The AI is still getting steam-rolled by me. Where are the dreaded multi-army groups attacking my civilization?
This is how my game went against a challenging AI playing Umber.
Turn 90 - umber declares war on me
Turn 130 - still not a single attacker from umber that has come into my territory.
Turn 150 - still no enemy in sight. I finish my stack of doom. It has 2 champions with bows, and 5 spearmen units with leather armor (5 members each). I go on the offensive.
Turn 165 - Game over. I won. The enemy did not kill a single unit from my stack. It was not halted by spellcasting in strategic mode.
The AI's ability to manage its gold seems to be completely ruining it. Why does it have 3 units standing around in every city? That's a horrible drain on gold from wages. So they up their taxes, and lose all research and production. The AI needs to forget about having stationary units in cities. Instead it needs to create armies that go around hunting monsters to level up. It needs to be able to detect and counter invasions from any enemy (monster or faction).
Just like E:wom, the AI is way too passive for such an aggressive game. If the stack of doom is the name of the game, the AI needs to be doing it. And with champions, army bonuses, spells and experience quadrupling tripling hitpoints from a few battles, the stack of doom IS the game. I'm not even kidding about that hitpoint thing by the way.
As long as there are no spells to counter troops in the early game, such as fireball or blizzard, the AI needs to put making stacks of doom above all other things in importance. Lose a city? Don't care. Lose ten resource nodes? Don't care. Just make that stack of doom, and start attacking with it. Nothing else works. Nothing else matters. And don't even get me started on how the entire production, tech and gildar system is set up to favour stacks of doom specifically. Okay, you got me started. Let's describe two possible options. They are not the only options, but I'm going to describe them.
Option 1) Keep 3 units in every city, draining away wages which means I need to lower my production and tech income by a lot.
Option 2) Keep 5 units in a stack of doom, do all the fighting with it. My tech and production stays very high (taxes = low). My units gain all the experience so they get massive increases to their hitpoints and accuracy.
Which do you think is the best? And which is the AI doing?
Ps. The AI needs to put MASSIVE importance on researching "groups" with 5 men in it. It is the most overpowered tech in the early game.
At this point, you need to consider the direction of the AI and the direction of the gameplay mechanics. They are going in opposite directions. The AI is playing one game, and the player is playing with the mechanics as best he can. Those are two completely different things.