<QuestDef InternalName="QuestWizard_TheAgreement">
<DisplayName>The Agreement</DisplayName>
<Description>An aged man approaches you and claims that he has a proposal for you. He claims to be nearly 1000 years old. He describes to you details about the world prior to the breaking and even gives details of some of the titans. He then offers to give you the secrets to his longevity if you will retrieve an item for him.</Description>
<IsStartingPointQuest>0</IsStartingPointQuest>
<ShortTextAccept>Seems like an interesting diversion, I'll search for this item for you.</ShortTextAccept>
<ShortTextDeny>Leave me old man, I have no need for your babbling.</ShortTextDeny>
<RewardText>Immortality?</RewardText>
<RewardImage />
<SuccessText>You have successfully defended yourself from the demon's trap.</SuccessText>
<AllowQuestRejection>1</AllowQuestRejection>
<QuestClass>Minor</QuestClass>
<Repeatable>0</Repeatable>
<TriggerType>TurnNumber</TriggerType>
<TriggerData>50</TriggerData>
<TriggerOrigin>EventLocation</TriggerOrigin>
<SpawnRating>3</SpawnRating>
<Image>Action_Recruit_Green.png</Image>
<TriggerChance>100</TriggerChance>
<PostTriggerChance>50</PostTriggerChance>
<QuestObjectiveDef>
<ObjectiveID>0</ObjectiveID>
<NextObjectiveID>1</NextObjectiveID>
<Description>Get more information</Description>
<ChoiceText>'Excellent!' says the man. He gets a peculiar gleam in his eye as he describes a truly unique item that once equipped will bestow the user with the ability to become one with the cosmos, to direct and lead the world through supernatural means. He continues on with an almost fevered passion describing his plans for perfecting the world once he has ascended to the cosmos. Finally, he describes a cave that holds this item. It is protected by horrid creatures and dangerous traps, but contains many wonders including this artifact. He says you can keep whatever you discover in the cave, as long as you bring him the artifact.</ChoiceText>
<ChoiceMedallion>Education.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestConditionDef>
<ID>1</ID>
<Class>ChoiceUnlock</Class>
<Type>CheckForResource</Type>
<TextData>DiplomaticCapital</TextData>
<NumericData>20</NumericData>
<Objective>
<Icon>Mana_32.png</Icon>
<Text>Collect 20 Influence.</Text>
<IsOptional>0</IsOptional>
</Objective>
</QuestConditionDef>
<QuestChoiceDef>
<Description>We will return the artifact to you when we have retrieved it</Description>
<NextObjectiveID>1</NextObjectiveID>
<PopupMessage>You set out to discover this cave of wonders, curious to see what else the cavern holds.</PopupMessage>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>Do you have anything that will help us in this quest? (-20 Influence)</Description>
<RequiredConditionID>1</RequiredConditionID>
<NextObjectiveID>1</NextObjectiveID>
<PopupMessage>The man agrees to give you some help, but requires the time and talents of many of your allies and citizens as he prepares a potion that he says will aid you in the quest.</PopupMessage>
<Treasure>
<GameModifier InternalName="GiveResource_Influence-20">
<ModType>Resource</ModType>
<Attribute>DiplomaticCapital</Attribute>
<Value>-20</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="GiveItem_Potion_Restoration">
<ModType>GiveItem</ModType>
<Attribute>Potion_Restoration</Attribute>
</GameModifier>
</Treasure>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>Old man you talk way to much. Begone!</Description>
<NextObjectiveID>-1</NextObjectiveID>
<PopupMessage>The man sneers at your insult and leaves your presence. As he does he shouts that you will regret your decision. </PopupMessage>
<Treasure>
<GameModifier InternalName="SpawnMonster_AlbinoRockSpider_Giant5">
<ModType>Map</ModType>
<Attribute>SpawnMonster</Attribute>
<Value>5</Value>
<UnitClass>AlbinoRockSpider_Giant</UnitClass>
<Radius>3</Radius>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="SpawnMonster_Naja2">
<ModType>Map</ModType>
<Attribute>SpawnMonster</Attribute>
<Value>2</Value>
<UnitClass>Naja</UnitClass>
<Radius>3</Radius>
</GameModifier>
</Treasure>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>1</ObjectiveID>
<NextObjectiveID>2</NextObjectiveID>
<Description>Find the Cave</Description>
<ChoiceText>After extensive searching and scouting, you have found the cave the old man described. Even its entrance is forbidding and evil. As you enter the cave, you hear screaches and growls coming from deeper within the cave.</ChoiceText>
<ChoiceMedallion>FECampaign_Image_Act2_Square.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<Treasure>
<GameModifier>
<ModType>Map</ModType>
<Attribute>CreateGoodieHut</Attribute>
<StrVal>Forbidden Cavern</StrVal>
<UnitClass>GH_Quest_Cave</UnitClass>
<Radius>8</Radius>
</GameModifier>
</Treasure>
<QuestConditionDef>
<Class>Success</Class>
<Type>ClearGoodieHut</Type>
<TextData>GH_Quest_Cave</TextData>
<Objective>
<Icon>FECampaign_Image_Act2_Square.png</Icon>
<Text>Find the Cave</Text>
<IsOptional>0</IsOptional>
</Objective>
<Flag>RevealTarget</Flag>
</QuestConditionDef>
<QuestChoiceDef>
<Description>Enter deeper within the cave.</Description>
<NextObjectiveID>2</NextObjectiveID>
<PopupMessage>As you proceed in to the cave, you are beset on all sides by dark forms who rush to attack</PopupMessage>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>Lurk</BattleIdentifier>
<TacticalMap>T_Cave_Generic_01</TacticalMap>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>Lurk</UnitType>
<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
<UnitName>Cave Lurk</UnitName>
<Level>5</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Butcherman</UnitType>
<UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
<UnitName>Lurk's Minions</UnitName>
<Level>2</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>We'll return later.</Description>
<NextObjectiveID>1</NextObjectiveID>
<PopupMessage>You turn from the cave, feeling much safer but still curious about the denizens of the cavern</PopupMessage>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>The old man is crazy. We'll not die to satisfy his crazy dreams of immortality.</Description>
<NextObjectiveID>3</NextObjectiveID>
<PopupMessage>As you turn from the cavern, the old man appears in a flash of black and red light. He does not look frail as he did before. In fact he appears quite healthy, and quite angry.</PopupMessage>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>2</ObjectiveID>
<NextObjectiveID>5</NextObjectiveID>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<Description>Find the Cave Battle (Generated by Quest Wizard)</Description>
<QuestConditionDef>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>Lurk</TextData>
<MoreTextData>Victory</MoreTextData>
<Objective>
<Icon>FECampaign_Image_Act2_Square.png</Icon>
<Text>Find the Cave</Text>
<IsOptional>0</IsOptional>
</Objective>
</QuestConditionDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>3</ObjectiveID>
<NextObjectiveID>4</NextObjectiveID>
<Description>Confront the old man</Description>
<ChoiceText>The 'old man' has fully transformed to some demonic form. He bellows curses at you as he and his followers attack you. As they race forward to get you he proclaims: 'I promised you life, but due to your cowardice, instead you will get death!'</ChoiceText>
<ChoiceMedallion>M_AssassinDemon_01_Card.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Defend yourself.</Description>
<NextObjectiveID>4</NextObjectiveID>
<PopupMessage>Obviously there was some devious scheme at work here. Unfortunately, now you must defend yourself or die trying.</PopupMessage>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>AssassinDemon</BattleIdentifier>
<TacticalMap>T_Fallen_Rugged_01</TacticalMap>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>AssassinDemon</UnitType>
<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
<UnitName>Old Man</UnitName>
<Level>7</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Imp</UnitType>
<UnitGroupingType>UnitGroupingType_Four</UnitGroupingType>
<Level>1</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Imp</UnitType>
<UnitGroupingType>UnitGroupingType_Four</UnitGroupingType>
<Level>1</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Ignys</UnitType>
<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
<Level>6</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>4</ObjectiveID>
<NextObjectiveID>6</NextObjectiveID>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<Description>Confront the old man Battle (Generated by Quest Wizard)</Description>
<QuestConditionDef>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>AssassinDemon</TextData>
<MoreTextData>Victory</MoreTextData>
<Objective>
<Icon>M_AssassinDemon_01_Card.png</Icon>
<Text>Confront the old man</Text>
<IsOptional>0</IsOptional>
</Objective>
</QuestConditionDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>5</ObjectiveID>
<NextObjectiveID>7</NextObjectiveID>
<Description>Explore Deeper in the cave</Description>
<ChoiceText>Having defeated the creatures at the cave opening you delve deeper into the cavern. You notice several piles of bones strewn throughout the area. You also see an opening at the rear of the cave. The opening is surrounded by several glowing symbols.</ChoiceText>
<ChoiceMedallion>Tech_Refined_Economics.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Search the bones for anything of use, then enter the opening</Description>
<NextObjectiveID>7</NextObjectiveID>
<PopupMessage>You search through the skeletons and half eaten bodies to discover a useful item and some coin. However, you also discover several traps and acquire some wounds in disarming them.</PopupMessage>
<Treasure>
<GameModifier InternalName="GiveItem_Uncommon">
<ModType>GiveItem</ModType>
<StrVal>Uncommon</StrVal>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="GiveMoney_25">
<ModType>Player</ModType>
<Attribute>Treasury</Attribute>
<Value>25</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="DmgUnit_-4">
<ModType>Unit</ModType>
<Attribute>CurHealth</Attribute>
<Value>-4</Value>
</GameModifier>
</Treasure>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>Enter the opening</Description>
<NextObjectiveID>7</NextObjectiveID>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>Flee the cave.</Description>
<NextObjectiveID>3</NextObjectiveID>
<PopupMessage>You leave the cave only to be surprised to find the old man standing at the opening of the cave waiting for you. His face begins to contort and change as he glares at you.</PopupMessage>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>6</ObjectiveID>
<NextObjectiveID>-1</NextObjectiveID>
<Description>Defeat the villan</Description>
<ChoiceText>Having successfully defended yourself from the demon's attack. You search his corpse for any clues as to his purpose.</ChoiceText>
<ChoiceMedallion>M_AssassinDemon_01_Card.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Search the demon</Description>
<NextObjectiveID>-1</NextObjectiveID>
<PopupMessage>You discover a trinket that will indeed regenerate your body, and might possibly have left the demon able to survive for a thousand years, but as to the reason for his treachery you still have no ideas.</PopupMessage>
<Treasure>
<GameModifier InternalName="GiveXP_30">
<ModType>Unit</ModType>
<Attribute>GiveExperience</Attribute>
<Value>30</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="GiveItem_TrollCharm">
<ModType>GiveItem</ModType>
<Attribute>TrollCharm</Attribute>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="GiveItem_Uncommon">
<ModType>GiveItem</ModType>
<StrVal>Uncommon</StrVal>
</GameModifier>
</Treasure>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>7</ObjectiveID>
<NextObjectiveID>8</NextObjectiveID>
<Description>Explore the Sacrificial Chamber</Description>
<ChoiceText>You enter the opening and the glyphs on the cave flash brightly. The opening is immediately filled a crackling energy that you know would be deadly to try to pass. In front of you you see an altar with a dagger laying on it. The altar appears to be well 'used'. </ChoiceText>
<ChoiceMedallion>S_Sacrifice_Icon.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Pick up the dagger from the Altar</Description>
<NextObjectiveID>8</NextObjectiveID>
<PopupMessage>You pick up the dagger, and a sense of evil and pain seems to flow into the chamber. You hear a scream and suddenly a portal rips open behind the altar and monsters start pouring out, followed by the old man.</PopupMessage>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>Try to force your way through the energy blocking the exit.</Description>
<NextObjectiveID>7</NextObjectiveID>
<PopupMessage>You try several methods to disapate the energy before becoming so frustrated that you just try to run through it. Unfortunately, after your companions pick you up off the floor you realize that wasn't the smartest thing you could have tried. (-4 hp)</PopupMessage>
<Treasure>
<GameModifier InternalName="DmgUnit_-4">
<ModType>Unit</ModType>
<Attribute>CurHealth</Attribute>
<Value>-4</Value>
</GameModifier>
</Treasure>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>8</ObjectiveID>
<NextObjectiveID>9</NextObjectiveID>
<Description>Sacrificial Chamber</Description>
<ChoiceText>The old man steps through the portal and begins to transform. Soon you have an ancient demons standing in front of you. He sneers at you and says 'It has always been so easy to lure stupid men to my place of power, but you were easier than most.' Now I will take your life so that I might live for another several decades. He and his monsters attack.</ChoiceText>
<ChoiceMedallion>M_AssassinDemon_01_Card.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Defend yourself.</Description>
<NextObjectiveID>9</NextObjectiveID>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>Imp</BattleIdentifier>
<TacticalMap>T_Temple_Cave_02</TacticalMap>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>Imp</UnitType>
<UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
<Level>3</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Imp</UnitType>
<UnitGroupingType>UnitGroupingType_Pair</UnitGroupingType>
<Level>4</Level>
</UnitInstance>
<UnitInstance>
<UnitType>AssassinDemon</UnitType>
<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
<UnitName>Old Man?</UnitName>
<Level>10</Level>
</UnitInstance>
<UnitInstance>
<UnitType>GraveElemental_Young</UnitType>
<UnitGroupingType>UnitGroupingType_Single</UnitGroupingType>
<Level>3</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>9</ObjectiveID>
<NextObjectiveID>10</NextObjectiveID>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<Description>Sacrificial Chamber Battle (Generated by Quest Wizard)</Description>
<QuestConditionDef>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>Imp</TextData>
<MoreTextData>Victory</MoreTextData>
<Objective>
<Icon>M_AssassinDemon_01_Card.png</Icon>
<Text>Sacrificial Chamber</Text>
<IsOptional>0</IsOptional>
</Objective>
</QuestConditionDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>10</ObjectiveID>
<NextObjectiveID>-1</NextObjectiveID>
<Description>Defeat the Demon and discover</Description>
<ChoiceText>Having defeated the demon, the power holding you in the chamber disappears and you are free to leave. You feel lucky you were able to survive the demons trap.</ChoiceText>
<ChoiceMedallion>Weapons_Medallion_Full.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Take the dagger and leave the chamber</Description>
<NextObjectiveID>-1</NextObjectiveID>
<PopupMessage>You take the dagger and the few other items you find on the demon and his minions.</PopupMessage>
<Treasure>
<GameModifier InternalName="GiveXP_40">
<ModType>Unit</ModType>
<Attribute>GiveExperience</Attribute>
<Value>40</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="GiveItem_Dagger_Assassins">
<ModType>GiveItem</ModType>
<Attribute>Dagger_Assassins</Attribute>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="GiveItem_Rare">
<ModType>GiveItem</ModType>
<StrVal>Rare</StrVal>
</GameModifier>
</Treasure>
</QuestChoiceDef>
</QuestObjectiveDef>
</QuestDef>