Released 7/10/2015
Balance
New City Improvement "Destiny's Flame" for all cities to reduce the doomsday counter
Number of monsters the SK can spawn is increased by the # of shards destroyed.
Varied up the SK monster composition a bit to be less repetitive.
Monster units get 1 XP per turn.
SK doesn't get super aggressive about your cities until threat is 3.
SK focuses a bit more on the shards.
Sprinkled some of the new (art wise) SK monsters into the SK unit spawns. (provides more visual and strategic variety).
Rare chance of a powerful and/or unusual creature to be spawned early on (introduce players to scary stuff).
Some minor balance tweaks on SK units to provide more differentiation.
Added code so tactical items that cast spells, (such as scrolls), obey the spell's cooldown,
Spell and scrolls cooldowns
Lightning Storm spell now has a 2 turn cooldown
Blizzard now has a 2 turn cooldown
Fireball now has a 2 turn cooldown
Flame Wave now has a 2 turn cooldown
Blizzard Scroll" recipe made more expensive
Now 1x Papyrus Scroll, 4x Clouded Topaz, 2x Radiant Topaz, 2x Last Breath
Was 1x Papyrus Scroll, 3x Clouded Topaz, 2x Last Breath
"Lightning Storm Scroll" recipe made more expensive
Now 1x Papyrus Scroll, 2x Clouded Amethyst, 1x Radiant Amethyst, 1x Last Breath
Was 1x Birch Scroll, 2x Clouded Ruby, 1x Mana Berries
Flamewave and Fireball recipes now require Papyrus Scrolls instead of Birch Scroll
Removed of master Blacksmith (old improvement that used to unlock Sentinel)
Bugs
Fixed a bug that made it difficult for the SK to spawn monsters late game.
After turn 150, tiny Sk armies no longer allowed
Fixed a major bug that caused the rivals to not be able to spawn units after turn 10! D'Oh!
Fixed another bug that was preventing rivals from spawning units.
Rivals will tend to spawn a unit every 8 or so turns.
Fixed Scout bug, where monsters were hunting down the Scout unit
Dominion and Escape given icons (you can get these spells via quests)
Replacing the can't settle tooltip of: "Must build on tiles that provide Food" with "Cities must be settled on Fertile tiles. Fertile tiles have Food yield icons above them."
More enchanted icons
SK is looking good.
The art is good and overall feel of the game is also good. Furthermore I have not seen as many bugs as last time I played (b 5.4)
BTW: Is there a way to see if you have 5.5 or 5.5.1 ??
I can see in the lower left corner on the main screen it says 0.99 (but I do not know what that corresponds to in beta#)
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