Creating a new faction and wanting to create unique starting setup.
Basically they destroyed their sun (now a dead star- which I created) via a Precursor artifact which has destroyed all the worlds in their system, though theirs survived it is dying...
- Dead Star
- Dying world (class 3) - a mega city world which after the disaster some production infrastructure survived.
- Dead Worlds (3x class 0)
- Asteroids - remains of the other destroyed planets(lots)
I have set their world as a Class of 3, though some infrastructure survived (giving them a bonus +4 raw production). They also have a -25% Moral/Growth/Influence. Their starting ships are 2 surveyor's and a scout ship (which were out of the system at the time and have since returned). All other ships were destroyed. They do have a shipyard.
Does this seem too low or does it seem balanced?
What would you change. Again trying to make unique.
This will be a full Faction/Civ, so will be a ZIP download once done (off Nexusmods)