I've now started playing for about 1/2 an hour and I know I wont touch it again until the next round of changes. Let me provide feedback about how bad things are getting.
Alpha Striking is completely and utterly OUT OF CONTROL! This is why I won't be playing this version of the beta again.
The first move by the cpu in every encounter is to alpha strike one or two of my units. It has been doing this for a long time however its about 10 x worse now. Because you thrust my guys into combat immediately and I am 99% ensured to go after the enemy does, they run right over and pick off whomever is mathematically the weakest. Normally my guy can take one hit or two in the first half an hour of the game, but oh no. Now i'll for sure be alpha struck by the entire team. Throw into this the HORRIBLE idea of "additional strikes" adjacent teammates. I'm not sure if you guys have ever played your game but the first couple hours of enchantress are basically life and death battles because we start with nothing that gives characters any survivability.
What used to help with this was NOT being in melee combat immediately. Then I could protect my weakest person so they could survive and level up. Now this whole concept is completely trashed. You've removed any notion of strategy by movement and defense with this horrible change. That is definately NOT a step in the right direction. Combat is already lasting one to three turns at most in enchantress. The damage is so lethal I can almost one shot a dragon with an infantry squad of 7 guys weilding long swords. The damage in this game is too high to encourage any meaningful mechanics that might revolve around damaging or defending from damage. I don't think that is a good game design anyway.
Familiars.... just remove those guys from teh game. They die in almost every single combat because of the computer always mathematically targeting the easiest kill. They are worthless with their survivability.
The extra units I started with today, you might as well just remove them also. They manage to stick around for all of one combat before they've been anihilated. Why even bother giving me them. So I can maybe win my first combat? This is a 50/50 crapshoot anyway.
What you absolutely need to give the players is a way to line up their army the way they want it to be. If i want to put my warrior sovereign in the back row, then I need to have the ability to do it. Your automatic placement is a source of extreme frustration for me (and always has been since elemental) as the people who can't take the alpha strike are placed in the front row. Now, directly into melee. Also, you liked to put my warrior sovereign in the back row so i'm ensured I will not ever make it into combat before its over. Not good.
If you wanted to speed up combat you should have looked at increasing manuverability in battlefield, Not making the battlefield 2 squares. What a waste of a battle map and the complete disregard of manuvering as a strategic decision.
Damage in general is too high and this aditional strike every time someone strikes next to them only exascerbates the situation. It has made it extremely not fun. If you have ever even gotten to end game in this it consists of a unit of mine running accross the field and hitting another until for rediculous amounts of damage and killing them about twice to three times over. Healing spells are pathetic and chugging potions are way too effective.
I'd like to talk about some of the things I see that are a problem with this game in general that make it not so fun. I realize some of this may not be directly related to the new expansion.
Limited magical summoning capability. One whole fire elemental per caster who got to that leavel? Not fun. If i want an entire army of fire elementals, then I should be able to do that. If it costs me 90 mana a turn then I should be allowed to do it.
Soldier units are by far the most powerful unit in the game. This seems... wrong. Hands down they are the most powerful unit in the game. If you don't believe me, play a game to the end of your tech tree. One unit of soldiers puts out and takes more damage than any champion in the game and dragons are a joke. If they don't kill me first I kill them. This also goes back to my point of damage being out of control. This is also predictable and boring.