It used to make a bit more sense when the tax scale was none = 0%, low = 10%, medium = 20%, etc. But when they redid the economy so that gildar producing buildings only produce money relative to the tax rate they had to rearrange the percentages and made the tax slider pointless. I agreed with the overall goal of their change (always getting full income from gildar producing buildings made it too easy to keep taxes on 0% forever) but they either need a different solution or need to find a way to fix this solution.
Well, even if they fixed the messed up numbers on the tax rates (Sean did this in his own mod, so I DID try it out this way), as long as the unrest affect the research just to give me a meagre piece of gildar, I will always try to keep unrest on a minimum, since better Research > Gildar, especially in the current rates you can gain it.
I do like the idea behind taxes, but currently they don't work, I always liked trying to have some of my empires produce stuff slowly, but being good at rushing the important stuff wherever I feel its needed, this also helps me get my new cities built faster, and I can ignore the amount of materials at each specific place, but due to the low gildar income and rather high gold cost for rushing, this is a a tactic I can't make work in FE...
Sincerely
~ Kongdej