And I'm talking about weapons.
The stats of various weapons look strange to me. First the scale of increase seem chaotic. Secondly, weapon families don't seem well balanced. Two-handed weapons especially.
The devs seem to forget that TWO enchanted weapons ar better than one. So a magical sword + shield = better than anything two-handed. Hell, as it currently is, one-handed+shield is always better.
To compete, two-handed weapon would have to have much more impressive enchantments (given that they are competing against TWO items) or stats.
Why do axes (two-handed) start with the same damage but far worse inititavie than a SHORT SWORD? If it was a one-handed axe, I'd say OK. But it's not. You are giving up one slot, so it has to be worth it.
In general, so many weapons are downright awfull.. Staves. So little choice trought the game and horrible, horrible stats. Why would ANYONE want to use one...EVER?
Magical staves also have pitifull choice for troops. You're stuck with a 6 damage one for most of the game.
The entire power progression also seems a bit...excessive and uneven. Roughly 8 -> 11 -> 14 -> 18 -> 22
IMHO, upgrades should be a bit more structured adn normalized (10->12->14->16->18) or given more diversity.
Like maybe a wepon that turns all of the damage (or big part of it) into elemental (instead of +2 fire/cold damage)
so instead of 9damage+2fire, it could be 5damage+5fire... or just 10 fire.