I want to start by saying I absolutely love Fallen Enchantress (and Legendary Heroes).
It feels like Legendary Heroes is really encouraging "small." I know we got a "huge" map, but some of the mechanics seem to encourage us to stay small.
Map:
On the huge map, it seems like habitable places are farther apart, to encourage fewer cities? If this is a correct observation, then I would like to comment that I like large empires, and I thought a larger map would enable that. But I'm actually ending up with fewer cities by the "mopping up" phase. Fewer cities is not a larger empire! I just end up with more travel time.
A penalty on number of cities is like punishing success.
Unrest:
The unrest mechanic really, really bites hard if you like a lot of cities. Or if you have a moderate amount but want to pursue a conquest victory. Are we supposed to raze the enemy instead of incorporating them? It really hits hard on "conquer and assimilate" strategies.
Perhaps it could scale differently? Like .25 per city on tiny, .5 on medium, .75 on large, and 1 on huge? If you are going to pursue this idea of punishing large numbers of cities, could we get more unrest lowering buildings and skills? Or lower base unrest on taxes?
Battlefields:
The battlefields have all gotten smaller. Which perhaps people like, but the large battlefields also allowed time to set up. When you incorporate the new "swarm" mechanic, the smaller battlefields actually punish a larger force by bottlenecking units away from being able to fight.
This would be ok if you could see which battlefield you were going to be fighting on before committing to a battle. It's certainly a legit tactic. But since you don't get to see it ahead of time, it takes that decision away (do I want to fight so badly I am willing to accept the tactical penalty).
Leveling:
Seems a lot slower. Can't get to the fancy new skills at the end. Bleh. And if you incorporate the new champions, which it seems we would want to, then leveling is soooooo sloooooooow. Here's one place where I end up with more champions than I really use. I like ending up with a powerful sovereign, but I've finished my last two games with my sovereign at or below sixteenth level even when I kept champions on their own. Not big.
I do love the skill tree system, the new champion / fame system, the new food/growth system, the graphic improvements, the new monsters, events, and loot, and the path display (when it works). Lots of terrific stuff in this beta. Really great work. I'm still loving playing. 