Just an update, which I kind of feel obligated to make as a beta user/tester;
- On my computer (i7-920, 12 GB mem) I get many battle freezes later in the game, I attribute it to the multitude of units/spells/abilities in the battle. According to Task Manager the game is still running, but nothing happens. This has happened in several different games, but seems more prevalent in one game over another (again perhps due to the unigue spells in use in one game than the other).
- In my latest game, on a large map, I trained many (10+) simultanously and gave them different destinations to go to - maybe one of the ten actually followed their instructions. Some went incompletely different directions while others just lost their instructions and waited for new instructions. This is impossible to manage (for me) as it is hard to keep track of which pioneer has stopped and what his original orders were. The game does not notify you that ther pioneer has stopped either, so you have to keep re-checking progress. This was my most interesting game so far, but I had to abandon it because of the micro-managing.
- quibbles; allow re-ordering build queue, notifications of attacks should take you to the location, actual cities production should be shown on Cities screen (not % multiplier), travel speed increases should be researchable (on large maps it takes forever to move units around), create a battle results preview pop-up, maybe my games haven't gone long enough but I would like to see the tracks/paths more visible.