I'm two episodes in to my new Let's Play for Sorcerer King and I think I'm not going to post them. There are a few bugs that are getting in the way a bit and I hope you guys can fix before Monday, when 5.2 goes official, so that I can proceed with a new LP next week. If not, I'll just wait until the next beta or possibly just the RC:
- Some weird stuff is going on with the logistics town spell. I used it and it only increased my logistics by one, despite saying that it will increase by three.
- There is no way to tell what item is what in the new crafting screen. Mousing over the items doesn't show what they are. There's no description/item title below the icons, making it very hard to know what items I need. The new screen is pretty, though.
- I still can't finish a single Imperium quest, a bug that I've already reported, because the locations don't show up. Kind of a buzz kill when the first minor I met was the Imperium. Their locations don't show up and you can't select a "Go To Location" in the diplomacy screen, either.
- There is a weird pause now at the beginning of combat. A good 2-3 full seconds, maybe longer. Happens every time. - On Reload, It Doesn't Happen Any More. Strange.
- There's still a lot of menu/notification overlap. I'll select "go to" for the shard being attacked and before I can even see it, I'll be in combat that a creep initiated. There should be a nice order to that instead...

This was only in about 40 minutes of play time, so there may be more. I think it'd be really helpful if there was a way to get feedback from the devs on which of these posts have been seen/addressed/added to the list. That way we can know if the bugs we're reporting should be fixed.
Thanks for your hard work!