Ok, so internally we've been playing on huge maps and another type of map size called massive.
Huge maps are (I believe) 4X larger than Large. Massive maps are 16X larger than the large maps. We won't support Massive in Ashes 1 (you have to have 4GB of video memory to run them and at least 6 CPU cores).
However, even on huge, yes, we are going to need a way to zoom out and see a strategic view of the map.
We aren't going to turn every individual unit into an icon or something (we internally have that and it's a mess) but we have to do something that lets you look at things in a very different way than we do now.
For instance, on our massive map, we modeled a square area from London England to Margate England south to Brighton. And understand, we expect eventually to support maps that are 64X larger than large eventually with 255 players. The game mechanics of Ashes will evolve during this time to lend itself more to this scale than it is today.
So those of you wanting a SupCom style strategic view are still out of luck because that won't work here as it's not, well strategic enough.
With that in mind, we would like to send the call out to all strategy gamers on how you would want to represent such a map.
Here are the specifications:
Zoom level 1: What we have in Ashes of the Singularity:

Zoom level 2: Strategic view (forces, regions, resources are displayed as a sort of wire frame for maximum clarity):

Zoom level 3: Global view:

We ran into this problem with Sins of a Solar Empire which was solved like this:

zoomed out:

which is zoome dout to here:

And eventually:

So when we (Ironclad and Stardock) made Sins of a Solar Empire, we had to solve this issue up front because the game allowed you to control individual ships in fleets and zoom out to see multiple star systems in a single fluid zoom.
On a land based system, this gets a lot trickier because land is..untidy. But you get an idea of what we are going to have to solve long-term.
Please post your ideas below: