I'm pretty sure it already is, at least in some form.
<AccuracyBase>0</AccuracyBase>
<AccuracyPerLevel>1</AccuracyPerLevel>
<CharismaMultOnGrowth>0.0</CharismaMultOnGrowth> <!-- Growth Boost in City = Charisma * X -->
<GlobalHitPointsBonus>0.0</GlobalHitPointsBonus>
<ConstitutionMultOnHitPoints>0.0</ConstitutionMultOnHitPoints> <!-- Hit Points = Global Hit Point Bonus + (Con * Level * X) -->
<DexterityMultOnCritChance>0.0</DexterityMultOnCritChance> <!-- Critical chance = Dexterity * X -->
<DexterityMultOnDodge>0.0</DexterityMultOnDodge> <!-- Dodge = Dexterity * X -->
<IntelligenceMultOnExperience>0</IntelligenceMultOnExperience> <!-- Experience % Bonus = Intelligence * X -->
<IntelligenceMultOnMagicPower>0</IntelligenceMultOnMagicPower> <!-- Magic Power = Intelligence * X -->
<IntelligenceMultOnMagicResist>0</IntelligenceMultOnMagicResist> <!-- Magic Resist = Intelligence * X -->
<StrengthMultOnAttack>0.0</StrengthMultOnAttack> <!-- Attack = Weapon Attack + ((Strength - 10)* X) -->
<StrengthMultOnWeight>0</StrengthMultOnWeight> <!-- Weight capacity = Strength * X -->