sentient but [COLOR=UIDefaultHighlight]synthetic[/COLOR] pilots that can withstand forces that would crush the soft, squishy fleshlings. This policy will allow our ships to travel faster.</String>
</StringTable>
Error: manfactured should be manufactured
<Label>Quest_GA_DreadFleet_End_Dec</Label>
<String>The DreadLords have been defeated, though it is impossible to tell if there were mere scouts into our dimension or sometihng more horrible.
Regardless thousands worked together to defend our space from them. Lives were lost, but even more became heroes. Their tales, and those of the might of our civilization, will live on forever.</String>
</StringTable>
Error: Sentence should read 'The DreadLords have been defeated, though it is impossible to tell if they were mere scouts into our dimension or something more horrible.'
<Label>Quest_IdeologyQuest_5_Dec</Label>
<String>Our ship has entered an area which appears to have bubbles that are in the 4th dimension. They grow, shrink, disappear and then return at random intervals.
After some effort, we have learned that we can look within and with a lot patience, gleen bits of information about this area of space from the past, present and future.
Unfortunately, this area of space is not stable and could disappear at any moment. In addition, trying to look through the collected data is incredibly tedious. However, there is a lot of knowledge that we could uncover if we take the time but on the other hand, it might be more efficient to simply collect samples from the 4th dimension pockets while we can and study them later.</String>
Error: gleen should be glean
<Label>Quest_TheWay_2_Dec</Label>
<String>Our entire empire celebrates the unveiling of the Krynniac Sanctuary. Divine Rosalind, exalted Astro-Ecclesiasstic, presides over the ceremony, walking the orbital paths that are built into the grand building that mirror the universe above.
The event revitalizes the belief of our people and provides the perfect opportunity for us to decide how to direct their passion.</String>
Error: Ecclesiasstic should be Ecclesiastic
<Label>Quest_TheProphecy_Dec</Label>
<String>We've gathered as much data as we could on asteroids that may have gone missing, but with such a vague target to aim for, there's little useful information here. Nevertheless, Divine Rosalind has recently returned from her study with a transcription of amessage she has received after studying the data we collected:
Error: amessage should be a message
<StringTable>
<Label>Quest_ViolentRiots_Dec</Label>
<String>A massive explosion has recently ripped through a protest against the government on {PLANETNAME}. Although casualities are minimal, the media is filled with wild speculation suggesting we did this to discourage protesters.
Others claim it's the work of religious extremists, or even the protesters themselves. Local officials claim that rioting protesters lit some buildings on fire in an area used for fuel storage.
What should we do?</String>
Error: casualities should be casualties
<StringTable>
<Label>Quest_TradePartners_Liberty_QuestDescription</Label>
<String>We should establish trade routes with other civilizations. We will need Freighters from our Shipyard and [HS=HS_Trader]Trader[/HS] citizens to support this effort.
Reward: Free Missile Guildance Array ship upgrade and
+2 [HS=HS_Diplomacy]Diplomacy[/HS] with the {PLAYERFACTION:1} for 100 turns</String>
</StringTable>
Error: Guildance should be Guidance
<Label>Quest_WarforgedIntro_Dec</Label>
<String>A new group of weapon enthusiasts on {PLANETNAME} are beginning to become a problem.
What started as a normal interest in our military has devolved into imitation and even fetishization, the group decorating themselves with cast off equipment and military paraphenalia. This group believes that our empire will only survive if we adopt the mannerisms and traditions of the military, and now actively campaign on {PLANETNAME} for military expansion and even the start of military engagements.
This movement, and the violence it's beginning to incite, worry our less radical citizens.
What are your orders?</String>
Error: paraphenalia should be paraphernalia
<Label>Quest_FragileRift_Dec</Label>
<String>Our scientists were investigating a Precusor relic that turns out to be a lock for a dimension holding back Dread Lords!
The lock is disintegrating, and we need resources to stop the Dread Lords from coming out. If we don't stop them here, we will all suffer.</String>
Error: Precusor should be Precursor
<String>Our Kurja Gladiator champion, Zurgoz, was arrested while honoring your homeworld with a visit.
This incident, a murder, is a simple cultural difference between our warriors and your more fragile citizens. Rather than seeking vengence the family should be pleased that thier member died to such a legend.
Release Zurgoz immediately so that he may return to the Drengin Empire.</String>
Error: vengence should be vengeance
<String>We are not alone. Through diplomacy we can trade with civilizations, negotiate treaties, declare war and much more. Their opinion of us will depend on their individual personality and the way we have treated them.
If a relationship is partiucarly important to us we can assign one of our leaders as a [HS=HS_Diplomat]Diplomat[/HS] to that civilization.</String>
Error: partiucarly should be particulary
<StringTable>
<Label>Upgrade_Salvage_Name</Label>
<String>Salvage</String>
</StringTable>
<StringTable>
<Label>Upgrade_Salvage_Dec</Label>
<String>[ICON=Stat_Credits_Net_Icon] +25 Credits per Anomally Surveyed</String>
</StringTable>
Error: Anomally should be Anomaly
<StringTable>
<Label>Upgrade_KineticUpgrade_Name</Label>
<String>Durantium Forge</String>
</StringTable>
<StringTable>
<Label>Upgrade_KineticUpgrade_Dec</Label>
<String>Titantium and aluminium alloys are quickly shreaded by durantium composite munitions.</String>
</StringTable>
Error x2: Titantium should be Titanium / shreaded should be shredded
<StringTable>
<Label>Upgrade_Cantena_Name</Label>
<String>Cantena</String>
</StringTable>
<StringTable>
<Label>Upgrade_Cantena_Dec</Label>
<String>A place for our crew to relax, unwind and establish the bonds that will aid them in battle.</String>
</StringTable>
Error: Cantena isn't a word. It should be Cantina
<StringTable>
<Label>PlasmaX_Name</Label>
<String>Enhanced Plasma Pod</String>
</StringTable>
<StringTable>
<Label>PlasmaX_Dec</Label>
<String>Westinghouse M2000A Omni Plasma Pod.
Using 120 Terrawatts of power, this plasma based weapon system provides a high rate rate fire with medium range and accuracy.</String>
</StringTable>
Error: Terrawatts should be Terawatts - have to change this for a few keys
<StringTable>
<Label>EleriumExtractorModule_Name</Label>
<String>Elerium Extractor</String>
</StringTable>
<StringTable>
<Label>EleriumExtractorModule_Dec</Label>
<String>Boost Yields of attached Elierium Resources</String>
</StringTable>
<StringTable>
<Label>EleriumExtractorModule_ShortDec</Label>
<String>Boost Yields of attached Elierium Resources</String>
</StringTable>
Error x2: Elierium should be Elerium
<StringTable>
<Label>STATDESC_Intimidation</Label>
<String>Intimidation is used to manipulate others into doing what you want out of fear. It can be used against other civlizations to improve trade deals as well as to force events to go your way. It is a powerful tool but when it fails the targets won't be quick to forget what you tried to do.</String>
</StringTable>
Error: civlizations should be civilizations
<StringTable>
<Label>STATDESC_Diligence</Label>
<String>Diligence modifies a leader's skill at production related tasks. A high Diligence is important for [HS=HS_Commander]Commanders[/HS] and for [HS=HS_Governor]Governors[/HS] of [HS=HS_Manufacturing]Manufacturing[/HS] based worlds.
For citzens, Diligence is important for workers and farmers</String>
</StringTable>
Error: citzens should be citizens
<StringTable>
<Label>STATDESC_Loyalty</Label>
<String>Loyalty is a leader's opinion of you.
A leader with a loyalty below 30 is at risk to resign or attempt to undermine you. A leader with an extremly high loyalty may offer additional support and help.</String>
</StringTable>
Error: extremly should be extremely
<StringTable>
<Label>StartNearAIPlayer_Description</Label>
<String>You will start with at least one other civilziation in your sector, space permitting.</String>
</StringTable>
Error: civilziation should be civilization
<StringTable>
<Label>InvasionDamage</Label>
<String>Damage from seige(s)</String>
</StringTable>
Error: seige should be siege
<StringTable>
<Label>Military_Advisor_Text</Label>
<String>'If we are to colonize the galaxy we will need Colonly Ships to carry our people safely to those distant worlds.'</String>
</StringTable>
Error: Colonly should be Colony
<StringTable>
<Label>UP_TRADE_SANCTIONS_LABEL</Label>
<String>U.P. Trade Sactions In Effect</String>
</StringTable>
Error: Sactions should be Sanctions
<StringTable>
<Label>WOMRHOLE_DESC_LABEL</Label>
<String>Your fleet has been sucked into a womhole!</String>
</StringTable>
Error: womhole should be wormhole
<StringTable>
<Label>RUTHLESS_VISION_EVENT_DESC_LABEL</Label>
<String>While on a deep space survey, one of our ships has discovered an ancient artifact that can be used to enhance our targeting systems. Unfortunately works by tuning a sentient bean, to a living scionic sensor. The process is agonizing, and the existing personality of the "Volunteer" is completely destroyed. What should we do with the artifact?</String>
</StringTable>
Error: scionic should be psionic
<StringTable>
<Label>RUTHLESS_VISION_EVENT_BENEV_LABEL</Label>
<String>Study the artifact as much as we can safely, and lock it away in the deepest valt in the empire.</String>
</StringTable>
Error: valt should be vault
<StringTable>
<Label>SHIP_MATERIAL_01_NAME</Label>
<String>No Modificaton</String>
</StringTable>
Error: Modificaton should be Modification
<StringTable>
<Label>SHIP_MATERIAL_07_NAME</Label>
<String>No Modificaton (Dim Lights)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_08_NAME</Label>
<String>No Modificaton (Standard Lights)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_09_NAME</Label>
<String>No Modificaton (Bright Lights)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_10_NAME</Label>
<String>No Modificaton (Blown Out Lights)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_11_NAME</Label>
<String>No Modificaton (No Lights)</String>
</StringTable>
Error x5: Modificaton should be Modification
<StringTable>
<Label>SHIP_MATERIAL_37_NAME</Label>
<String>No Modificaton (Desaturated)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_38_NAME</Label>
<String>Non Metallic (Desaturated)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_39_NAME</Label>
<String>Metallic (Desaturated)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_40_NAME</Label>
<String>Low Reflectivity (Desaturated)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_41_NAME</Label>
<String>Medium Reflectivity (Desaturated)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_42_NAME</Label>
<String>High Reflectivity (Desaturated)</String>
</StringTable>
<StringTable>
<Label>SHIP_MATERIAL_43_NAME</Label>
<String>No Modificaton (Desaturated)</String>
</StringTable>
Error x6: Modificaton should be Modification
<FlavorTextDef>
<InternalName>WORDONTHESTREET_UNIVERSALHEALTHCRE</InternalName>
<FlavorTextOption>
<Text>The citizens of {PLANETNAME:1} can't recieve adequate medical care. We should enact the Universal Health Care policy and show them that our governement serves its citizens, no the other way around.</Text>
</FlavorTextOption>
Error x2: recieve should be receive / governement should be government