Here's why planetary defenses will always be worse than another factory or another research lab. Because it's highly conditional. Yes, it's a big bonus IF you get hit. But factories and labs? They're a big bonus no matter what. And if giant ships with huge laser beams on them keep you from getting hit, that's all the better.
While I agree with the probabilities you have discussed here in that another factory or an extra lab is a sure thing whereas planatary defense may or may not ever be used, I disagree with your quick assessment of how big the bonus is which is highly conditional. You see, if planatary defenses happen to keep the dredngin from taking a planet with 30 slots, that could be a HUGE HUGE HUGE plus that just might keep you from lossing the game. Sure, if you build some labs and factories, the extra production is a sure thing, but if the drengin narrowly take a huge planet from you in a desperate fight, you might wish you had some planet defense and not the extra production which is meanlingess now that it takes you 100 turns to recapture the planet. Every game is conditional and different. In some games, it might make sense to never build planatary defense, in others, you might be a fool not to at least upgrade defenses at least on planets that "border the neutral zone" so to speak.
Look, lets agree to disagree. I think limited buildings is ok for this game. It makes planets with more building slots more vaulable and worth sacrificing huge fleets of warships for. Yes, other games like civ let you build all buildings on each city / planet, etc., but think I limited buildings forces stragetic hard choices on you.
Lets hear some from the founders like the penguine avatar dude ? or dudette? assumming he/she takes a break from listing bugs for the devs to address. Excellent job by the way blue penguine avatar founder dude or dudette!!!